#Fall of Rome
1 messages · Page 2 of 1
I think there's interesting bluffing potential in the fact that a Glykon can't turn off the Bad Omen's falsehoods, though.
Btw... just thinking about strategy on this script..
..if you are suspected of being a minion, is it always advantageous to nominate your nominator to create confusion as to whether you are Augur or Glykon? Is it so advantageous that doing it might be an evil tell?
I don’t think it’s enough to be a tell, because there are a variety of reasons to nominate in pairs as Good.
For one thing it’s a way for a Standard Bearer / Merchant / Scholar etc to get their thing to work without disclosing which thing they are.
Day 1 in particular, people will often have a reason to agree with someone else to nominate each other.
@umbral hatch almanac notes continued:
Winemaker 2nd example, is it correct? “The Winemaker is neighbouring both Murphy and Ruth. On the first night the Winemaker is drunk. On the same night Murphy and Ruth learn arbitrary information.”
Why would the legionaries learn arbitrary information on the same night the Winemaker is drunk? Aren’t they drunk and learning arbitrary information on the nights that the Winemaker isn’t drunk?
Spartacus:
“As Bruce is good, evils guess it not used.”
Typo it => is, and also needs a possessive apostrophe (Evil’s guess).
Bad Omen:
“ the Glykon themselves may falsely register alkignments…”
Typo, extra K.
“A player nominated by the Glykon must register as the opposite alignment, therefore this effects the answers given to a Bad Omen.”
This appears to suggest the opposite of what follows? I may be misreading it, in which case a rewording might still assist.
“If a Bad Omen is drunk, their ability continues to malfunction as if they were a Bad Omen.”
Abilities continue to malfunction because they don’t actually have the townsfolk ability, but presumably information is now arbitrary while drunk, instead of strictly false, because the drunkenness means the Bad Omen ability of falsity doesn’t function.
Whether I’m right or wrong, it would be useful to spell it out there.
Temptress:
“If the Temptress is drunk or poisoned, their ability does not work for that day. If a player with a SEDUCED token is executed whilst the Temptress is poisoned, remove the SEDUCED tokens. Neither player becomes evil.”
Presumably the second half of this should so reference ‘drunk or poisoned’, not just poisoned?
Haruspex:
“If the Haruspex is poisoned, they learn an arbitrary character for the chosen player.”
Presumably this should be drunk or poisoned. You might also want to specify that if the Haruspex chooses a person twice for the first time while droisoned the person wouldn’t die. I would assume, but it’s worth clarifying either way, that this would “use up” the Haruspex kill? Based on the core character text.
“If a player has a DEAD token by them from the Haruspex, the Haruspex can no longer kill any more players.”
If my assumption above is correct, this should be tied to the CAN’T KILL reminder token, not the DEAD token.
Crassus:
“Anne is the Temptress. Before nominations, Crassus did not publicly claim to be Spartacus. During nominations, Crassus is executed and dies. As they did not publicly claim to be Spartacus today, good wins and the game is over.”
What is the relevance of Anne being the Temptress here? Seems like a hangover from a previous version. Delete that bit.
Presumably a Bad Omen (or another Glykon-nominated Good player) can become Crassus, in which case they would be a Good Crassus? Like the Imp-Recluse situation. Is it worth mentioning this for completeness? Possibly unnecessary…
Hannibal:
“On the first night, the Minions wake together and are shown the Hannibal token. The Storyteller then points to Esme and Brandy. Both Brandy and Connor are Hannibal.”
Esme was the previous paragraph, this should be Connor.
Caesar:
“Avery is the evil Mortician, after being turned by the Temptress. At the end of nominations, Avery is executed and dies. At night, Caesar chooses 1 players, they die. Because Avery is now evil, they can grant Caesar an extra kill that night.”
Presumably that should be 2 players, not 1.
Another Caesar bit which might explain my false memory: the initial description says something different from the actual text:
“Caesar kills a player each night and if a Minion died by execution today, they kill another.”
I think this might be a leftover from a previous version of Ceasar (before I broke it and Alex nerfed it 🙈)
How was the old version broken?
I just got my minions killed each day and got two kills each night and won
Not quite broken but it scaled in player count
Hi everyone, can anyone provide a link for the artwork for the character and reminder tokens so I can produce my own pls?
I would like to note another inconsistency which is in the role of the Scholar.
The token says: "The 1st time you nominate a living Outsider, they immediately become a not-in-play Townsfolk. [+1 Outsider]"
This is false and should say: "The 1st time you nominate a living Outsider, they become a not-in-play Townsfolk that night [+1 Outsider]"
They immediately become the Townsfolk, that's supposed to be there
If a Scholar nominates the Spartacus, they become a Townsfolk. If an evil player then guesses the old Spartacus, it's incorrect, if i recall correctly.
then the Almanac is incorrect, one or the other needs to be updated
Almanac says "place the reminder token then change the character that night"
They change immediately, so yeah, the almanac would be wrong in that case
This was my suggestion. One or the other is wrong, I think keeping it immediate has better interactions so the how to run should be changed.
IMO it’s the Almanac that should be changed as above, but yes.
Yeah I think what the almanac means is to inform the player that night, it should be updated
Our stream ran Fall of Rome last night and we noticed a few things that I'm just gonna put here:
-
While other reminder tokens were updated with the recent app changes to limit reminder tokens, the Spartacus reminder is limited to just one placement, so we had to use custom reminders to track all of the Spartacus claims. If this token is meant to be duplicated for all claims, it would, in the largest case scenario (full 20 players, with 5 travelers, which means half of 15 rounded up) requires 8 Spartacus reminders to be allowed to be placed.
-
An interaction that might be good to have under either character's examples so players are sure about how to run it: I was the Physician unknowingly choosing the Blacksmith several nights. If the Blacksmith was attacked, if I'm not mistaken, my ability would ensure they are sober and healthy and able to survive and change characters, but would they count as being killed by the demon that night? Would the Physician learn the Demon type? I was presuming no, but I want to be sure the intended interaction.
-
Similar to what others were pointing out above, we were also confused on Scholar interaction timings. It seemed to be to be that the Scholar changes characters immediately but the player is informed they have changed (presumably first thing) the following night? We weren't sure because night reminders and the almanac seem like the change itself is at night, but the ability text's "immediately" conflicted that reading. (We figured this conflict was due to a change at some point in the script that wasn't reconciled in the text everywhere yet.)
Thanks Thomas
Gave +1 Thanks to @upbeat oriole
Apologies for the silence, as I’ve been camping for the last 4 days (& playing Clocktower - and in person FoR)!
I should have replied to everyone whose messaged me, let me know if I haven’t.
I also have acknowledged some of the almanac suggestions, and JSON tweaks. Will be updated accordingly.
I just realized the JSON already had the Spartacus thing I mentioned in it. Turns out the issue was with the app and has been fixed this latest update:
fixed reminder token limit not being calculated correctly for homebrew Fabled (thanks @!patters) and global reminders (thanks @!Mr. Cuddles)
Recently ran my first couple of games IRL. Made a really dumb mistake the first night of the first game and forgot to tell the two Temptress-picked players they were seduced. Thankfully, it didn't have a major impact on the game as the Temptress was executed mid-game, and both seduced players made it to final 3 alive. Haruspex used their extra kill ASAP on the Actor before they could get their info. Unfortunately, they also spent their Spartacus guess on the Winemaker on the first day before the WM was executed. The Standard Bearer was a bit shy to ask for nominations at first, but finally got some info mid-game. The Merchant learned that the Temptress was their only nominator, but was uncertain if they were drunk that night from the Winemaker. The Centurion never tried to push for an alt win, and claimed Spartacus most days. Spartacus outed on the final day, hoping evil had already made their guess. Crassus never star-passed, but did make it to final 3, and was executed for a good win.
The second game featured two players thinking they were each Legionary, but one was Hannibal and the other a Bad Omen. Interestingly, the Glykon was seated in between them, so I gave the Hannibal-Legionary a 0 all game, and the Bad Omen a 4 most of the game (having the Glykon register as good for both.) The Augur bluffed as Standard Bearer and made a couple of extra Bad Omens. The Merchant-Hannibal was executed on the penultimate day and outed the final day, which included the Legionary-Hannibal, Glykon, and Bad Omen Legionary. The BO Legionary nominated the Glykon player, thinking they were the demon being cleared by the other minion "Legionary", and evil won.
Amazing! 2 very close games then!
I like the setups you went for. Very fun!
I ran an in-person tonight, didn't get a grim shot afterwards. 9 player, Crassus and Temptress on evil, Crassus hunted down like a dog and killed on 4. We had an interesting situation develop where both Tempted players outed, then town trusted them (helped by one being a Scholar who hit a Winemaker) and it narrowed the scope of worlds considerably.
I'd anticipate that if outing at Tempted like that gets too strong for good evil will start false-claiming it more. Even in that game one of the two evils could have jumped on the grenade there and claimed to be Tempted too, create three-way confusion.
Hannibal did show his chops as a presence on the script, one day we had two players dead-certain that they were both Hannibal, each self-nominating to try to die first so that they could win with good.
photos from a recent grim early on the game… thought having five reminder tokens at one point on a Legionary was amusing. My group was still getting their heads around how it works as it definitely has a different feel from any other script out there
So bizarrely it seems the new script having the good / evil character split breaks it on the old clocktower.online app
I can't really imagine why that's the case but it does
oh you made a version for clocktower.online I see now
fair enough fair enough
the json has 2 image files where the old app is expecting 1
could've easily structured the json so it wouldn't be backwards incompatible but wcyd
on the app
no? if there weren't 2 image files then it wouldn't work on the new app properly
yeah you just stick the second url in a different field instead of putting in the same field as an array
the app wouldn't be able to use that without the app being changed
Can anyone point me in the direction of the most up-to-date JSON? The only one i can find doesnt let me add multiple legionaries
#1030804651085402142 message
its not pinned
Thanks heaps!
Gave +1 Thanks to @rotund iris
Ran an in person 8 player + Architect Crassus game. The highlight was the good Architect picking the demon on night 2. Spartacus had been nominated by the Glykon, so I could turn Crassus into Caeser to get two kills. Any other demon felt too harsh for the evil team.
The good team figured it out on the final day.
Amazing!
Architect is a lot of fun. Whichever team they belong to!
Love the tokens. Is that a plastic token, with the PNP stuck to the front? @red lion
Yes, I use 2" felt circle stickers and 2" PETG discs. And I print the tokens on adhesive paper.
Awesome - looks great!
Played two in-person games today, both Spartacus wins for Evil. I used my laptop as a virtual grim and my phone with the almanac pulled up to show any characters I needed to to players.
First game I didn't get a grim shot before clearing it, but it was a Hannibal game where mostly Hannibals and Minions claimed Spartacus during the first day, then I killed one of the other claims during the night (oops), and by process of elimination the Haruspex shot his shot and boom win for evil.
Second game (this grim) was a bit closer. Good info roles were doing work, Physician found out it was Crassus, Standard Bearer cleared a few people, Trumpeter was getting mostly-good info plus or minus some Glykon shenanigans. Crassus star-passed to the Glykon, then the Mortician (another power role that game) immediately pointed the finger at him, and Evil guessed Spartacus with their demon on the block.
(I couldn't find the Spartacus fabled reminder tokens (I realize now because I'd wiped the Fabled off the grim at some point while I was fiddling with setup), so "Good" was "I am Spartacus!”)
I did feel like I was being a clever goose the Hannibal game, I made one Hannibal the Scholar and the other the "extra" outsider (Twins).
Tried this with a group of friends.
Haruspex chose Spartacus n1....
Twice in a row...
Is this an intentional interaction or am I doing something wrong?
I feel like im doing something wrong
Please help
Yep! So in the Almanac it notes Haruspex picking Spartacus n1.
Basically, Spartacus stipulates wether it claims it during the day. If it hasn’t claimed it, it doesn’t get the extra ability.
However, because the wording stipulates that if it doesn’t claim it, it doesn’t register as a Townsfolk. That would mean n1, it hasn’t not claimed it because there has been no day yet - so because the game just started, Spartacus technically hasn’t had the opportunity to claim it, therefore meaning it hasn’t not claimed Spartacus. It’s a mouthful, but it’s worded that way to limit the character text count.
I don’t like writing ‘hasn’t not’ but hopefully that makes sense.
Ahhhhhh
i made the same mistake once
When using this script with the official online, how do you select multiple legionary?
If you're using the latest json version, you should be able to do just that
If you click on the Legionary it should give you a prompt below the token to select multiples (e.g. x2)
Not seeing the prompt
I used this one, from the pin: https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/script.json?924ea6cc
Thanks. That one worked.
k
Is a Bad Omen sculptor shown a wrong sculpture?
A Sculptor who starts the game as the Bad Omen still starts knowing a player (their sculpture). They just learn the opposite (false) alignment of the most recent nomination by their sculpture. Similarly, if a Sculptor is turned into a Bad Omen they will begin learning false/opposite info of sculpture-nominated players.
great, thanks!
I believe that the logic is that showing the Sculptor the Statue is just telling them "this player". There's no real way to invert that, unless you want to be silly and show them the Storyteller, or all players except the statue. The actual info that they learn is about who their statue nominated, which requires them to have been shown a statue in the first place.
If a sober/healthy **Gladiator **declares a duel during the day, but is drunk at night (Twins, Glykon, Winemaker, whatever), what happens?
Do you not wake them, or you would & go through the roshambo to find the winner, but no one can die as a result of the ability?
In that situation, the Duel would not happen, and the ability would still be considered spent.
-
Can a Bad Omen in play register as a true evil character to a Vestal Virgin?
-
Can a Bad Omen be named as the false evil character in a Vestal Virgin’s info?
-
Is either generally a good idea?
-
No, because the Bad Omen can only register as evil, not also as a minion or demon (like the recluse).
-
I also asked Alex this during some earlier playtesting! It was also decided on a no here, because the Bad Omen is a good character, with a Blue token inherently. Similarly, a Dreamer can't pick a Recluse and be shown Investigator / Recluse, because the ability is asking for specifically a Blue and Red character token, as does the Vestal Virgin here.
-
I'd say they're definitely great and interesting questions, having wondered about them myself before as well! 🙂
Yeah. I’m just trying to think about which Vestal virgin characters would get shown. I imagine it’s like Bounty Hunter logic. You generally don’t show Demons first except for maybe Crassus or Hannibal
At the very least, you wouldn’t expect to see Cleopatra or Caesar in the first round of info
Oh I also forgot. A good character turned by the Tenptress also can’t register to Vestal Virgin as evil character either, though they can be the “good” character
Do some Fall of Rome STs show Cleopatra or Caesar in the first info pair, since it’s perfectly valid to get one round of info/get Glykon messed with?
As a big fan of seeing players develop the "Am-I-Hannibal?"-Paranoia, it can be an interesting one to show. There's usually no "wrong" first evil character to show to a Vestal, because there's plenty of reasons that starting info could be messed with anyways. I believe I've usually shown a minion first, but have shown a demon first as well. I'd say - go with the character that seems the most interesting to show?
(Although maaaaybe I'd advise not showing the in-play demon as the first info unless specifically Hannibal or Crassus)
Yep a temptress turned player would be a sneaky way to show a "Good character" for sure
I think I've done one of those! I've also seen Hannibal be shown first to both a sober Vestal & Vestal Virgin Hannibal. The potential for the info to be wrong can keep any role you show interesting I think!
Oh right! Hannibal can think they are an in play character! Like a more advanced Lunatic
Oh whoops, I meant in two seperate games, I saw Hannibal shown once to a Vestal Virgin, and once to a Vestal who was actually Hannibal.
Hannibal typically shouldn't be shown an in play role (except for Legionary 😉), as you can't really prep the draw bag in real life that way - apologies if I caused any confusion there!
Ok that’s fine. I guess the online format has spoiled me a bit about showing Lunatic demons. But Lunatic works in real life because one player is supposed to know they are evil and that the other thinks they are something different
You can’t really do that with two characters who are supposed to think they’re good (except Legionary as you mentioned)
One more quick reminder. Can you give Legionairry as a bluff if there are less than 3 Legionairry?
I'll be interested to see Alex and Ryan's replies to that, but personally I'd rule no.
...on the basis that, if you show legionary, then evil wants certainty whether it's safe for all of them to claim it.
...also, the card says "these characters are not in play", not "some instances of these characters are not in play".
fair. i just wondered if evil always had to bluff legionairry as a +0. But in retrospect, evil knowing there is legionairy means they can also choose to fake +1 or even +2. it just ensures that you cant give evil a legionairry bluff they dont know how to handle, as you said
I’m in agreement with your ruling. You cannot show a Legionary as a bluff if there is one in play. I would even go as far to say I would avoid showing it as a bluff if there is a Legionary Bad Omen.
...a Legionary Bad Omen plus two Legionary Hannibals, on the other hand... 😉
How to make a Legion game in Fall of Rome: A Tutorial
Im kinda sad that the hannibal changes make it so that STs have to pick kills, which is usually the kinda script im least excited to run.
Is there a printer-friendly PDF of the latest version of the script? I can only find two separate PNGs
doesn't take too long to turn those PNGs into a PDF
Thanks!
Gave +1 Thanks to @ruby shore
Hey! Just read this change to the Glykon, love that it poisons Townsfolk and not Outsiders anymore, but is it intentional that it also now poisons Tempted Evil Townsfolk?
Yeah, it's a shame, but it was just too strong for evil when the minions chose - you tended to end up with all-evil final 5s (or even final 6s, with a lucky temptress and a large player count) a lot of the time
I’m not too worried about that interaction. I think the Glykon may have a good idea of who the Temptress turned players are, so potentially not that likely that will occur.
Oh I mean for intentionally misregistering them good
Ah that - I find that quite a fun interaction. same as nominating any evil player
Right, but they are now poisoned if they go for that with the tempted player
I mean it’s kind of a win more scenario if that does happen but the fact that it can’t means that it also doesn’t exist in worldbuilding when it isn’t
There's not a vast number of townsfolk that will mind being poisoned once they're evil - it's probably the Gladiator and the Centurion at most. All the others, once evil, will probably just lie about their info anyway.
I’m not worried about the draw back of a Poisoned evil TF. It’s the equivalent of a Mez turned player being Poisoned by a Poisoner.
I would argue that functioning tempted gladiator and centurion do matter a decent amount, and them being backed up by recent good info is desirable in tandem
But I understand that it’s a niche thing and the power level of Glykon is fine either way
(I’m just asking because of secret project)
Spartacus does not specify publically, as damsel does- how does spartacus guesses work?
I would recommend running it publicly 👍
“I claim Evil and guess so so as Spartacus”
Further, although the role description doesn't say publicly (no doubt for brevity), everything in the How to Run and Examples sections of the Almanac says publicly.
Two fun interactions that came up in a game last weekend:
-
mercenary gains the ability of a Legionary. The last Legionary dies that night. Mercenary can learn " ♾️ " or " 🤷♂️ ".
-
Ceaser gets two kills, and chooses one of the Physician's patients, followed by the Physician. Read as written, I believe the Physician gets to wake up in between kills to learn that Ceaser is in play!
(Although that second interpretation is not officially endorsed so far...)
- is interesting! I might just give them the same information as if they were actually a Legionary themself, rather than a non-Legionary with the Legionary ability, i.e. tell them the total number of Evil players other than them.
If they are Good, this could alternatively be justified by going infinitely round but never counting someone twice.
If they are Evil, the two non-duplicative counting approaches give different results.
I do quite like the infinity/non-compute answer as a point of amusement, but I feel telling them "there are no alive Legionaries" is less useful than actually given them Evil counts and probably less fun for the player. I might gauge how my player would react before deciding.
Definitely worth clarifying the basis of your answer if the first!
- I would definitely rule that both Caesar kills happen consecutively while Caesar is awake, so the Physician doesn't get to wake to gain that info. Otherwise you hard-confirm to Caesar that the second kill was the Physician, or have to put them to sleep and wait every time they aren't.
Oh, you wouldn't put Caeser to sleep. It's the same way you'd rule Al Had/Shab with ravenkeeper - take all the choices, then play out the effects.
Ah ok, makes more sense now!
@umbral hatch Mercenary point that came up in @restive kayak's live text game.
You have two Mercenary travellers. One travels away. What happens to the other?
The Almanac doesn't cover it. We know if one is exiled, so is the other. The Demon and Haruspex in theory could kill one while the other was alive, but that seems unlikely to be common (better to target a Good non-traveller player most of the time). They are designed to play together.
My gut reaction was: forcing someone to travel out just because another person has travelled out isn't fun, the game and Travellers are designed to allow people to play as much as possible and be inclusive, so the Merc partner has to be allowed to stay. But the Mercenaries are designed to be "alive" together. So => the other Merc becomes auto-exiled on their mercenary partner travelling away, but remains.
Obviously there's nothing in the rules/Almanac to cover it, but it felt right. Admittedly thoughts and feelings late at night in the chaos of a live text game...
I haven't played with them before mind. Maybe best and intended as RAW, for the player to remain un-exiled.
Your thoughts?
Alex and I discussed a ruling for this when we first ran a pair of them but I don't remember the consensus. I think if I remember right - if 1 travels away, the other, if still alive, would be exiled and so from then on be "dead".
They wouldn't be forced to also travel out though
A demon killing one merc also doesnt result in the other merc dying, but you're right that then the dead one could "travel away" to ensure the death of the living one.
We definitely reached a ruling on it but I'm struggling to remember specifically what it was. As it turns out, the demon in that game did kill one of the mercy's, so it definitely came up in discussion specifically like that.
Thanks! And yes this is what felt right as a ruling, particularly with no time to consider fully.
Gave +1 Thanks to @tawdry thorn
Ah interesting. I wonder what game state prompted the Merc Demon kill!
@nova violet as the demon that game, any chance you remember how we ruled it regarding a killed merc "traveling away" to force the exile on the living one?
Hm
while I try to remember the answer to Ryan’s question I had two kills, using one on a Merc didn’t give town an extra execution, and I was worried the Merc was going to gain a very useful ability or something that outed me as demon
I think it was something along the lines of what both of you are saying, that if one Merc traveled away the other would die
Makes sense!
That was the same game I got Caesar nerfed because I had two kills almost every night lol
Aha, yes, I recall seeing about the previous Caesar and that line of play 😂
Thanks for the question @sour shell .
As me and Ryan have found out, Mercenaries are quite finnacky!
I agree with Ryan’s rulings here. Here are some points from the author to help give some insight:
-
Mercenaries are designed for those that are arriving late together or leaving early together. For this reason, they are designed for the intent of neither player travelling away without the other. Because of this, the predicament of a single Mercenary travelling shouldn’t really occur.
-
Despite the idea of them travelling away together. Town can absolutely exile one of them if they feel like the evil one is causing too much chaos!
-
Naturally Mercenaries may be discovered as to what alignment each is. Some of the evil abilities can be loud, and the evil Mercenary may be discovered from this. This is absolutely fine - as we have the caveat built in. If players do wish to exile the evil one, the good one must go with.
-
Much like many travellers, they can be targeted at night. I wouldn’t be surprised to see either of the Mercenaries killed in future games… as they are very strong social characters. They can confirm information, or even players. If a Mercenary were to die at night, the other does not. If the dead Mercenary was exiled for whatever reason, the other Mercenary would be too.
-
Regarding point 1. If a Mercenary for any reason has to travel away, this would also exile the other Mercenary. Again, this is not what the Mercenaries are intrinsically built for. If you sense one of the two players is likely going to have to dip, I would suggest running two different Travellers, rather then pairing them together as Mercenaries.
Hope this helps!
Gave +1 Thanks to @tawdry thorn
If the Sculptor is the Bad Omen, do they learn a false Sculpture?
They don't! I've asked it before, here is the answer I was given there
ty!!
Make sure that you have enabled custom images in the settings.
Make sure it’s ticked on - then refresh?
If the temptress picks themselves and gets executed does the other becomes evil
They do not. As the Temptress ability is no longer in play.
Thought so
The temptress is free to pick a fellow minion or Hannibal, though!
(Or another demon... I guess you could do a clever play with a temptress turn and a crass-pass to another minion at the same time?)
“Star-Passus”
stella transit
The Temptress wouldn’t know the Demon’s character at the time of their choice, unfortunately. Although a Mercenary-Temptress could fulfil that effect without guessing blindly, I suppose.
Yes, it would be a 1 in 3 blind shot!
(The Mercenary better act fast, of course - that ability might not stick around)
Almanac
Hi all! Something kind of different here.
With v.1.9 looking like the complete and final iteration of Fall of Rome, I'm looking to publish an official Almanac to go alongside it!
I'm not the best one in comes to writing the finer things in life, like the Scholars of old. So, instead I'm putting out a loud Trumpeters call! I'm looking for some keen Fall of Rome fans, that would be willing to review and help add to the existing online Almanac. The plan is to take the text over from Bloodstar, and publish our own PDF version, which will be freely available to download by the community. I don't have much to offer other than eternal gratitude (and never guessing you as Spartacus), but if this is something that interests you please let me know (either here, or preferably through private message).
Existing almanac found here: https://www.bloodstar.xyz/p/AlexS/Fall_of_Rome/almanac.html
Many thanks,
Your humble storyteller, often found impaled on the forum's sundial.
Alex S
In Bad Omen's How to Run: 'alkignments' instead of 'alignments'
In Mortician Examples: 'jesters' instead of 'gestures'
Definitely willing! Albeit a bit stuck for time right now, going forward yes.
There are a fair number of Almanac review points from me further up this thread already, but will, when things IRL calm down, have another go through.
Amazing, thank you Contra! I thought you might be willing to lend a hand.
I’ll follow up with you in the coming days.
This is likely the smallest thing ever, but in the How to Run section there’s a single apostrophe missing 😭 It should be Vestal Virgin’s
Literally unplayable
it seems a lot of people
are encountering this issue
with images
when the json is loaded
seems quite strange
Weird - are you using the correct JSON. And not the one used for the official app?
So that’s for the official app. I would recommend using the Bloodstar link instead. That shouldn’t give any complications.
The link here 🙂
It’s because the official app JSON had the built in good and evil character tokens for each character, which makes it bug out for the Clocktower.online tool.
Disable, then rein-able, and then refresh
5 refresh fixes it
this is so strange
why is it like this
I have played other homebrews before
I guess it has to do with so many images
It’s because of this.
yeah
Other home-brews will likely not have that.
thanks for the help
Gave +1 Thanks to @umbral hatch
No worries - enjoy 🙂
storytelling irl was so difficult
without playing it first
I was losing my mind haha
I had a legionary a bad omen legionary and a hannibal legionary
Quite the set up. Yeah a few games of playing and running online, and you get into the rhythm
also I found it quite difficult to run gladiator in person
but besdies that everyone in my group had a lot of fun
I think explaining what will happen at night before the game for Gladiator may make things easier.
Glad you had a lot of fun!
Lol you did that setup too?
yep 💀
So I got a printing place to print some scripts
They messed up the order so I have 15 night order sheets but they still look great though
And they will fix my order up
If anyone lives in Sydney and wants a fall of Rome night order sheet
Let me know
👨🍳
Ratios aside, looks good though! Are they double-sided?
Yes
What did you put on the back of the scripts? I presume the two night sheets are together.
Ah of course, thanks! I remember seeing this now, but forgot as I hadn't downloaded/saved it (I only printed the printer-friendly versions you kindly made, and kept the proper ones for digital only at the time).
Gave +1 Thanks to @umbral hatch
Hi all,
(… and apologies for the ping - but I find this quite pertinent <@&1064981854119276654> )
Not quite the message I wanted to put out. This message is more so to raise awareness and inform, and obviously does not pertain to the vast majority of this amazing community.
To the point in hand.
I am aware that there is an individual selling physical copies of Fall of Rome, and I believe official Blood on the Clocktower characters. I find the idea of someone profiting off my hardwork quite sickening and disrespectful. Work I put many hours into developing, as well as putting my own money and resources into.
The script throughout its lifetime has been public, and in my mind a part of the community- and I have shared freely every update, every print and play, and everything extra that comes along with Fall of Rome. This is critically a fan creation… for the community… and not for profit.
I ask that anyone who is looking for a physical copy to not purchase anything of the sorts online. Again, the print and play is freely available to those that contact me.
I hope you can all understand where I am coming from. If you have any queries feel free to message me.
Thanks,
Alex
That's really unfortunate news to hear Alex. As someone who has a copy of the print and play that I've crafted myself, I'm really grateful for your time and effort you've put into developing it. My regular group requests it every so often and we always have fun with it. I just wanted to say publicly, thank you for giving us that gift freely and it's not right that someone should choose to profit off your work like this.
Ah that sucks that someone is trying to sell off your work. But so long as there are good, creative, and nice people there will always be bad, uncreative, and profit-modivated people (or else conceptially all of those words have no meaning if there is nothing to compare it too)
Hope everything is alright! I think I speak for most of the community here (I can't be sure) when I say that we know you spent a lot of time and effort into this project, and it's really come to bloom and grown into this amazing script that even Ben Burns has got around to running. (or playing I can't remember)
Still, great work!
Why pay for a pirated copy when you can get it for free from the original creator anyways
This is a creative work that we know you've spent a lot of time on, and we are here to support you ❤️
Really sorry to hear that, horrid that someone would try to profit off your hard work!
Question about scholar. Does the nominated outsider IMMEDIATELY become a townsfolk or first thing in the night?
So if they become SB and they make a statement they don’t have to wait a day
Although there are a few complex examples
What happens if they turn into merchant and they have been nommed before? When they use their ability, do they learn about everyone, or just since they got the ability?
Funny you mentioned that -as an updated almanac is on its way and this has been included.
A Merchant will only be able to check the nominators that have nominated them since becoming the Merchant.
The reason for this?: The player was not the Merchant when they were nominated previously. IRL the Storyteller is only able to place ‘Nominated’ reminder tokens when they happen. If a Merchant was to be created later in the game, it becomes very difficult for the ST to remember who has nominated them.
Makes sense
I played "Fall of Rome" about 6 times with my party 10+ people. We tried all the demons and characters. I came to the conclusion that the key difference between this scenario and other BoTC standard ones is that in it good players do not need to execute anyone during the day. All the roles here are very strong, they get a lot of information every day. The fewer executions there are, the longer it takes the Demon to win. Usually within 4-5 days there is enough information to understand who the Demon is and to purposefully execute him alone. There is no Vortox, most info is always correct and there are no need to execute each day someone.
That is, we have a general strategy in our company - not to execute anyone at all. Everyone nominates a lot for the sake of game mechanics, but they don’t vote. And so far it seems to be very effective strategy for good.
What are the reasons to execute someone during the day? Well, except for two roles that receive information from the execution: Mortician and Vestal Virgin.
The second conclusion - Hannibal is the best demon ever!
Suggeated counters to the "never execute" strategy - have lots of hannibal/cleo games. Perhaps even do the really cruel thing of pairing Cleo with a Glykon and an Augur.. ...and warn town in advance that you'll count Bad Omens as evil for Cleo's win condition.
...With absolutely everyone nominating, 4-5 days should be enough for Cleo to pick off the entire town by herself!
Also plenty of misinformation is available in FoR. Sure, not executing gives Town more information, but this also gives evil more chance to mess with it and consolidate their bluffs. If you are never executing for good to get more info, you are also never killing evils.
(real)
does vestal virgin learn info every night if the conditions are fulfilled?
or just twice
Every time the condition is fulfilled.
Decent turnout apart from vestal so far
👀
Atleast your not printing out NWC cause then youd need like 13 brainwasher tokens or something
Officially at 69 ❤️ reacts
Nice
Big milestone
lix
It's 70 now😞
Taken mine off to fix it
IT SHALL NEVER FALL
If a physician picks hannibal, must i give them correct info according to what they think they are?
Yes
As will be clarified in the new almanac Alex is producing, misregistration still happens if required (Glykon nomination targets) or you so choose (Glykon and Bad Omen self alignment, apply with caution), but having applied those it must be accurate information, just like any other character picked by the Physician.
I'm confused abt the Emperor. It says, each day it can affect 1st execution. How can there be multiple executions in a single day ?
Sybil can cause a second one
I've only played this a few times (really liking it!) but one misunderstanding has already shown itself repeatedly: many players tend to read Legionary's setup effect as [+0 or +2 Legionary], leading to unnecessary mistakes. Players eventually learn, of course, but maybe it would be helpful to just put [+0, +1 or +2 Legionary]? (I'm guessing a dash like in [+0–2 Legionary] looks too much like a minus)
And if we are already talking about Legionary: My understanding currently with multiple Legionaries is that they always learn the number of evil players between the next living Leginoray. Is that correct? Because from a lot of stuff from the Almanac reads to me like it, however, the ability itself leaves room for interpretation.
To clarify further: I assume that I cannot give the player on seat 4 a 1, because there is an evil player between him and the Legionary on seat 11, correct?
Glad you are enjoying it!
To not beat round the Italian shrubbery, the main reason it is like that is likely to save text. The other reason is it follows in suit with existing character text like Godfather. I see how some people may mistake the to as an or. Luckily, in terms of setup, using it as an or still provides a valid setup. So if any Storyteller realises that they’ve added in 2, when they could have just added in 1, it’s nothing to worry about.
I appreciate you bringing this to my attention.
Correct - they learn to the next living Legionary in a clockwise fashion. They do not learn the alignment of the next living Legionary in this number, just the players say in between.
In this scenario, and making some assumptions as I can only see half the Grimoire.
The Legionary on seat 11, would learn a 1. As the Haruspex is sat between them and the Legionary on seat 1.
The Legionary on seat 1, would learn a 0, as only good players sit between them and the Legionary on seat 4.
Lastly, the Legionary on seat 4 would likely learn a 2 (in a non Hannibal game) or a 3 (in a Hannibal game). That’s assuming the remaining evils are sat on or between Seat 5 to Seat 9, and also not including any Bad Omen or Glykon shenanigans.
Yeah, and I totally get that! It's more of a player thing, where they build worlds where there are either 1 or 3 Legionaries, but never 2
If the description is already borderline too long, there's not much to do about it, of course
Yeah, perfect... That happens when you prepare an example quickly and then confuse clockwise and counterclockwise 🙈 But you answered my question perfectly and everything is clear now. What do you think about adding "next" to the Token text? Just to avoid the possible confusion? So "Each night, you learn how many living evil players are sat clockwise between yourself and the next living Legionary. [+0 to +2 Legionary]"
I can see how that does provide a little more clarification. Unfortunately, as per the other comment above regarding Legionary. We are quite tight on character text.
However I will say that a new fancy almanac is on its way. With updated examples, how to run, all available to hopefully provide the Storyteller more clarity when running these characters.
Okay, get it. Thanks for the quick response!
Gave +1 Thanks to @umbral hatch
Another Question: If the person that is shown to the twin dies, does "The Twin" ability still work another time for itself?
Yes
So, we played our first Fall of Rome game yesterday, and it was a blast! A truly amazing script. However, as usual, I came back with some questions; I hope it's fine to put them here in a collected form:
- For the Standard Bearer, how clearly must he state that he is the Standard Bearer? Yesterday, our player tried to "slip" the statement into his defense, so I was wondering if that is valid.
- How much flexibility do you allow in Standard Bearer statements about references to other players in the circle? While, for example, "The person who nominated me sits between at least one evil player" was disputable, I think it gets unfair if stuff like "The person who nominated me sits 3 steps clockwise next to the Demon." What is intended here?
- The last question is less a rules question than a "How to ST" question: How to balance the Hannibal kills? In Lil Monsta games, the wiki gives advice to try to guide the game in a way that there is one minion and two goodies in the final three. My assumption is that this is because of the difficulty for good to track down the player holding the token. I am wondering if you would try to achieve the same for a Hannibal. When do you start to kill minions? And do you also want to ensure that only Hannibal is left in the final three? My feeling is that this is not how a regular Demon would kill.
- Public claims (in general BotC, not specific to Fall of Rome) ought to be made such that everyone can hear it and everyone can understand what you're doing. Note that this is a public statement as the Standard Bearer, and that needs to be made clear. What is clear is ultimately up to the ST and may reasonably vary from group to group.
With a group experienced with Fall of Rome you might make it a thing where any statement made in defence about the nominator is assumed to be a Standard Bearer claim without saying so, but if so that needs to be clear to the whole group. The default formula to start any public claim is "I claim XX...", so here "I claim Standard Bearer, and state..." or some variation thereon. "I bear the Standard" / "I raise the Standard" / "I wave the flag", creativity is fine, assuming clarity.
- Very much "Storyteller's decision is final" and there will always be some subjectivity about what "about the nominator" means. There will be extended examples of this in the upcoming almanac, with Standard Bearer one of the roles allocated double the space.
The default is that "Bob is three seats away from a Demon" is fine. "Bob is in a game where Alice is the demon" is not. Personally I would rule "3 steps clockwise" as the latter, as it targets a specific player.
It's entirely the individual ST call though. You can tell people the form of a Standard Bearer statement isn't acceptable and allow them to make another, but remember to do this for all players, not just a real Standard Bearer.
- Another thing which will have some advice in the upcoming almanac, but again one without a fixed answer.
ST controlling the kills is always hard. It's a balancing tool in itself, and knowing when and how to use that is tough. Don't fret too much though, your players will undoubtedly enjoy it either way.
Generally you do not allow both Hannibals to live to the final day. If neither has been executed, kill one going into that day. Having one person woken to be told they are Hannibal and telling the town about it is all part of the experience, and it allows the Good team a chance to win. It's not fixed though. E.g., if there are only Evil players left alive already, you should typically allow both Hannibals to win with Evil.
Don't be afraid to kill Minions, and remember that it doesn't always hurt the Evil team terribly, as it can give a modicum of social credibility to the player as Good players are far more likely to die at night than Evil ones.
Glad you enjoyed it in any event! Hope you get many more games in going forward 🧡
First of all: It's great to see that additionally to this great script, you guys are also incredibly supportive. Thanks a lot @sour shell, did not expect such a detailed answer.
To 3) My question results from the following situation yesterday: Final night, 4 living players (1 Outsider, 2 Minions, 1 Hannibal). It was not 100% clear, but town was quite sure who Hannibal was on that last day (not before however). So I was wondering at this point: Do I a) kill the outsider and "give" the victory to evil, since they played very well and good was not able to detect a single evil player before or b) kill one of the minions and probably give the victory to good, since at that point, it was quite sure that they will execute Hannibal. I took path a), because I in general prefer to let them play it out. But it also felt a bit weird, because evil played so well...
Gave +1 Thanks to @sour shell
I don't think there's a 'right' answer here, and a lot of it depends on how you're reading the game, and what you think is fairest / most fun for your players.
Hi everyone,
I just noticed, that I cannot place multiple reminder tokens in the new app even with the 1.9 json in the script. Did this by any chance break with the new app update?
There is a checkbox you have to click in the settings menu to enable multiple reminder tokens
If a Legionary registers as evil does the legionary before them see them as evil?
Turns out it was an cache issue, as i loaded an old version just before 1.9 and apparently this causes the app to not load the new version
is there a reason Haruspex is +Spartacus specifically instead of +1 Outsider? I understand Haruspex is perfect for Spartacus hunting, but I don't think it's necessary to confirm to them that Spartacus exists
I’ll leave the last bit especially for Alex to weigh in but I believe Haruspex is +Spartacus in the way that Huntsman is +Damsel—it’s perfectly fair to have them not add an additional Outsider if the setup’s balanced
Based on that, you know that there is Spartacus but you’re unsure of Outsider count, and I think the info + kill with fairly loud confirmation you’re in play is a bit weak without knowing that you’ve got a shot at winning by Spartacus guess
It's also important that Spartacus, specifically, needs to be afraid of the Haruspex - since they're the reason to claim spartacus each day.
In the 1.9 version of the .json, the Bad Omen reminder tokens seem to not be global, which makes it a bit irritating to add them.
if a glykon nominates evil / good for cleopatra nomination win condition, and they register as opposing alignment, can this trigger the condition?
for example, only the good townsfolk who got nominated by the glykon and the glykon nominated
= no good nominated?
You can decide to register the glykon as good for that if you wish, but it's just a good evil play so it definitely can trigger the condition
Does the physician learn the demon type on the same night the kill happened or the night after?
Just to be clear, Glykon might register as good. Glykon's nominee must register as the opposing alignment. Good player in a final three with Glykon and Cleo, you have been warned!!
The same night. Immediately - meaning that, if it's a multi-kill like Cleo or Ceaser and the physicked player was the first death but Physician was the second, they wake and learn the demon type before they die!
(I know that Alex endorses this, because he was the Physician when I saw it happen :P)
Wait, so Cleo's win condition triggers before her death? I guess that makes sense since it triggers as long as there are no more nominations. That would be an interesting way to play psuedo-Mastermind by encouraging votes on Cleo early while using Glykon and evil to prevent good from counting
I would assume, just like the spy, they can register as different things at the same time
so they can register as good to make the good player register as evil while also registering as evil to cleo
The Glykon doesn’t have to register as good to make a nominated good player register as evil. They are different abilities, and the latter is obligatory whatever you choose to register the Glykon themself as.
On reading through it looks like this question wasn’t answered - no, Legionaries “see” the people between them, but don’t check each other.
Yes that’s my understanding. The main BotC rulebook says “declare that nominations are closed” prior to executing anyone who is on the block, and at this point Cleo’s win condition would be checked.
Hmm good to know
Isn't this what I said?
“They can register as good to make the good player register as evil” reads as causative, (registering as good causes good player to register as evil), hence trying to clarify that isn’t correct. Apologies if not what you meant! 🙂
I've added the new stuff for the new app reveal stuff.
I meant register as good to their own ability
Yeah, and Glykon doesn’t need to register as good to poison someone. They just always do that when they nominate
Oh, are you reading it as “Players you nominate register as the opposing alignment to you”? The proper reading is “Players you nominate register as the opposing alignment to their real alignment”
Wait what?
those 2 have very different meanings
Yes. The first is how I assume you're reading it, the second is the correct reading
No matter how the Glykon registers, if the nominate a good player that player will always register as evil
Can spartacus register as the legionary to other legionaries?
Yes - but probably don’t
Yes, this.
Is there a misregistration character that doesn't have this as an answer to something in any script ever? 😅
I actually can’t recall an instance of that with Spy outside of the evil info steps. Maybe for Imp starpasses too, but that’s all
Spy registering as townsfolk and failing to:
- be shown to the rest of the team when poppygrower dies
- get a choice when Hatter dies
- be shown to the demon and minions on setup.
...anyways. Meanwhile, in Rome..
misromeistration
Like I said, outside of evil info, which the first and last of those are. But yeah, not the channel for it, was just curious
Imagine this situation. Glykon, temptress, hannibal (got executed) and trumpeter all claim spartacus. What numbers can the trumpeter get?
Because the hannibal became good, but does the trumpeter check at the time of the night order or when it was claimed?
Trumpeter checks at their time in the night order, so the Hannibal would register as good for them 🙂
awesome, ty!
If the bad omen who thinks they are centurion nominates an evil, and gets them on the block, and then the scholar nominates the bad omen turning them into a real centurion, would the centurion ability trigger if the player they nominated is executed
If the Storyteller chose to keep them as a Centurion yes. The Storyteller may choose to turn them into a different role, which they would learn at the start of the night.
That'd be mean of them!
But yeah that is interesting thanks, I'm pretty sure that's the only way for centurion to work against an augur which is what I was thinking about
Centurion direct competitor is the Augur - but you can learn a lot about that even if the games doesn’t end 🙂
augur seems very bait and punish. bait a good player to nominate you and they are punished for it
Maybe less bait more scare people using the other reasons to nominate on the script
But you can
Sculptor, SB, Cleopatra
true
Merchant too
Hey @umbral hatch I am making a homebrew with a Demon whose design will probably be very similar to Hannibal. Do you want me to credit you in the script?
If you feel like it gave you inspiration, sure! I'd be keen to see it too, if you have a channel link you can message me as to not clog up this forum.
Would you be willing to talk in DMs? I can send a friend request if you don't mind 🙂
Go for it 🙂
Hi all, first of all , congrats to Alex and all the people behind this awesome script! I want to run a game os FOR today or tomorrow night and I fear Haruspex+Spartacus could potentially make the game too short, wouldn't they? unlike the Damsel, spartacus can be guessed by any evil player althoug he can register as a townsfolk
And on regards of the scholar, the character sheet reads "they immediately becomes a TF" but the almanac says at night. Is this for space economy? Ty
They are informed of the change in the night since there's no practical way to do it during the day, however they do immediately become a townsfolk
So if spartacus is nominated by a scholar during the day, then afterwards an evil player guesses spartacus, it will have no effect since they are no longer spartacus
even though they won't be aware of it yet
(Also important to remember in case it is potentially affected by the winemaker)
thank you, this makes a lot of sense
Congrats on reaching 100 emojis in #homebrew-roles
Oooh exiting stuff! Thanks all - and happy new year!
Gave +1 Thanks to @main echo
Although, of course, it's C emojis, really.
@umbral hatch how did you make the " smaller in the flavour text?
or does anyone else do
Is this on Bloodstar?
I think it may just be speech marks within speech marks? Otherwise it may be ‘
Yes
Thanks btw with that 🙏
Did it do the trick?
If Architect choose one of alive Hannibals. Can one of them become the second Demon, Cleopatra for example? Thus, there will be one Hannibal and one Cleopatra.
In the almanac for Architect, it talks about a scenario with two Bad Omens swapping characters. I would do the same thing there, swap the two Hannibals and then say nothing, pretend like they swapped, or pretend like they got entirely different (good) characters.
But yes, you legally can have them change to another Demon, you just shouldn’t
I’ve done this once IRL- but that was given the weird game scenario with an evil High Priest that became the Architect by the previously good Architect. In this instance I turned one of the Hannibal’s into Crassus after the evil High Priest now Architect picked them. And using the existing Hannibal ability killed the remaining Hannibal which in turn turned them into the Good Hannibal.
But as Cursed Relic mentions, I would typically use that as a swap between Hannibal’s, often pretending that they’ve become a ‘new’ role due to the Hannibal ability, or faking a swap between Hannibal’s.
Changing one Hannibal into a new Demon then having the other Hannibal kill themself definitely sounds fun and is what I had contemplated doing if this ever happens. Worth noting they will still become Good on death - now the only Hannibal, but still the first to die.
The ST kills allow you to balance it and retain only one Demon.
But yes, swapping is probably advisable as a default…
@umbral hatch if you have art for the evil/good versions of all characters i wouldnt mind making a json thats friendly for the official app
That shouldn’t be the case
I had a version somewhere. Once at my PC I’ll post it here
Any further claims beyond the maximum number get denied, first-come-first-serve
If people ask for who’s claimed it, you can announce who has the tokens to make sure everyone is aware
In real life games, you can hand out decreasing numbers of little flags or party hats for spartaci to show that they've claimed.
the night order numbering got moved around a couple of updates ago on the app will post a new json with that sorted this afternoon along with both good and evil tokens.
Updated json with correct night orders and all art work and a funky backgroound image.
updated with grim reveal things for hannibal and bad omen
(if you want it)
(i can remove it from here as well)
evil vv more shadow than the good one
evil trumpeteer bigger than the good one
pontifex maximus different look between base and the evil/good one
(colouring and border/vs not)
mercenaries also have a shadow on only their good/evil art, also border
Fall of Rome Achievement Unlocked:
Have 3 Gladiator Fights in One Night
I believe the shadow is generated by the game - not sure as I don’t have the app. But can look into it
Do tell 👀
Mercs and Gladiator All chose me xD
im not sure will look into it
will come back
....wait... how did both mercenaries get a gladiator ability??
Because they can
They can both get the same one
Huh... ...I continue to learn!
And here I was thinking both had to get the same ability… the more you know!
Me praying you will run this a 3rd time at the con
Here is the evidence that Lei is selling the script of FOR, and other official character tokens and script sheets.
Lei is the biggest bootlegger group in China and have sold so many unauthorized scripts.
Their member id in our channel called Airell and Andre and now still cheating someone in our channel that they never print homebrew script here to cheat the author for authorization.
So I'm here to warn everyone.
💀
Congratulations @umbral hatch you know you've really made it when some asshole is bootlegging your work.
...pause to appreciate the concept of a bootleg bootlegger...
does vestal virgin require a character to die or a person to die?
The person the reminder token is placed against to die. Which you need to be mindful of for Legionary, Hannibal and Bad Omen.
can you show the wrong person to drunk sculptor night 1?
and, if a drunk winemaker is selected by physician, do they drunk the neighbors instead? insane interaction ;d
Since the SCULPTURE token is placed against whichever player the Sculptor was shown, the location of that token is not information that can be rendered false or altered. Even if the Sculptor is drunk, poisoned, a Bad Omen or Hannibal, the information that they learn is always about the players that were nominated by the sculpture (although, of course, it might not be true if they are drunk, poisoned or Hannibal and it cannot be true if they are a Bad Omen).
They do indeed.
Additionally, here is an example of when a Physician is a TF neighbour of a Winemaker
Lorelei the Winemaker is drunk on odd nights and their Townsfolk neighbours are Emily and Richard. On the first night Lorelei and Emily are protected by a Physician. As Lorelei becomes sober due to the Physician, Emily and Richard would be drunk, but Emily is also protected so remains sober. Therefore, Lorelei and Emily are sober, and Richard is drunk tonight...
...During the same game Richard is turned into a Bad Omen, and the Physician becomes Lorelei's new Townsfolk neighbour on that side of the grimoire. On night 3, the Physician protects Lorelei and Emily again. This time the Physician and Lorelei are stuck in an infinite loop of becoming sober then drunk, so tonight all of Lorelei, Emily and the Physician are drunk.
I love these nooks and crannies of rome
if the twins dies, can remus be executed safely or does the effect stay
Correct - Remus can be executed safely as The Twins is dead and has no ability.
if pontifex bleeses bad omen and chooses truth, do they still get false info?
the bad omen only gets false info from the ability they think they have
Will u be running this script a 3rd time at the con?
Next UK convention I will likely be running exclusively FoR. At least once per day.
Oh wait r u not running it at the dc con?
Is that someone else?
That is not me.
Perhaps @tawdry thorn ?
Oh myb lol
Ryan runs great games of FoR. So if he hasn’t already set up to run games of FoR, and he is going to DC Con, then I would pester him to do so 😁
What is his discord?
The Ryan tagged above.
Oh yeah lmao
if a vestal virgin learned townsfolk that became bad omen, will the virgin still learn info after their death?
iirc, it’s like if the VV was droisoned
i.e. it’s where the reminder token is
Much like a Pixie which is later drunked etc.
( @hasty mirage )
There’s someone else that scheduled a game or two I believe? I didn’t schedule any this year as I wasn’t sure if I’d be able to bring my grim but since I can, I’m planning to run a few pick-up games during the weekend!
please run pickup of this 🥹
is actor info valid at the time of the acting or at night ( if an outsider becomes townsfolk for example )
If the Actor is drunk or poisoned when making their guesses, but sober when waking at night, they learn correct information.
If the Actor is drunk or poisoned at night, or is actually Hannibal, they learn arbitrary information. If the Actor is a Bad Omen, they must learn any number other than the correct number.
If a player switches character types during the day, the Actor learns if they were correct at the point they made the public statement.
why is there a comma after "The 1st Hannibal to die"
...because grammar , is hard
can glykon misregister for actor? it says might register as GOOD, not townsfolk. that's why i'm asking
It cannot. Only alignment checkers
Will look into this 😊

i myself am not even sure if its wrong but it just feels odd
What's the flavor for Hannibal?
Why does it think it's good, why are there two of them, etc
2 possibilities:
- all of the demons in FoR are spirits from Rome's history, motivated by rage at their demise to come back in the empire's final days. Hannibal, as Rome's greatest invader, exists within multiple people, at the very back of their minds, preying on their doubts and paranoia.
- "Hanny" and "Bull" are the names of two very forgetful but murderous demonic elephants, who have dressed up as Romans and gotten so into character that they don't remember who they really are.
I love the second one
Wasn't it like hannibals elephants accidently killing people of hannibals own army? 😭
So they're not killing the town on purpose
You're right. Hanny and Bull are just very clumsy and prone to forgetting that their fellow Romans are weirdly squishy.
One of these options is correct. I won’t specify which.
I wanna see the Gladiator do option 2. They go to the duel and are like “Is that a trunk?”
i can live in hope
if i make Spartacus a Hannibal.. in a 12 player game.. do i need to Add an Ousider?
Yes - Hannibal games require a normal Outsider count. So that needs to be planned ahead for when you put tokens in the bag.
@umbral hatch I played in a 21 person fall of Rome game at the con last night 😆
What! 😅
Thanks @empty skiff & @keen fog for storytelling!
Gave +1 Thanks to @empty skiff (current: #1863 - 1)
There was a mercenary pair, a sibyl, an architect, an emperor, and a high priestess
21 players, and it still came down to what looks like a close final 3!
(When there are 21 players - I think the phrase “it happens” is totally applicable!)
The starting temptress (for the umpteenth time) who got Crassus jumped 😛
Picked a minion and later claimed to be tempted myself - it almost worked out!
Was about to ask - did the Haruspex die before the jump?
By this phrasing - I take it good grabbed the win at the end?
They did!! It was very close though final day
Update, we did get our pickup game where @hasty mirage managed to Crassus pass to @placid dune for a final 3 the night she turned evil 😎 for an evil win
that's two Crassus passes in time for f3 in pickup FoR games at Clocktower Con, then
Lmfaooo
I ran two games of Fall of Rome at Clocktower Con - first one a Hannibal game with a Spartacus Hannibal.. I'm mean... and it was Chris Grace.. lol - it was won when the Centurion nominated and exectued the Temptress turned Trumpeter Bad Omen.
The second game was won by a Haruspex cold calling a Spartacus from the block on day two.
technically a cheat but i could have just killed the sole good player anyway
I wasn’t going to call that out 🙈
I'm glad I got to join the evil team 🥹
if a temptress chosen player dies by centurione xec, does other one still turn or does game end immediately
The other tempted player would turn evil that night per the Temptress ability, and the game will have ended at the point of execution if a sober Centurion nominates and executes someone, so there will be no Temptress alignment change.
I was watching one of the YouTube videos of this script and realizing that it would be wild to add an Athiest into the mix.
bitten centurion nominating and executing the glykon. does game continue or end?
They would be poisoned. So game continues
They would then be sober at night as the Glykon is dead.
I know this is an old post, but what kind of paper were these printed on? They seem pretty similar to official script sheets 🤩
250 gsm stock
I went to a paper printing company
and brought in the offical stuff
its honestly higher quality than it
Thanks! And this is with a glossy finish it looks like? Or something else?
Gave +1 Thanks to @kind berry (current: #50 - 426)
Just looking at the script
Is Mortician missing a comma?
Each night*, if a player died by execution today you learn if either of their living neighbours are evil.
Each night*, if a player died by execution today**,** you learn if either of their living neighbours are evil.
to me, it feels more correct to make the second statement a subordinate clause.
mm, then again its not a subordinate clause, it doesnt make sense if it was
i just feel it reads funny rn
Heyyy! Is there a spanish version of this script? Does someone have the pnp files so I can make a copy for my group? I am really excited to test this one out
It very well may be! I’ll put it on my notes ready for the final version! Thanks 🙂
Gave +1 Thanks to @normal zodiac (current: #633 - 26)
¡Hola!
Unfortunately there is no Spanish version of this script, unless I am mistaken.
If a Spanish translation is something you are wanting to pursue, than I’m more than happy to provide the materials to help you do so.
just about to start a Fall of Rome game. I was curious where the designs for the high priests come from
Did Pontifex Maximus come first?
Why can't both be in play at the same time?
They both look like very neat travellers, that's why I'm so curious about them
I could be wrong, so don’t take my word for it. But I believe it was just a matter of taste for the same effect. Basically, it’s kinda the difference between using regular Hatter and Chaos Hatter, but as 2 different characters. And it’s only supposed to be one Traveller that you can use in different modes so it’s simpler or more chaotic
Thus, you can’t use both in a similar way to not having both regular and chaos Hatter in one game(although ported to account for the ability being more elaborate between the 2)
^^^^
that's fair, though they still are fairly different
They look very cool
I would shake in my boots at an evil Pontifex Maximus game
speaking of that
If the High Priest blesses someone
And is then exiled
Does the effect still happen? Or does their blessing go?
I'm willing to make a spanish version of the script to play with my group here in argentina 🙂
If you can provide me with the material then I can make the spanish version and then share it in case someone want it/need it later
The blessing requires the High Priest to be present, alive, sober and healthy (although the latter isn't much of an issue in FoR, since there's pretty much nothing that can droison travellers).
It's my fault. I moaned about "something good" being too vague, so Alex made the High Priest to stop me whinging.
(He then got Ryan to run a game in which we had some truly brilliant Pontifex effects)
such as 👀
Anybody have a link to where you can find a PnP version of the tokens? I got the Almanac but there's no tokens for print in that one. Really wanna give this one a go with our BotC group 😄
pinging alex S; @ornate star shoot him a message; he's got the PnP resources!
shouldnt crassus have a today
their current wording implies just claiming it once and being fine for the rest of the game
Hello! I’m going to be running my first of FoR coming up soon, and I had some questions about some characters.
Standard Bearer:
Still not sure I understand “uniqueness”. Let’s say Bob nominated the SB and the SB states that “Bob is the demon”. Then Phil nominates the SB the next day and the SB states “Phil is the demon”. Is that second statement unique since it is about a different person? Or is it not considered unique because the subject of the statement is not meant to be taken into account?
Blacksmith:
The Blacksmith is shown “you are” and a new character token when their ability triggers, even though technically they are still the Blacksmith. Should there be a way to distinguish their ability triggering versus an actually character change, from the Architect, for example?
Hannibal:
Am I ever obligated to show the blue Hannibal token to players that learn characters? For example, if the good Hannibal nominates the Merchant, do I need to show them the blue Hannibal token later on, or should I show the default red token?
Crassus:
This one I’m just curious about, but am I missing something about why there needs to be a “1st Crassus” reminder token? Is there a situation where who the first Crassus is wouldn’t be clear? There can only ever be one living Crassus, and the moment a second one is created, the first one dies. So the “1st Crassus” is always the dead one, no?
- It has to have a different meaning, not just a different subject. "Is the Demon" is the same statement
- Not sure
- Alignment isn't character. If you're instructed to show a character, their alignment is irrelevant, show the default token. You don't have a "blue hannibal" token anyway
- As mentioned, Architect exists. It's not a huge issue, just easier to say/use a reminder token I think
Oh also, @umbral hatch , it says Esme here but Conner for the rest of the example. Esme was the Hannibal in the previous example. In the how to run, it also just says "a good player" rather than 2 players
Standard Bearer: it must be unique among all statements made by that standard bearer - so in your example the second statement would not be allowed. However, it doesn't matter if a different person bluffed standard bearer and made that statement.
Blacksmith: yeah, technically, there should be a "you have this ability" card. If architect is in the game, I'd use the "this character selected you" card and the architect token to avoid confusion.
Hannibal: What Cursed Relic said above, although the print and play pdfs do come with a blue token. You don't have to show it as blue, though.
Crassus: that "first crassus" token is there to tell you that no other Crassi can crasspass. It's serving the same function as the Fang Gu's "once" token.
Sorry, replying to this. Bloody discord mobile.
Thanks, that pretty much clears things up. One follow up though for Blacksmith: how would you differentiate from a Bad Omen Blacksmith that got turned into a new character because of the Scholar? Same way and show “this character selected you”?
Gave +1 Thanks to @upbeat palm (current: #520 - 40)
I'm not sure I would bother disambiguating there — as an ST it seems more interesting to leave it open. That being said night order should do most of the work for you; if the Blacksmith wakes up instantly they know they've been Scholar-turned since a Demon wouldn't have attacked yet
I'm with Axolator, although it's an interesting one. I wonder what Alex and Ryan will say...
...and, of course, you can always lie to a Hannibal and pretend that any of these things happened..
As Axolator has mentioned above. I would not differentiate.
A Scholar acts very early on the night order whilst a Blacksmith much later. However, the ST may choose to wake the Bad Omen Blacksmith to show them that they are now the Blacksmith. That may give them a big enough clue. And if that same night they are targeted by the Demon, lucky for them, they get to wake again and learn a new character.
Thanks for noticing! All of the almanac is currently being rewritten, but will log this to make sure it’s fixed! Thanks!
Gave +1 Thanks to @winged otter (current: #404 - 63)
Will look into this 👍
Very helpful, thanks everyone! Last question:
Any recommendations on what characters to use for my group's first game?
I think I could chuck the phrase “any group of characters work”. But FoR is an experienced Homebrew script, so careful decisions on setup are required by the ST to create a balanced game for new players.
So this is where I lean into the recommendations some players have for newbie TB’s. Along the lines of Scarlet Women, Poisoner. Crassus and Haruspex give the same effect. Crassus allows for an inexperienced Demon to not let the game end, much like SW. And Haruspex gives a new player evil agency, much like the Poisoner, which is always fun!
Characters like Actor, Gladiator, Standard Bearer, Trumpeter give new players a better sense of what could/should be happening in a game of FoR. And just by having them in play can help the group to really embrace what Fall of Rome is all about.
But Crassus would largely be my recommendation! Or even Hannibal!
Thanks! My group is pretty experienced in general, but have mostly not seen much of FoR. I think those options sound pretty good for easing them into Fall of Rome and getting them excited about the potential it has 🙂
Awesome! Let us know how it goes 🙂
Make sure to have "Show Custom Images" on.
Make sure you are using the JSON version compatible with the old app, rather than the JSON compatible with the new app.
Okioi
what is the json compatatble with the old app
In preparation for an in-person game I will be running soon, I made this custom storage solution for all the tokens
That's cute I love that
Ok… wow! 😍
That is amazing!
Thanks!
Where did you get the olive branch PNG and the background art? Did you design them?
All print-and-play files were provided by @umbral hatch
Are the files in this thread
DM him, and I’m sure he’ll happily provide
Finally got around to running a few games of this with my group in person, and everyone seemed to really enjoy it!
Evil won the first game with a Crassus who never needed to "crasspass". Our Gladiator had a good time fighting in the night, but unfortunately took out another good player.
Good won the next 2 games where Hannibal was in play. They figured out who Hannibal was pretty easily, so perhaps I need to work on balancing the game a bit more with what info I show to drunk/poisoned players and deciding which player(s) should die at night.
A couple questions that did come up that I need some clarifications on:
Physician - From what I understand from the almanac, the Physician's patients can still see Bad Omens and snake bitten players as the wrong alignment and count as receiving true information, right?
Bad Omen - Similar question to above, but do other Bad Omens or snake bitten players misregister and count as true info that needs to be reversed, thus actually providing info that is indeed true? Or does misregistration already count as false info for a Bad Omen? This part in the almanac was a bit unclear to me.
Standard Bearer - Where do you draw the line for considering statements to be valid? Should the information gleaned from a statement be purely about the nominator, or can you phrase statements in a way to also learn about other players? For example, "My nominator is [insert character here]", "My nominator is good/evil", or "My nominator is currently poisoned/drunk" I would assume to all be valid statements. However, statements like "My nominator is neighboring an evil player", "My nominator is seated within 2 seats of the demon", or "My nominator nominated an evil player yesterday" all gain information about players other than the nominator, so would those be valid?
Apologies for all the questions, but I've seen different people online run things differently to varying degrees, so I just wanted to find out the intended way to run these characters.
as someone who's STed a fair bit of FoR (will defer to ryan/alex if they rule differently)
Phys: Yes, BOs/snakebitten players can misregister to someone chosen by the Physician. It's outlined in the 3rd example of the Physician almanac.
[...] Jonah the Trumpeter wakes to learn the number of evil players that publicly claimed Spartacus. Despite being Physician protected, the misregistration of Jonah and possibly Josué are still in effect. Jonah learns a '2', as Josué is registering evil as they are the Bad Omen, and Robert is registering as evil due to the Glykon.
BO: From the almanac:
A Bad Omen cannot be influenced by other Bad Omen misregistrations when receiving their false information. A player nominated by the Glykon must register as the opposite alignment, therefore this affects the answers given to a Bad Omen.
So a BO registers as good (and must therefore be seen as evil to another BO) while a snakebitten player must register falsely (and must therefore register as their actual alignment to a BO).
SB: I'd consider all of those to be valid SB statements.
Thanks! That confirms what I thought about Physician and Bad Omen
Sounds like Axolator has covered most of these queries, let me know if you need help with anything else.
And thanks @ruby shore !
Gave +1 Thanks to @ruby shore (current: #10 - 839)
So those SB statements are acceptable? I was on the fence about some of them since I’ve seen some online games of STs rejecting statements for being either too complex or straying away from being purely about the nominator.
You could consider SB statements to be ST governed. It’s much like when I run games with a Cerenovus, I would outline what I would expect from someone being mad: Where my cut off points lie, how madness makes the game more fun so you should embrace it, some madness related examples etc.
As long as STs are clear with their players what they expect, and what limits players can go to. Then I’m happy, and hopefully that clarity makes both the ST and players happy.
When playing in person I do tend to me more strict. Players have such a large plethora of statements to make in person compared to online play, and many of which can be more involved and humorous. This is often why I’m quite harsh on the boundaries of SB in person, and it’s definitely easier to manage in person than online.
I often use the wording of “I don’t want you to make Artist questions everyday about the current game state. It’s nominator centric, make it about the nominator!”.. and that often gets a laugh and sets the tone.
But in short, those later SB are fine. I would maybe have been critical about the Demon seating arrangement one. And probably would have passed off the last statement about who they nominated yesterday, by saying “I don’t remember who they nominated, so do make the statement again”
I want to run this in person one day but I'll need to print and play it eventually
I'm still teaching my irl group base 3
This in response to @tulip igloo (hopefully that helps)
They're on bmr
Whenever you feel like throwing your players into Rome, feel free to drop me a message and I can provide the PnP.
Will do!
I think that’s a really good way of looking at it. Much appreciated for the response. Thanks!
Gave +1 Thanks to @umbral hatch (current: #539 - 39)
Said a townfolk and an outsider are Demon Hannibals, how many townsfolk/ outsider are there in the script? Is it 6/2/2/2 or 7/1/2/2? Very appreciate
Assume there is no scholar
and a 12 people game
Hannibal dies not change outsider count
6/2/2/2
You will need to add an actual outsider into the bag
Similar to marionette.
Fall of Rome Question just for a curious mind:
A sculptor BO can learn the wrong player than who their reminder token is on
Yes or No
Or
Yes but don't.
Great question.
No
And here’s why:
Since the SCULPTURE token is placed against whichever player the Sculptor was shown, the location of that token is not information that can be rendered false or altered. Even if the Sculptor is drunk, poisoned, a Bad Omen or Hannibal, the information that they learn is always about the players that were nominated by the sculpture (although, of course, it might not be true if they are drunk, poisoned or Hannibal and it cannot be true if they are a Bad Omen).
To be short. Consider it this way. They know their sculpture. They don’t learn their sculpture.
Hopefully that helps @dire mist
Thank you
Hello! Sorry if this is somewhere around here and I just missed it (I did check the pinned message), but are there images of the tokens, so that they can be printed and played in person? I've seen that the printable script is available but I couldn't find the tokens
You’ll want to ask @umbral hatch for the print-and-play resources
Alright, thank you for letting me know! I sent them a message
how do i get the json for this to work in clocktower.live?
check the pins
is there a way to make the tokens show in clocktower.live? its just showing thumbs up and down
go to the top-right cog icon, to the book tab, and enable "Show Custom Images"
ty
Ran an unbelievable 16 player game last night.
The odds were stacked against evil with all 4 evils sat between 2 Legionaries and an Actor who got a 3 on guessing the Demon, Minion, and Townsfolk. The demon was on the block on day 2 and the Haruspex came in clutch last minute and correctly guessed who Spartacus was!
I’m sure this has been asked, but can Haruspex and Scholar together only add Spartacus (and not an additional outsider)?
So they learn Scholar Haruspex. The scholar dies. They learn Centurian Crussus. The Crassus dies. Can they then learn Augur sculptor?
I think it works like huntsman damsel
That tracks, thank you!
Gave +1 Thanks to @normal zodiac (current: #638 - 30)
Over and over and over 😁
Haruspex [+ Spartacus] operates much like Huntsman.
So that can be “one of the Outsiders already in the game is a Spartacus” or “the Haruspex has added an extra Outsider, and one of those Outsiders is Spartacus”
Scholar adds any Outsider. But always adds an Outsider. Unless they are a starting Bad Omen or Hannibal.
Perfect thank you!
Gave +1 Thanks to @umbral hatch (current: #543 - 40)
We have prepared a Russian wiki page for Fall of Rome with ready-to-print character and night sheets (see the bottom of the page), and got a bless from @umbral hatch to share with you:
https://botc.1nv.is/wiki/Fall_of_Rome
Hello folks, started getting into Fall of Rome. I really like this homebrew and looking forward to ST it in the future. Reading the almanac of the Spartacus, the first line says "On the first night, Spartacus might register as a Townsfolk." The character's ability does not mention anything about the first night.
Does that mean that the first night only the spartacus can (arbitrarily up to ST) register as TF as well, and the other nights only if claimed Spartacus?
Also does the evil team only have 1 chance combined to guess Spartacus like the Damsel?
This caveat, and also the weird wording behind Spartacus is largely to prevent a Haruspex picking Spartacus night 1, and the game effectively being over.
So yes the Spartacus can misregister on night 1.
Correct
Ah I see. Because if the Spartacus registers as a townsfolk, if picked by a Haruspex they can be shown any townsfolk character I assume on N1
Correct. That applies to any night following a day claim of Spartacus + N1
Is this the newest version of the script or
https://clocktowercon.com/events/fall-of-rome-ryan-15-players-homebrew-2/
April 16, 2023 @ 2:00 pm - 4:30 pm - For almost one thousand years, the Imperium has held its grasp on the Mediterranean Sea. The feeble Emperor withers away to the North, having abandoned Rome: the heart of the empire since the very beginning. What once was an invincible hold on the world is now increasingly atrophied in the face of dissenters:...
tribunal is old
has been reflavoured to be the glycon
i remember the tribunal nostalgia arrives
huh
they dont really need it, if they are executed then town already suffers a night of drunkness and rewarding outsiders for dying in the night is fine
ah
Does Hannibal remove a Townsfolk?
Correct
It’s repetitive. So they can in theory learn any number of sets of information
ah
so if the pinged character in the second info set dies, they learn another set
for Standard Bearer does the statement need to be unique for that specific nominator or for all who have nominated them?
All who have nominated them
And hannibal and temptress
yay
Hannibal game, Minions choose Blacksmith, does Blacksmith live
and same for Centurion?
Minions do not pick who dies with the updated Hannibal
No worries 🙂
am gonna try to add Fall of Rome into my script randomiser code, will have to see if I actually know how to deal with duplicating Legionaries
dead evil can still guess Spartacus huh
Correct
cool
Scholar feels... weird? maybe it's just that I never played the script but isn't its ability just undoing the [+1 Outsider]?
Yes in theory. But in doing so they are confirming themselves to the Outsider, and the Outsider to them.
Which generally, confirmation in BotC is very strong.
if Scholar noms an outsider while droisoned is their ability 'used'
It would be considered used, yes.
better make sure you aren't neighbouring a Winemaker then
I'm gonna assume that Bad Omen-Hannibal is not legal setup
A Hannibal, who thinks they are a Sculptor, but actually is a Bad Omen, who actually is a Hannibal… no that is not a legal setup for simplicity 😅
But if that is something you wanted to explore, it has no real effect on the game or game state.
fair
that's a hell of a Winemaker chain
the No Dashii would be proud
wait I just realized why this was funny
literally nobody is getting sober information
the only sober TF is the Scholar here
since Spartacus can only be guessed if alive, I'm guessing the Damsel strategy of deliberately getting executed is not the worst idea
Correct
cool
Sure, but no TF really wants to be executed on this script
Which is part of the design
fair
moreso that quite a few of them want to be nommed multiple times without actually getting executed
I think
Question ,is there an updated json that allows for multiple reminders of the I am Spartacus tokens?
or any duplicate tokens in that regard
The one that's pinned should have duplicate reminder tokens?
specifically the file attached at the bottom of this message
are you sure you're using the file and not the URL?
the URL's meant for use with clocktower.online and doesn't have duplicate reminders as a result
Yes just used the 1.9 json
Didn't work
nvm read it says spartacus doesn't work with duplication
I assume that's the case, right @ruby shore ?
You shouldn't need more than one Spartacus character token
The "I am Spartacus!" reminders should work though
it's there in the JSON
the reminders I meant
doesn't work
hey downloaded it a second time and reset and it worked
!
just looks like badly updated night order tbh
especially that cleopatra one
the rest works fine
Yeah, demon info in the regular order should be fine then, no?
If the twins dies, does their ability stop working?
yes
I've caught many spartacus' on that. Whether I guessed them or not is a different question
This script is magnificent
Ran it for the first time yesterday twice , everyone had so much fun
Amazing! Glad you and everyone enjoyed it!
Can you give me the steps you used? I've been trying to get a decent workaround for the Spartacus token duplication issue for a while. There are a couple of bugs somewhere in the JSON anyway, I might rewrite it from scratch...
Also want a way for the Hannibal and Bad Omen reminder tokens to overwrite the character tokens at the grim reveal
I don't know how to fix that , just change the characters before the reveal.
Download the updated json (ver 1.9) and test. If it doesn't work, load another script and load it again a few times.
How random, yeah I got it working. I am midway through reformatting the JSON anyway, removing the strings that are causing errors in the official (flavor does nothing in official right now)
In other news, I ran a couple of games online yesterday, and will do a couple more in-person today. As always the script did its thing. Two out of three Legionnaires as Hannibals is always a good time.
Amazing!
Feel free to upload the updated JSON here.
I’m not one for coding/ IT stuff. So often leave that to other people to make!
Do you know how to make a night order overwride? Otherwise I'm happy to help w making that
the strings are "firstNight" and "otherNight" with the number value being the order they act
afaik?
Ah yeah I see the problem, yes that would be helpful
You can override it by putting:
firstNight:
[
"dawn",
"[insert id]",
"[insert id]",
"[insert id]",
"dusk"
]
Hannibal is set to 11 and Temptress to 12
In the meta
You can add demon and minion info timings as well
ID is demoninfo and minioninfo?
I had another workaround. It seems minion info defaults to ~12 and demon info to 15. Easy enough to line them up after that.
It works just more clunky if the script changes
ah
does anyone know the string to add a purple reminder token circle to the how to run text?
ah its :reminder:
I'm making the reminder text much much much easier to scan and read, and not assume that the ST is completely new to words and concepts
a la the base 3 scripts
I think I can get the Hannibal and Bad Omen reveals working too
If you struggle I can help as needed
yeah I'm tinkering to find the command through trial and error
Let's take Bad Omen for example, this is what I have
I can go grab the code if u want
{
"id":"badomen_fall_of_rome",
"name":"Bad Omen",
"image":["https://script.patters.live/for/app_icons/good/badomen.png","https://script.patters.live/for/app_icons/evil/badomen.png"],
"team":"outsider",
"reminders":["Is a Bad Omen","Is a Bad Omen","Is a Bad Omen","Is a Bad Omen","Is a Bad Omen","Is a Bad Omen","Is a Bad Omen","Is a Bad Omen","Is a Bad Omen"],
"setup":true,
"ability":"You do not know you are a Bad Omen. You think you are a Townsfolk, but you receive false information. You might register as evil, even if dead.",
"special":[{"name":"bag-disabled","type":"selection"}]
}
what is the special to get "replace-character" on "reveal" working?
it would help mightily to see the code for The Drunk
Try reversing the order
I assume its tied to the reminder token though
like the Drunk, or the Beaurocrat
remindersGlobal
Change reminders to this
ah thats probably it
WE HAVE VICTORY
Thank you very much.
Gave +1 Thanks to @kind drift (current: #158 - 212)
Yw
Blacksmith and Bad Omen sorted, but Hannibal is proving a bit more challenging, because both players are always coming up as evil at the end
Not much you can do about that, though I'd recomend an st to replace the good hannibals token with a good hannibal to make it clearer for the grim anyways
yeah I thought of that
there are actually a few quirks that I'm noticing now about the script
i.e. The Twins don't need to be on "Other Nights" night order, just like the Minstrel is not
Also the Physician technically needs to appear twice on the "Other Nights" night order
@umbral hatch Lend me your ears!
Most things work as they should, except Hannibal always reveals as evil, and I haven't sorted out Sibyl's dead vote functionality.
I changed the ST night reminders to bring them in-line with the existing TPI notes on the app. Nothing about the script is changed. Plus there is the link to the almanac for the more detailed "how to run" examples.
Exeunt me, stage left.
Amazing thanks Lex!
I will look into this once I get the chance! But again, thank you very much.
As for the night order, I often find that others know better than I. So I trust your judgement!
Gave +1 Thanks to @sterile mason (current: #2072 - 1)
You cannot do that
So it is what it is
not me annoying my Greek Discord friend asking about questions about ancient Rome because of this script
Question, does an evil traveller learn both hannibals?
gg that was fun
mortician with a second execution from sybil
Does the storyteller chooses what information they learn, or they learn both players that were executed?
both
and does augur turn only 1 person or more into a bad omen?
From the wording it seems more
and question, gladiator wakes in the night order shown right?
so it is possible demon kils them before
Correct
Does the vestal virgin ability repeat indefinitely?
Yes
....although, in theory, they're limited by the number of in-play characters.
(Note to self: show a Bad Omen Vestal Virgin the Vestal Virgin token.)
(Alongside Hannibal)
Question for Sybil ; are dead votes used as usual?
Nothing says you can't learn dead players characters
So that would stop the chain
can someone chosen form the sybil nominate someone that has been nominated again?
Pretty sure they can
Same as butcher
So what happens if the standard bearer gets nominated twice in the same day?
I assume it would be run like the mortician, you learn the answer to your statements seperatly and the St points at which nominator but I'll take a moment to see if the almanac says otherwise
Almanac doesn't say anything
So I'm not fully sure but based on mortician ruling im going to assume it's like this
Hmm okay. I assume probably something similar for Sculptor as well if their sculpture nominates twice
Sculptor says recent nominee I think
Yeah
Yes - worth noting that if the statue doesn't nominate, the Sculptor keeps waking up to learn about the last person they nominated.. ...which is really useful to spot temptress turns and confirm Hannibals.
Actor drunk during the day still receives correct info if sober in the night order righty?
Correct - the sobriety of the Actor only matters when they get their info
does anyone have a json where you can put duplicate reminders?
The file download in pins should have it
@tawdry thorn - could we get this JSON pinned.
Pinned! 🫡
Thanks!
Gave +1 Thanks to @ruby shore (current: #2 - 1110)
is there a pnp for the tokens for this
anyone?
Sorry Fieras. Yes PNP is available. Seen your message, and will reply shortly.
So Mabel and I are making a meme homebrew script, can we borrow the I Am Spartacus fabled 
We promise it will have a fun cameo 🙂
Is there a reason that The Temptress doesn't say "Two other players"? We had a player misread the ability and I can't see a reason why The Temptress would ever want to pick themselves
because it dies and loses its ability before turning the other player evil i believe
That's my point. There's no reason to pick itself, so why make that an option?
It just seems like it punishes players for misreading and does nothing else
To keep the ability short and concise?
There is still strategic worth tbf
Hiding the ping
Not much worth, but still worth
The word "other" does not add that much length to the ability imo
I think the value here is much less than the downside of players being confused, such as what happened during our game
Again, just a suggestion, I think it would be better to include the word "other" to avoid confusion since it's a more advanced script
Also, can someone explain to me how The Scholar is beneficial to town? It seems like a weaker version of The Huntsman. Genuinely trying to see if I'm just missing something with the role
If anything its stronger than huntsman, since it gets multiple attempts. It doesnt have to nominate an outsider first try
And I also dont think there's very many (if any other) to change character on this script, making the Scholar hard confirmed by the outsider
The Huntsman doesn't necessarily have to add an outsider though, which I think makes it stronger. From my understanding, it can convert an existing outsider into the Damsel.
I feel like that's pretty weak compared to something like The Librarian or the Nightwatchman
True, but Scholar also removes the outsider and adds a townsfolk, which is more likely to happen than it is with Huntsman. You're right about Huntsman not adding an outsider
But it only removes the outsider it added, right? I'm really not seeing much benefit
I just think it shouldn't add an outsider
There's pros and cons compared to Huntsman, I think just try it out in a game and see how it works
We did, and it didn't seem particularly impactful, hence why I'm commenting on it
We played 3 games of Fall of Rome tonight, and The Scholar and The Temptress both stood out to me as characters that may need minor tweaks. But I don't have much experience with the script
Scholar is like a bit of a weaker Nightwatchman in that it hard confirms themself to the outsider they change... which could be Spartacus, taking away a win condition from evil. It's not always powerful, but I don't think Scholar is that weak
But if it removes Spartacus, it added another outsider to replace it. Or if it was a native zero outsider game, it only fixes the outsider it added
Does Spartacus want to die?
I'd they die they can't lose the game from being chosen anymore?
I'd say generally if I'm Spartacus I'm okay with dying
Yes, but given that it’s probably the only good character okay with dying on the script it can be hard to actually get killed without getting guessed
Imo Scholar is roughly the same in power as nwm
with nwm if you choose an evil player they can just deny that it ever happened
with scholar you are almost certainly turning a good player into a townsfolk and you have multiple attempts
Sorry - have been camping. Of course you can.
I may be biased, but I feel like Scholar fills a great design space and is a relatively strong ‘confirmation’ character.
Exactly. However they could be temptress turned already 😉
So not necessarily a good player everyone.
well ofc
but also you’d have the executed player saying about the ping
I don't think its that simple
The Huntsman either adding or converting an Outsider into the damsel messes with Outsider count
And can make games more difficult to solve
The scholar is consistent
The scholar takes away a Townsfolk but if it succeeds it comes with a socially trustworthy, two way confirmation chain
Librarian does do something similar sure, but I still think Scholar is more powerful than the Huntsman
It has several opportunities to turn outsiders
I think the Scholar is fine and very powerful. In my games I have noticed that if someone claims scholar outsiders will usually out , as either they are bluffing (unlikely ) or glykon poisoned / auger and the benefit of a hard confirmed scholar is a much better benefit .
Plus , in a big game you might have limited townsfolks not in play and all might be in demon bluffs. That's extremely powerful for the good team to eliminate an extra bluff.
I like the Scholar design space - i've been involved in games that have been won off a Scholar turn, and won off evil bluffing a Scholar turn
it's definitely not weak
I agree
I don't think there is anything weak in this script , currently it is the only homebrew worth the investment because it's fully balanced in my opinion
Oh yes and unlike Librarian
Scholar can't be bluffed by grimseers
Because it has a mechanical effect
(not that FoR has any grimseers, but I guess my point is that its a mechanical effect)
I think I've been convinced on The Scholar. Any thoughts to changing Temptress to say other players? Is there a value there that I'm missing?
The only edge case I see is in a 7~9 player game being able to bury the existence of the Temptress, which admittedly seems like a pretty bad play
sinking the temptress is genuinely viable given how powerful the other minions are
in bigger games it can be better to just pick an evil player and a good player to convert, if you're trying to hide the temptress, but sinking on yourself to confuse town on which evil characters are in play should be allowed
hell hath no fury like a town convinced there's a glykon among them (the temptress chose the evil team)
temptress is already at 150ch when abilities should usually be less than that, adding other would do it no favours in that regard
changing "two" for a "2" would be a good change but its not gonna shave off enough characters to add that "other"
I have seen multiple games (including one last Sunday) where the two tempted players outed and treated it as hard confirmation that they were both good. That needs to be countered somehow. A self-picking temptress is one option. It's similar to a self-cursing witch - rare and seldom useful, but necessary as a possibility.
With sympathies to thejellydude's player, it doesn't seem likely that they thought they had to pick themselves, so I infer that they just tried out an interesting niche option that didn't pan out.
Depends on group and individual play styles. I’ve seen all three interactions a number of times.
- neither outing
- one outing
- both outing and trust falling (I’ve also seen evil bluff this a few times successfully)
I’ve also seen tempted players getting executed and taking their tempting to the grave. Maybe for socials, I dunno!
for hannibal, when the first hannibal dies, what are they told about becoming good
are they told?
are they told why?
do the minions know who the 2 hannibals are?
yes, no, yes
when do you tell them they are good. night?
yes
Quick tip... when the Hannibal thought that they were a role that learns alignment info, make really sure that they understand that they were shown a "you are" before the thumbs up!
Got the ping thanks. The json still appears to have the same error that I sent you using the pinned link above and cannot select multiple legionarries when setting a game up.
Gave +1 Thanks to @umbral hatch (current: #587 - 41)
I imagine this may be with the latest update?
I havent tried any earlier versions so I cant answer that. I know someone who can likely fix it for me if I send him the json (beyond my skills!)
Beyond my skills too - let me know if you have any success and we can post the updated JSON here
Hey Alex, want to suggest a minor update to the Bad Omen json
- Swap
reminderstoremindersGlobalso they always appear in the main tab - Add the
replace-characterspecialrevealproperty so that in grim reveal they're shown as a Bad Omen instead of the character they saw (does work with multiple Bad Omens, which I wasn't sure if it would before testing it haha)
I'd also recommend changing Hannibal's reminders to remindersGlobal for the same reason
Those are this for the json made for the official
Believe that one also has duplicate reminders & prevents you from adding BO & hannibal to the bag
Is there a printer friendly pdf? I see there is a printer friendly image here but it is pretty low res: #1030804651085402142 message
Thank you!!
If the cleopatra chooses the centurion while they are sober and the centurion claims spartacus the following day, does the centurion die?
personally, i'd say that if the centurion then nominates then yes
but i mean really it depends on when you assess the safety
some people would say that bc they’re sober at the point of choosing, the reminder never gets placed and so the Centurion can’t die regardless
but others would place it and then assess the safety once the centurion is actually attacked
I would agree with this approach. But as long as the Storyteller is clear with how they are ruling it, it can be done either way :- whichever your group prefers
Fun conundrum if you do want to run Centurion as safe from Cleo's token going down...
Spartacus is selected by cleopatra. That day, they are nominated by the scholar and become a Centurion. They then nominate, but claim Spartacus at the very last possible second before the day ends. Do they die, or did the token go away in the short period that they had a working ability?
(Personally, I'd say just put the damn token down.)
yo @umbral hatch shouldnt have the blacksmith the same
sorry for the ping tho siv
this version should have it
All good - hopefully the JSON Eliderad has shared does the trick?
I’m currently away on holiday (albeit not in Rome), so am unable to update/check any JSONs!
I have updated it myself
@haughty finch are there any scheduled Fall of Rome games anytime soon?
wrong alex 😦
@umbral hatch are there any scheduled Fall of Rome games anytime soon?
Not from me personally! But I do believe the game does regularly get run here on the sever. If you assign yourself the role in #homebrew-roles you can be notified when a game is getting organised.
Is there a neat printable script
Here? I can’t find it online
#1030804651085402142 message
Thank you!
Gave +1 Thanks to @pure eagle (current: #936 - 14)
If a Sibyl is in play and uses their ability, executing and killing a player place the second RECENTLY EXECUTED reminder token next to the player. If there are now 2 RECENTLY EXECUTED reminder tokens on the grimoire, wake the Mortician as normal. Clarify which piece of information they are receiving first by pointing to the associated player with the RECENTLY EXECUTED reminder token.
Sorry I’m not clear, do I point at both executes and give mort info on both or just one? So…point at executee- give info, point again, other info? Or just point at one and info?
give info for both, be sure to specify which is which
Ahhh. Thanks
Gave +1 Thanks to @pastel valley (current: #2201 - 1)
I’m running irl on picket grim tonight. Any tips from this channel?
Short private chat phase
Since public stuff takes so long
𝐹αℓℓ σƒ ʀσɱε
Thanks
Gave +1 Thanks to @kind drift (current: #155 - 244)
Standard bearer has to claim it for ability to work right?
Thanks
Gave +1 Thanks to @kind drift (current: #154 - 245)
Also, for scholar, the text at the top says immediately but the how to run says at night. I’m understanding that the change is truly immediate but I don’t inform the player till night?
yee
Thanks
Crassus counts the 5 like SW right? Like if it’s Crassus and 4 others and Crassus dies it passes over?
Separate scenario, all evil but Crassus are dead. There’s enough live players for crass to pass. Can I pass it to “resisters as evil”?
yes, yes
think so
solution

