#On the topic of Homebrew

1252 messages · Page 2 of 2 (latest)

inland scaffold
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on this: not that i'm advocating to throwing new players into HBs, i feel like i've made my point on that very clear

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but there can be overlap in the "players who may be interested in HB" and "players who don't know about homebrew but would be willing to try it" categories

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under the assumption that players are:
a. explicitly aware that they are opting in to a script that is, for all intents and purposes, experimental and does not reflect on canon clocktower
b. comfortable enough playing canon content that the storytellers would be comfortable with them joining in without fear that they may have an unenjoyable experience

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that said, this is something i'm working on atm and will be brought up when i solve some logistics

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as for now, i'm in agreement with the proposed solution

hardy dragon
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So I’ve barely looked at the VC section of this server, so I could be very wrong, but isn’t there a specific section for running just the base three, can there be one for HB as well?

steel scarab
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So they might decide to bust out something completely jank and move from the base3 category to pickup

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Imo the effectiveness of the categories is only up to the point of being able to glance at the current session and know "Is the current game a base 3?"

vague agate
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I mean, you're not wrong, but I would hope that if a player is asking for a revolutionary pair that's a signal to the ST that says "hey, this player's new, I probably shouldn't absolutely fuck their shit up and completely go chaos goblin ST on them"

karmic tusk
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Do new players know what revolutionary even is? I don't think I did

steel scarab
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or 25 super-duper experimetal 🤮

hollow hinge
inland scaffold
hollow hinge
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Let me introduce you to your partner

steel scarab
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NO 🍊 FOR YOU

inland scaffold
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how do i leave negative feedback for someone who hasn’t just storytold a game

karmic tusk
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create a ticket

steel scarab
vague agate
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AERO used HYDRO PUMP

-presses lifetime ban button-

it's super effective!

inland scaffold
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./ticket create On the topic of Zets

inland scaffold
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i do think it’s reasonable to say that, effectively managed, we would probably get enough of a draw for both a pickup game and a base game simultaneously on a regular basis

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but it’s a lot easier said than done

steel scarab
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What I mean more-so by the criticism is that, unless you see a game and hit the window (both time and player capacity) to join, what you get out of the spaces being labeled is next to nothing

inland scaffold
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that’s very fair, yeah

steel scarab
inland scaffold
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#bringbacktownsquarenorth

inland scaffold
steel scarab
inland scaffold
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other than like, adding a pickup games queue

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there’s probably other alternatives, but i’m too tired to think anymore rn

rotund osprey
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I agree with that. I've been reading through the discussion, and from my experience, it'll work better this way. When I propose HB I always also propose B3 and custom, and ask for new players (I know there also was a discussion on this somewhere else in this server, but it's something I do for now) which means that in most if not all cases, the HB isn't actually run
Moving that to scheduled game will both clear the ST queue, make it less confusing, and allow HB scripts to get more proper tests since players can sign up a long time in advance, so I'm all for it

night forum
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I like this idea of having a pingable role for people looking for homebrew, to help draw attention to scheduled games

fossil fable
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literally as i was reading the thread i thought to myself “what if we made an LFG homebrew” role and then i read mabel’s post 😂

night forum
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also, as it has been pointed out, a separate server for homebrews specifically already exists, informally called the Lunatic server, though it does not seem to be very active

I do think the nature of homebrews and their need to be playtested does heavily lend itself to be more suitable for either a dedicated community for that kind of thing, or who at least are open to including them in regular rotation more often, I know my group uses to run them somewhat regularly, though that mostly switched over in favor of custom scripts

fossil fable
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temporarily, it may be good to strongly encourage people who are interested in homebrews to sign up for the LFGscheduled pings

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since those pings are used to get people to sign up to scheduled games

sinful edge
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I do wonder how many people actually are interested in playing other people’s homebrews. Could it be subject of a poll?

night forum
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honestly, I think the scheduled game system would end up showing that

sinful edge
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I personally have no idea whether up to half of all players are keen to play homebrew, or whether it’s a niche mostly for the creators themselves (or anything in between). I’d be curious to see.

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Yeah that’s fair

night forum
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I think it's always going to be more of a niche thing, to some degree or another

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which is partially why I both want to be able to provide support for those who want to run it and play it, because I know for those who do like it like it a lot, but also don't feel that the server shouldn't be compelled to support it to the same degree as the game proper (I do though like the long term goal of having a system in place where approved, well playtested homebrews can have a spot in the regular queue in the same way that an advanced custom script would, given the right crowd)

nova pollen
inland scaffold
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oh i replied to sam twice

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i thought the first one was to jams

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oops

sharp hawk
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I think an LFGHomebrew would be a worse solution than putting HB games on scheduled. If you have the current system and add the tag you're going to have the same problems you already have where people who don't know what they're signing up for are going to end up in the situations we've discussed; in a HB-only tag situation, I think you'd have fewer people interested than a scheduled ping. Even if you had both and pinged both LFGscheduled and LFGhomebrew I don't think you see a significant change in numbers compared to just LFGhomebrew. But I could be wrong

inland scaffold
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may take a bit tho

night forum
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the tag would coincide with scheduled homebrew games

inland scaffold
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i don’t see the addition of an extra tag to be an issue, personally

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people still ping LFGlive to garner interest in scheduled games

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if both pings are made in the same post, it’s still just one ping to a user with both

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i have additional ideas for implementation of a LFGHB tag though

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working on it

sharp hawk
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It's not an issue, I just don't see it as accomplishing much, but if you've got ideas I look forward to hearing them Melodia 😄

inland scaffold
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not too sure how much i have to work out logistically

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but it’s a process

graceful compass
inland scaffold
charred lionBOT
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inland scaffold
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i woke up early for another dr apointment

analog heron
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ah, sorry for the late response- i don't play live games on this server but i absolutely agree that new players should get a few games under their belt before trying homebrew- i see my homebrew scripts as highly experirmental and still in the testing phase, even when the intent is to create a relatively normal, balanced experience

you'll excuse me for unfamiliarity with the system, but i reckon that most of the suggestions posited in this thread are Of Use

spring mason
# sharp hawk I think an LFGHomebrew would be a worse solution than putting HB games on schedu...

I'll just say I've seriously considered the pros/cons of having a LiveNWC tag, even though that's obviously even more niche than a homebrew tag, because it would make it much easier to organize games and give me a clear onboarding route to turn potentially interested players into my regulars, to make them "part of the club", as it were - and on top of that, a clear internal metric for me to measure growth.

The main reason I haven't asked for this is because it's a bit presumptive to ask the server, which currently has only a few tags, to add another to cater to specifically my content, but I don't think nicheness is necessarily a downside, because it gives creators a very clear assignment, to grow the niche. Which is more or less what we are trying to do anyway, we're just going about it in a more abstract way right now.

analog heron
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homebrew is, i would say, still a very budding field, and i think the scheduled queue is the best compromise to allow it to grow without it overtaking the actual game, which is in the end what we're all here for

fair burrow
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sorry for the late response, its been a busy day and there are now way too many messages for me to read to gather the entire conversation, but i read a fair bit around where you pinged my name and i have a slight problem with HB scripts on this server entirely - nobody really plays them... maybe im just not on when the HB fans are but in the 10 times ive ST'd on this server, ive always put an option to test my new HB in a script poll and its never voted, B3 always wins - tried and tested i suppose, its even the same in a lobby full of veterans and players i respect, i can never test my HB without this server as i have no other BOTC outlets except here

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I would be against removing HB entirely or moving it to Scheduled games - from my perspective, i feel like i do a pretty good job balancing the player's needs and i already forewarn players on what they would get into in the event they select my HB, imho i feel it would be an unnecessary change in how this server (as i've witnessed it) works as people just don't vote to play them... the only idea ive read so far on this Topic that i would be okay with is the idea of a HB-only server where people can streamline their ideas to people who would be willing to play but banishing HB or moving it to Scheduled doesn't seem like a fitting solution that solves the interests of both parties, on a topic like HB that allows players to adapt this game into how they feel it should be played

inland scaffold
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if you don’t mind checking pins, i actually have a solution in the works for qualms about restricting HB to scheduled resulting in less frequent play of HB content

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which seems to be the major concern of anyone who’s expressed disinterest in this as a solution

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it’s a very brief overview of a program i’m working on behind the scenes atm while i prepare, what i hope to be, a full layout of the goals and needs of the project in a digestible form

analog heron
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i absolutely support more cooperation between script creators, by the way- i'm very much used to the forum mafia community (whole can of worms, do not get into it, some good, some bad) where it's standard practise for people to make their own setups and extensively discuss it with each other and provide advice

there's not really a perfect solution here with how live games on this server seem to work, so we just have to go for the best one we can

inland scaffold
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i’ve already made some of the necessary contacts, so that’s taken care of

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it’s mainly just structure and organization and uh

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well

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i’m not great at that lmao

analog heron
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the overall quality of homebrew scripts going up is, dare i say it, an unadulterated good since the amount of quality in the world will increase

inland scaffold
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but i have people who’re going to help

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i don’t really wanna share details that i can’t set in stone yet, because i don’t like making empty promises

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but it will very much be a collaborative effort from anyone and everyone who is currently active in the HB community and wants to participate

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so, if anyone has interest in that, do let me know

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it’s… gonna be bigger than i first expected

next lion
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okay, sorry if it wasn't clear but I'm against removing HBs to scheduled

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should've specified

inland scaffold
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because “this” is a lot bigger than just one thing

latent quarry
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Interesting conversation. Homebrews in scheduled wont work. You have to be (for lack of a better word) popular to have people join your scheduled games, let alone custom scripts, let alone homebrews. That being said, I generally dislike most homebrews I see, even my own, and wouldn't play them in the queue. For all the reasons already mentioned above, though specifically in my case for social-contract adjacent reasons.

What I would do is be part of a community that regularly played [Homebrew Script] that has been endorsed as 'Testable' by the equivalent of Orange ST's but for Homebrews. So that is two things; A council of vetted game designer types to grade homebrews, and a rating for which they give them.

Council
Can take any form, there are clear people to pick in the homebrew community. They can be voted on, they can be hand picked, doesn't matter, they just get authority in this space to grade a homebrew

Grading
Unplayable, Testable, Playable, Fun, Balanced
A rubric can be designed for this grading, probably the first action to be taken by the HB Council, with wider community consultation towards the final stages. The most important (to me) aspects of a script that take it out of the 'Unplayable' stage is theming and mechanics. For theming, I mean how BMR is about death and not death, SNV about accuracy of info, etc. For mechanics I refer to 'does the thing that you are trying to do actually generate gameplay' Madness as a mechanic generates gameplay, players can choose how to interact with the mechanic, react to it, use it to their advantage. Poison/drunk makes players question "Is my info good" "What if my info is not good" and make decisions with that in mind.

I would then suggest that any HB graded 'testable' or higher could be played in the queue (following normal queue polling rules).

I think most of this process can and should be visible to the wider community.

vague agate
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Hey everyone, announcement is up. There's still an ongoing conversation to be had but we're open to ways for high quality homebrews to be allowed back at some point in the future.

night forum
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this post isn't being closed, but I have tagged this post as having been "Implemented"

tacit goblet
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1000 comments

green sail
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obviously the old rule was slightly easy to abuse by picking the base 3 script you thought was least popular with the current group in the hope of getting your preferred custom run, but this might need more tweaking

hollow hinge
old lark
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Yeah I think a rule of either (1-3) of the base 3, or all 3 base 3 and a custom would be more sensible

green sail
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Ah, that is another better interpretation of the announcement. In that case I think it might be fine but could simply be reworded for clarity.

hollow hinge
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Maybe

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But I have the real solution. Once a month, we have Homebrew Day

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TB is banned

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Customs are banned

old lark
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But if that’s just an ambiguity shrug

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Bmr will rule

hollow hinge
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Only the most unofficial content allowed

old lark
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Too late Zets you already said only TB and customs, homebrew day will just become BMR day, there will be much rejoicing.

green sail
# hollow hinge TB is banned

my homebrew includes the "Launderer" (you learn one of two players is a particular Townsfolk), the "Bookkeeper" (you learn one of two players is a particular Outsider...), the "Detective", the "Cook", the "Counselor", the "Prognosticator", ...

night yacht
old lark
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Trouble Bewing and Oops All Pit Hags Day (this is also BMR day)

night yacht
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I believe bewing would merit its own category under Svendetta's proposed grading system. I propose that the category 'bew' be added.

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homebew

old lark
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Sadly I think under new policy oops all pit hags and trouble bewing are now limited to scheduled games oh no whatever will we do

green sail
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well obviously you just run any custom script including Atheist and use the license to break rules to break the server rules 🙃

night yacht
old lark
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We’ve found the work around friends.

hollow hinge
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Deus ex fiasco

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I’ve loaded the wrong script

mild leaf
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Bribe the creator of BotC to make your script official, then it’s no longer homebrew.

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My big question is what specifically are the new players having a problem with when it comes to homebrew. I 100% believe there are problems but I really want to know what they are. They don’t like having to learn a brand new script, the script is not fun, there are a ton of different reasons to have a problem with homebrew and rather than try and fix all of homebrew all at once, I want to found out specifically is the problem first.

karmic swan
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Official scripts are more balanced and have a far higher chance of not having oversights or game breaking features compared to homebrews

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Its best to at the very least have new players start on stable ground, before diving into much less stable games

old lark
# mild leaf My big question is what specifically are the new players having a problem with w...

So just to restate the case (which I’m trying to accurately summarize):

  1. most homebrew characters individually are not yet sufficiently tested to be in a state where they are playable as opposed to in a testing phase.
  2. most, and likely all, homebrew scripts are not yet at a stage when they are playable as opposed to a testing phase
  3. player experience on the unofficial runs from very experienced to brand new, and a lot of the brand new players lack the experience to look at a seemingly complete homebrew and realize they are being asked to playtest not play a game
  4. storyteller experience is widely varied on the unofficial and a lot of storytellers may not realize their homebrew is in a play test not play state
  5. people hoping to use the st queue to playtest their homebrew and aren’t willing to run base 3 or even custom congest the queue and cause other potential storytellers not to sign up
  6. as the semi official landing spot for online Clocktower, this server should be focused on having games that are enjoyable for new players whenever possible. If the st queue is going to not yet ready to play homebrews, that’s not going to be the case
hollow hinge
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The worst possible experience is probably an extremely long, extremely janky game where the new player has no idea what’s happening, has 0 fun, gets pushed around and basically gets turned off the game as a whole

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Personally, I actually quite enjoy experiencing folks’ insane homebrew - but it’s a fair concern when it comes to new players

analog heron
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playtesting can be an extremely gratifying and rewarding experience! but new players getting into a playtest when they think they're just there to play is.... an issue

mild leaf
# old lark So just to restate the case (which I’m trying to accurately summarize): 1) most ...

Almost all of these problem can also easily apply to custom script as well. A new player can have as bad of an experience on a poorly put together custom script as a poorly put together homebrew.
Do people think it’s a good idea to add a “experience level”

  1. Still Learning
  2. Experienced
  3. Veteran
    The common issue I see between all these problems is the new player or other players mistakenly believing doing this will be fun only to fun out an hour in that they aren’t having fun. If an ST would able to look at the group their playing with and see a lot of “Still Learning” players they should know not to make them play test their homebrew. If an ST sees a large group of experience and veteran players then they can ask if people want to play a custom or homebrew.
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If we want to prioritize newcomers it would be nice to know who they are.

old lark
karmic tusk
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How do we categorize people into experienced or veterans?

night forum
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and on that note, Storytellers are also asked to keep experience level of players in mind when offering custom scripts as well

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I can't imagine categorizing players on the server would be particularly easy, or necessarily being useful on a practical level

mild leaf
analog heron
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to be frank, i will say this- in my experience, communities that allow anyone to host designs of their own are brilliant, but only if there's some kind of review on what designs can get run- moving towards homebrew returning to live games with only well-tested and accredited homebrews would be good

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this isn't disparaging anyone whose designs don't meet that threshold yet- to be frank, i'm sure the base three had problems similar to some homebrews i've seen earlier in development, because that's just fundamentally part of designing and playtesting a game like this. you have to work those issues out, but at the same time it would be a bit silly to treat those pretty much the same as something as well-trodden as Trouble Brewing

night forum
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I believe there's a goal of a more long term solution, whatever that may be

night forum
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from my own point of view, the more short term goal is to try and get the live games area tightened up, so to speak, with a more consistent positive experience

analog heron
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there's a tension between getting the proper playtesting and making sure that people have the right expectations for designs and that new players aren't exposed to unfinished material

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but i'm sure we can navigate that with enough thought

inland scaffold
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anyone who would like to provide direct feedback with ways to promote HB playtesting, creation, and experimentation, lmk with a ping

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i don’t have enough energy to monitor this thread anymore

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there’s something i’m working on internally with a few others that plans to reach out to other members of the HB community once logistics are sorted

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i’m hoping it will solve the issues people took in moving HB to scheduled to begin with

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i can’t promise it will fix everything, but we’re trying our best

night forum
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to be fair, this thread is mostly just discussion now, action has already been taken on it and is, for all intents and purposes, "complete"

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which isn't to say, of course, that more ideas can't crop up from it

inland scaffold
inland scaffold
keen pivot
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i think that having the difficulty level clearly marked on a script—particularly homebrews, but customs as well—would be nice, but i don't know how effective it would actually be at helping the live game problem. the polls just have script names from what i've seen, and unless the Storyteller is providing images of the script alongside a difficulty level, then it's just judging the scripts by their names and whatever else the Storyteller tells them.

also, even though i think that the difficulty being marked would be a step in the right direction, it's still a bit limited. not all homebrewers write up an overview of what to expect in their almanacs, and even if they did, i highly doubt all players would stop to read them to know what they're getting into. this is less of an issue for more vanilla-adjacent scripts like Crazy Train or Lies, Spies, and Eyes, but it could lead to even experienced players not having a great experience if they don't want to deal with completely new mechanics like in Ides of Blood.

night forum
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I sometimes see scripts posted alongside with polls, but I think this would be good standard practice to do

frosty ravine
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one thing i see is that the script images will push the polls out of view, and out of sight makes it less likely for people to see and vote on them - would it make sense to request people to link to the script in that one database site where possible, instead of posting images?

keen pivot
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for me personally, i'd rather just scroll up and down a bit to have a look at all the scripts than have to open up several links. but, again, only speaking for myself.

night forum
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burying a poll shouldn't really be an issue, they're not that big

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and I think you'd had to be specifically avoiding looking for a poll

inland scaffold
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if it does become an issue, post the scripts before the poll

latent quarry
vague agate
tacit goblet
vague agate
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Pfft we're all nerds here, BMR is gonna win in a landslide

tacit goblet
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I’ll be honest, no disrespect

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We are fucking BotC geeks

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Not nerds

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we are worse than nerds

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nerd implies applicable skills and knowledge of academic subjects, geek implies niche dedication to a particular subject

green sail
night yacht
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Proper application of nuanced jargon to differentiate between two closely aligned and oft-confused subjects? nerd

tacit goblet
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proud of it

old lark
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Damn bmr keeps winning doesn’t it

graceful compass
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#server-announcements message

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Server announcements tab

gentle badge
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@graceful compass thanks

charred lionBOT
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Gave +1 Thanks to @graceful compass

inland scaffold
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why is this channel lit up despite no new messages

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oh it’s gone

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wildin’

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i joined and left the thread half a dozen times

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guess i just needed to send a message

bright pollen
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Gonna be honest, pretty hard to get Homebrew games only with scheduled only, I kinda wish there was a lobby desinged just for homebrews

reef harness
old lark
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Homebrews should be rare. They take a lot of work and aren't what most people are looking for most of the time they want to play blood on the clocktower.

next lion
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We banned homebrews to scheduled, it should not be hard to get a game going

rotund osprey
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I don't think the word "banned" is entirely appropriate here

next lion
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I mean, you cannot host them in non-scheduled Live games?

rotund osprey
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I meant that it didn't quite fit the tone imo. People are talking about the fact they want to run homebrews (for good reasons), and so I feel a bit weird seeing an answer saying they are banned (even if to another place). Restricted would've been better imo

spring mason
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Um hello

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I could have made a separate suggestion but this is probably better

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I would like to opine on something personally inconvenient to myself that likely affects nobody but me, if you wouldn't mind

spring mason
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It seems that since the shift to mandatory scheduled games, most homebrew authors have adapted by putting an event on the calendar for the day, waiting for the latest queued game to end, and then migrating the active players down to #scheduled-game-chat for the next game, thereby technically running a scheduled game but getting access to the queue playerbase.

This is all good and well in my opinion, but since the scheduled game time doesn't line up with actual game time, since it's at the mercy of the queue, it's led to a few accidental double-bookings with newworldchaos lately, where I set up shop for my regularly scheduled game just as the pickup game is ending and someone else is hoping to migrate down to scheduled. Since as far as I know, I am the only one running homebrews here who does not recruit live players, but relies on my own playerbase, this issue currently affects nobody but me, and it speaks to a frankly delusional level of arrogance that I've even brought it up.

That said, it might not be a bad idea to institute some sort of automatic spacing on the bot where no two scheduled games can be within, say, 3 hours of each other. It also might be worth thinking about that scheduled rule now that it's been in place for a while, and it seems that its primary effect has been to force people to find inconvenient ways to circumvent the rule, with the sole exception of myself, who was already not using the queue. In fairness, this has significantly raised the bar of effort for people wanting to run homebrews, so it's having its intended effect in a roundabout way, with the sole exception of my own petty inconvenience.

rotund osprey
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It's also nice to not have to scroll through the entire list to check if a game hasn't been planned at this time, especially when sometimes those games have been planned more than a week prior, and that the original message is now buried in other messages

spring mason
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Yup, I've also been guilty of doing the double-booking myself. Which is entirely my fault, seeing as I have my games scheduled out weeks in advance and routinely completely forget to put them on sesh, but it would be sweet to have guardrails in place

faint silo
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isn't that what the extra ts is for? at least that's were i go if i get double-booked

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and /list lets you see all scheduled games and links to the signup entry - i'd say it works pretty well as is

green sail
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I assume the double-booking issue is a shortage of players not a shortage of channels?

spring mason
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Yup - it's not actually a huge deal, since NWC players and the live queue are 90% disjoint sets, it just feels messy

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I've definitely heard the sentiment "Well if we both try to run a game, probably neither will start", and I always feel bad saying to the guy who's already been waiting for a while "Yeah, but NWC almost always fires, so I'll run anyway"

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(And its noteworthy that the situation arises from the policy not actually doing the main thing it purports to do, which is unfortunate)

faint silo
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Well that's just people with no signups for their event trying to coerce the live player base. At least that behavior has somewhat moved to scheduled games, it used to kill live games.

bright pollen
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Honestly, I say just make it where homebrews can be put on polls and the main restriction is not doing it with new players.

faint silo
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That would lead to storytellers being frustrated because they never get to run their homebrew. the live player base just wants to play clocktower. you'd just get things like "I've been wanting to run this homebrew for a month now , the poll said tb, don't want to run tb". Also pitching the homebrew takes extra time. And in the rare case where you get the vote to play the homebrew you disenfranchise the rest of the players that then ditch the server until it is over. I know that filling your scheduled event is work - I have at least have had 10+ of my events fall flat because of lack of player counts - but if you only have two signups fishing in the live player base after your event starts is just being lazy.

bright pollen
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I get upset that I never get to run my Homebrew. Alot of people can get upset that they need to run TB over a custom or another base 3, but after some convincing and focus on making your homebrew good you should be able to sell it to a group of players. No matter what I try I can never get enough people to do events.

faint silo
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you are neither entitled to other peoples time or their space. to fill an event you will have to invite people yourself. the playerbase for homebrew scripts is very small. It also took besjbo a while until he had a playerbase for his NWC script and he knows many personally.

balmy temple
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The current HB system is a very important stopgap, but still a stopgap. I know a few HB's (e.g. Lucas's Chinese new year script) that are in a state where they could absolutely be added to the queue.

I'd be interested in adding HB's that have:

  1. Run multiple times in scheduled playtests
  2. Positive Reviews (through some sort of vote system / feedback in script forum)
  3. Passed basic script reviews (e.g. no obvious grammer mistakes / every character legible and understandable)

Such scripts could be added to polls, with HB's that have yet to be playtested still banished to scheduled.

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@bright pollen Before you run your script again, you should update the wording of your characters to follow BotC's standardized character outline. Like the "Each night*, choose a player:" wording is super valuable for readability. I did an edit pass a while back which suggested some changes, a few might be out of date but alot of the wording / grammer changes are still correct: #homebrew-discussion message

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I'll put some feedback re: my thoughts on it in your thread.

bright pollen
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@balmy temple I know, I am pretty bad at wording stuff and have full intentions to update it.

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And I am aware that nobody is entitles to play Homebrews, which is why they should just be a poll option. Even I would dislike if homebrews could be ran without a poll. However, I believe that if you show the script to everyone and have them vote along with the other Base 3 scripts and are fine with running a base 3 if you lose, it would not be a huge problem to not restrict homebrews to schedueled. I understand that people are not the best with making homebrews and nobody is entitled to play it, but thats why its a good idea to force a poll with the other base 3 scripts.

steep mural
bright pollen
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lucky

reef harness
reef harness
# bright pollen And I am aware that nobody is entitles to play Homebrews, which is why they shou...

Personally, I'd only be okay with any and all HBs being poll-able if and only if functionality/procedure was put in place so that people can skip an ST - and I don't see that procedure ever coming into existence. (Note: I completely understand that we don't want people skipping STs they are unfamiliar with/new STs - however, I know many players that have told me they avoid particular STs and/or players - it's complicated, and probably would require a solution too nuanced for a server like this)

balmy temple
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I think a minimal and entirely numeric rule of thumb could work.

  1. Game has had X playtests.
  2. Game has Y positive reviews (in the form of emote reactions) on its discord thread from players who have played it.
hardy dragon
green sail
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I suspect that would turn into a popularity contest about the creator more than about the homebrew itself

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and even then I think there's a significant fraction of the users who just aren't interested in learning and playing homebrew

tacit goblet
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When you get into the homebrews that try to be better than the base game itself, lul

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I enjoy reading this discussion, it’s interesting what others think about Homebrews

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Though I swear there used to be a server dedicated to them

bright pollen
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You know, I should actually talk to the mods about making my server an unofficial homebrew server. I love playing homebrews more than base because I like learning new roles and changing up things alot.

tacit goblet
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The mods don’t run BotC’s community. You should make that server, and then just ask them to let you post a link here.

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Empower yourself. The mods here only have power on this server :P

bright pollen
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Alright

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<@&569684377496190996> Hey mods, is it possible to link my own homebrew server to this one? tbh that may just solve this problem entirely

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(well maybe)

tacit goblet
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(Probably send them a ticket)

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But I respect the modping

bright pollen
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I think it'll be fine

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Anyways

tacit goblet
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If only to add another botc server to my list, maybe

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I don’t really deal with homebrews much

bright pollen
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Ill finish up the server first

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and see if the mods can link it here

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because tbh, the people that actually like homebrews could just go there to play

sharp hawk
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LFGAway is probably what you're looking for

rocky valley
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Been meaning to find a HB focused botc server for a while now.

echo osprey
bright pollen
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alright thanks!

frail slate
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i think the person who made this thread is really cool :)

alpine jackal