I've been making a small paint-like program using OpenGL 4.5
While in my computer all seems right, once I gave the program to some friends of mine, there seems to be a big vertex explosion like problem.
What things can usually cause this type of problems? I would like some advice to what to check or how to even debug something like this.
Some aditional info:
The program seems to work fine on both a Nvidia gpu computer in windows and linux, as well on a AMD apu laptop with linux.
My friends both have a AMD gpu, both have graphical problems.
I use OpenGL with Direct State Access and Vertex Pulling in the shaders.