#InfinityExpansion 2
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OH wait they changed it
Not used to discord mobile
Will there be more content or is it just bug fixing at this point? I am asking because I wanted to know if it is ready for a server.
it is ready except storage part and in-game guide
Ok. Thanks for your fast reply
Do you know yet when the full version will be released?
Thanks for your great work by the way
when i have time to finish the remaining part
what about researches?
yeah that too
for now, u can use other addons that can add custom research if u want
Will there be a way to transform the old IE to the IE2 items?
thx
is ie2 launched or not and will it work on the latest experimental update for 1.21.x
Infinity Singularity Constructor is transforming Slimefun's copper ingot into Minecraft Vanilla's copper ingot, take a look:
I'm also using this version here:
You could also make it so that when the Infinity Singularity Constructor is broken with items inside, it deletes the items that would solve the problem.
It also happens with the carats.
it is intended, singularity constructor will return the first item with progress of 1 in the ingredient list
no matter what you inputted
I understand, but will this be addressed? I have a local test server and would be happy to test any fixes if needed.
Is there no option to disable this behavior? I honestly didnโt like it very much, since it allows you to turn any dust into ores. That feels a bit unbalanced.
Look at this: I turned 8 coal into 8 stacks of coal.
ybw -it dropped twice as much as he put in.
it doesn't make sense to drop copper if something else goes in. it should drop what is in there, or like 99% of sf machines, just lose the items when broken
Iโm available for any testing, just mention me on Discord.
im fixing the unintened progress increase in infinity singularity constructor
may also need to redesign singularity constructor a bit, currently it does not record the inputted materials so i only return the first item in the ingredient list
Will the issue of Slimefun's copper ingot turning into vanilla copper ingot also be fixed
it isnt a issue, the vanilla copper is listed first
^
- Fixed infinity singularity constructor could get incorrect initial progress.
i can still turn 64 copper ingot from slimefun into 64 copper ingot from vanilla, this is totally unbalanced if i farm dust i can get ores very easy, please add an option so that when i break it deletes the items or doesn't see vanilla items
he didn't address that in that last update
don't see a reason why carbon or carbon chunk couldn't be used if it translates into the same amount of coal
that's all well and good, the problem is the copper, by transforming slimefun copper into vanilla copper I can create a dust farm and get a lot of copper
does hydro gens work and if yes how cuz i put them inside water but they werent working
Hydro Generator is a generator that generates energy from water.
You can give suggestions here for Infinity or another channel
#suggestions
for infinity expansion 2 here
all others in #suggestions
probably easiest
The infinity reactor and infinity singularity reactor has a problem when server restart
The lifetime of infinity ingot / infinity singularity is gone whenever server restarted
Any fix about this ?
oh alr
hey ybw, i found an exploit. place an infinity singularity constructor - put 1 redstone in to start the redstone singularity. it will show 64/3000. break the constructor and it drops 64
lemme check. i may not have updated from the last one
2506081952 should have fixed the incorrect progress added in infinity singularity constructor
lemme try adding it just to be sure, but i don't think i updated to it
ok. it's all good. sorry for the alarm. it's working as it should
ok. another problem happened due to the update. all machines stopped, and many disappeared
logs?
lemme log in
Your text file is being pasted...
message.txt: https://paste.walshy.dev/LZNlGZFSpqLv
lemme get the error report also
Your text file is being pasted...
2025-06-18-22-27.err: https://paste.walshy.dev/iN7SI4U61TRk
i've got 7 of these
7 of 8 inf. singularity constructors i had disappeared. the other just stopped. also networks was unable to craft void ingots from dusts.
void smelteries seemed to run, but i didn't check every machine. trying to undo the damage atm
the given error report seems to be corrupted block menu
Ybw.. the IE2 auto-update??
Rare commit hash without letters
Hey ybw, just want to confirm something in the IE2 config. output interval - is this in sf ticks, or seconds? so for example, mob sim is set to 12. is this 6 seconds / 12 sf ticks?
in testing on a clean server with no slimefun other than just a regulator, one generator and one mob sim, it is ticking every 9-10 seconds, which isn't making sense, then it will tick like 4 seconds later, then another random time.
the server is set to a tick rate of .5 seconds
it is also affected by tick-rate, https://docs.ybw0014.dev/infinity-expansion-2/config/items
why would it be so random though? shouldn't it be consistent regardless of the settings?
mine is set to the default tick rate
Is this okay to be used with Experimental builds?
Yep
close enough
welcome back avaritia
how do i make the quarry loot to be vanilla copper ingot instead of Slimefun's copper ingot
cuz they have exactly the same name
don't believe you can
oof alright
good point, maybe i should use nskey instead of string
would give that option for those who wish to change it
Quick question does IE2 support any 1.21 version?
yes
Which ones? I'm assuming 1.21.1 but any other?
it should support any 1.21 version
may I ask when will be items with custom data id IE__UI_ add to item-model.yml? I'd like to add custom model data to them
thank you and may I ask why oscillators don't match their id's when crafted?
(the top one in UI has IE_OSCILLATOR_GOLD_INGOT)
- if I give the item by command it has the texture just like in UI
yeah oscillators are special items, there is an OSCILLATOR that is obtainable by any crafting and differentiate by their oscillator key. also there is oscillators that are only for displaying and only obtainable by give command
so, I can't add CMD to them right?
(I mean the crafted version)
i should change the crafted item to the ones with different IDs
also oscillators are customizable so u may need to prepare a bit more textures for all possible quarry products
like copper ingot, netherite etc?
yeah, and quarry products are customizable as well
oh and basic slimefun dusts/ingots
so, up to you
speaking of dusts, I think you have 2x copper dust in Strainer base drops (but all dusts are there)
works, thank you
beautiful void excess ๐
i should make the gui 4 rows and move all actions to 4th row
anyways storage units arent final
so, for bedrock, is it not possible to press shift or distinguish left/right click in inv?
That is correct
not only java
Is it possible to change the amount of items the storage unit can hold? Since networks doesn't work on 1.21.4 I need a good storage thing for my server
the storager is done???
don't think so, just showing my texture for Void Excess
storages aren't finished yet either
hey @fresh anchor in IE2 i can use from recipe , itens from others adons? like dynatech
Your text file is being pasted...
message.txt: https://paste.walshy.dev/QEm9aBwYFNbc
yes, as long as they are registered during plugin enable
if the recipe fail to load u should see the warning during loading
I tried but I always fail, I don't know if it has to do with him being a player head in the case of the vex gem, or in the case of ghostly being a renamed white dye, I'll try a little more since you said it should work
[17:40:07 WARN]: [InfinityExpansion2] Invalid ingredient "P" for vex: Invalid item section.
vex: enabled: true name: "VEX Card" texture: DYNATECH_VEX_GEM energy: 1200 experience: 4 drops: - item: DYNATECH_VEX_GEM chance: 0.50 recipe: pattern: - "PWP" - "PXP" - "PWP" ingredient: P: item: DYNATECH_VEX_GEM amount: 64 W: item: IE_VOID_INGOT amount: 32
any idea? for help me?
show /sf versions
ok 1min
Question, if someone makes a custom data card/oscillator, what ID it gets?
(PublicBukkitValues)
Paper 1.20.6-140-9e7f6c3 (MC: 1.20.6) Slimefun Dev - 1160 Metrics-Module #29 Java 21 Installed Addons: (20) Networks vDEV - 50 (git 3de3c9d6) AuraSkills v2.2.7 ExtraTools vDEV - 36 (git 922c0324) FoxyMachines vDev - 69 RelicsOfCthonia vDev - 16 InfinityExpansion2 vUNOFFICIAL DynaTech vMain - 49 SimpleMaterialGenerators vDEV - 4 (git 5543cc8f) StarAddon v1.1 ExoticGarden vDEV - 78 (git 7f9a5f63) HeadLimiter vUNOFFICIAL SlimeHUD vDEV - 11 (git b6dc2d53) Supreme vDev - 5 SFCalc vDev - 44 SimpleUtils vDEV - 15 (git 4250fd5e) SlimeVision vDev - 10 MobCapturer vDev - 37 FluffyMachines vDev - 9 ItemsAdder v4.0.6 UltimateGenerators2 vDev - 5
its original name registered on sf itens look
DYNATECH_VEX_GEM: enabled: true can-be-used-in-workbenches: false hide-in-guide: false allow-enchanting: true allow-disenchanting: true vex-drop-chance: 10 ' drop-from-vexs': true
can help me ?
not seem to be the latest IE2 preview
this is lastest?
check pinned message
the name you give it with the plugin id name prefix
thank you
btw, don't know if this is a problem, but if you add COPPER_INGOT as an oscillator in config it produces only slimefun variant, not the vanilla
that's how it was made
there will be a new item format like namespaced key, just like how you run vanilla minecraft's kill command when a plugin also provides a kill command.
Hey there !
I just wanted to add that lots of people would be glad if you could re-implement infinity storages, as network storages tend to lag out frequently, turning into vanilla blocks.
Would that be possible ?
first, that's not a networks problem. that's a block storage problem. people just blame networks because it happens most often to networks. that's because networks has the most blocks on any server, so it will happen to networks statistically more than any other addon. also if you read up, you'll see about the storages
where to download this addon?
scroll up
Hello there, i just wanted to ask, When disenchanting custom model data item (in this scenario is custom sword) the enchant get extracted but when the sword got move from one hotbar slot to another slot, the enchant will come back to the custom sword.
Is ther anyway to fix this ?
can you provide exact specifics of what you did
Is it possible to disable soulbound on the armor and tools?
they are hardcoded, no
uuuuuuuum, is there a wiki for the IE2
pinned message
why is it only tier 1 storage in the storage section?
because the addon isn't finished yet
ah well. Again any plan on adding phantom and vex data card back to inf?
They are added by DynaTech. You can however add cards using items from other addons by yourself
You mean the server admins can?
yeah
Is there a working jar
I have another issue for some reason InfinityExpantion2 is loading in before slimefun
sorry for the ping
nothing i can do about that
provide logs
I fixed it thanks tho
its work for exprimental?
<@&565615789647069194>
please stop pinging people. you also have to allow time for questions to be answered before pinging (although lucky for you you didn't do it right) 200 people. one minute is not reasonable time frame
and yes it works in 1.21
there isn't a link as it hasn't been publicly released as an official addon. you'll have to scroll up
thank you
got pinged for information written in pinned message
okay ty
What does output interval for quarry mean?
It says 30, is it 30SF ticks?
If it is 30 sf ticks then it should take 15 seconds for output but someone told me it only taked 5 seconds to produce something
there's another setting that adds into it as well.
Which setting and does it reduce the output interval?
i don't use that version but ybw can answer that
also slimefun tickrate will affect its output as well
There are some config options that are specific to items. You can find them in /plugins/Slimefun/Items.yml, under the specific item's config options.
yall should add a drowned data card
drops nautilus shells and copper and rotten flesh or sm
you already can. server owners can configure just about any mob
please do not post server names in public chat
sorry my bad
regarding the stacking of mob sim cards in the chambers
you can only stack up to the amount of the item they chose to use to represent the card
so if they chose an ender pearl, 16 is your limit. if they chose stone, 64 is
thank you ill pass this on
:^)
for every card that stacks, the power requirement is also stacked
yes so its only letting me put 16 dragon cards in
that shouldn't be why
confirmed. it's not a power thing
my guess is you may have had a long period of time between crafting and they can't stack anymore
it will accept 64 even if no power is in the network
you have 64 in there
i crafted them within about an hour
you said it only accepted 16, but that's clearly not correct
that's how much power you need. so multiply that by 4
something in your network is preventing it
an sername tested it to on a sererate network
it works fine for me
so you have either not as much power as you think you do, or something else is taking power as a priority and not leaving enough
okay ill test more
you may also have ghost blocks of machines using power. if you have SlimeVision on the server, the god eye can show that
i believe you'll need the admin to produce that item though, as it's not craftable
you could craft the slime scribe to check for invisible machines. it has a range and a cooldown but you could find them
I swear our mobsim cards arnt stacking in the sims .
they won't unless you change in the config the material it's made out of. if you didn't change them then they cant
oh okay yeah i kinda figured. xD
if you changed the energy consumption of cards or enabled stacking, you will need to change the energy capacity of chamber accordingly in items config
thanks ybw. i totally forgot about that.
@fiery lion your server admin has to change it in the items.yml file. i've copied my config just so you can provide a reference.
IE_MOB_SIMULATION_CHAMBER:
enabled: true
can-be-used-in-workbenches: false
hide-in-guide: false
allow-enchanting: true
allow-disenchanting: true
tick-rate: 1
energy-per-tick: 150
energy-capacity: 150000
i believe that as long as none of the energy requirements for each card are raised, 1.5 million should be sufficient for all cards
@fresh anchor give me source infinityexpanison2?
or just check pinned message first
this is the latest^
sorry for the ping!
latest?*
^
thanks!
Hey, I had a question about the different quarries in inf-v2. If the rate of basic quarry 1/4 of void quarry then why is the energy usage 12 times more? (600 and 7200J/s)
I tested them both in the nether and overworld but the basic version seems better almost 100% of the time, then why would anyone use anything above normal (not including inf quarry)
the rate is the exact same. basic produces 1 item, advanced 2, void 6 and infinity 64
no one would want to use basic for any serious gathering of materials. the goal would be infinity quarries
basic is 1/6 of void, not 1/4
the energy usage mirrors the original infinity expansion. you're paying a premium for getting way more in one machine, with the goal of getting to infinity versions. while yes, you can place 6 basic and only spend half the power, scale that up and server owners will be removing your larger farms
Is there a way to get 24K gold with only inf-v2?
Ingot former in the old inf expansion used to turn them into 24K but now it doesn do that
Same with the ingot factories, you cant even level up 4k gold
nope. you can see what every machine in the guide does. no option in IE2, unless using multiple smelteries
Can I have both IE1 and IE2 without it absolutely crashing the server?
yes, but not recommended. you should consider IE2 a completely new plugin. there are conflicting recipes
it caused tons of issues on my server having both. not only that you'll get tons of complaints from players as items are not interchangable
have quarries been slowen down or is it just me?
is there a hidden stats that differentiates basic quarry from higher levels? like giving less cobblestone or smth?
I have 4 basic quarries with diamond osc's in them but them make so little diamonds
server owners have the ability to adjust the speed and tick rate
nothing has changed in the addon. it's been around 3 months since any new updates came out
basic only produces 1 item at a time
Suggest for IE2: Infinity Mob Sim Chamber
you can already stack the cards so the output is 64 times that of one card
if you had IE1 on a server does it break IE2 items on restart? trying to figure out why ie items turn into vanilla blocks but only on server restart and in certain players areas
don't put both on the server at the same time
they are not interchangable. all items are different between the two
recipes break,
just trying to figure out why IE2 items break every restart right now
if you had ie 1 on the server with it that's gonna mess things up. most likely it's 1 breaking not 2
don't run both, don't switch back and forth. if you have ie1, you're better off doing a reset then adding 2
if you just move to ie2, everything, every single item has to be replaced
ty for closure ๐
that would innclude network autocrafting recipe blueprints. those will break also. literally everything must be replaced
no one got that far, just basic infinity stuff
all ie1 items will break and become vanilla
just every restart certain locations of cobblestone gens break. others np
you have old blockstorage data saying there's ie1 item there, not 2
you'll need to either manually remove the sf data from the block-storage files or use the debug fish
How can I download and place the plugin on my server?
Checked pinned messages and add it to your plugins folder where slimefun is located
It seems the plugin is already correctly placed but it doesn't appear to me.
I already have this in the plugins folder
but it is not displayed on the server
provide /sf versions
^^^^^^^
There should be a armor trim remover in IE2
I was on version 1.21 and the addon didn't work for me, so I downgraded to 1.20.6 and the infinityexpansion didn't work for me either.
in plugin InfinityExpansion vDEV - 123 (git f5f22167) - plugin is disabled.
here is ie2 thread channel, not ie1
For IE2, when I make a enderdragon sim card it takes 64 dragons breath and after crafting it gives me 1 empty glass bottle. Is this ment to be 64 representing that the bottle is the leftover?
@swift wraith
No, youre not in the infinity recipe section
this is what popped up when i looked in the search bar
That part of the guide cant show the full recipe. Thats why they are all in their own categoey
oh alr
is there a way to add more storage units (like edit config or something, idk), or do I just have to wait for an update?
you have to wait for it to be coded into the addon
it has not been officially released and is not finished
ok ty
Does IE2 have a github?
the 114514th time to repeat: check pinned messages first
mb istg i checked before and there was none ๐ญ
Nvm, aparently it can only make quartz in the nether now....
depends on how the quarries are configured
IE2 will be released one day...
lmao
at least before chinese fork stops maintenance
InfinityPylon when ๐
Is this planning to be finished even without sf support anymore
oops mb for ping
yes. but currently im working on other projects
It's been a while since the last preview build.
- Refactored all ticker-related code. Machines should no longer run "slowly" when sf ticks have lag.
- Fixed the issue that the generators' tick rate setting is not working.
- Refactored storage unit's GUI.
- Added minecraft namespace support for certain item fields. For example, when you set
copper_ingot, IE2 would always read it as Slimefun's copper ingot. Instead, useminecraft:copper_ingotnow to specify you want to use vanilla copper ingots.
Is it still possible to duplicate using Storage Unit?
hm sorry, I just replied to the message
nvm, I already know how to fix it, and I also made a pull request on your repository to fix the bug
A question is this inf supports slimefun united
it should, but im not sure
Aaaa why it doesn't have storages ?
And mob data card
It only have the empty one
And for storage only level 1
then the mob simulation config isnt loaded properly
anyways, provide logs so we can investigate further
I was ganna ask about the same thing since I really want to use this but the Mob simulator cards are all gone, I can provide some logs if needed, Im also using slimefunUnited
Your text file is being pasted...
theissuething.txt: https://paste.walshy.dev/SmN3RybTJDVi
I also tested the same infinity2 in the experimental version in the official Slimefun and it works properly no problem
oh looks like they removed that method
well, you helped find an issue that should happen on cn fork
because when i was developing and playtesting, i only used the official version

Is this gonna be finished? Or not because of sf development falling through
I think I heard yes but Im not sure
yes, but im focusing on other more important projects recently
fixed. future preview versions will be uploaded on the platform im developing for testing purposes. check pinned message for the link. i will only post changelogs here
preview 260202:
- fixed an issue that the plugin will not load mob simulation config on slimefun united

A question now is it fixed and where is the file ?
^
check pinned message
Btw it works thanks
But a question I want to delete all the storage in infinity how can I delete it ?
And where can I delete it
Not the items in the storage category
The whole storage things
just like disabling other sf items
I can not disable the whole category in slimefun folder items
Ok so I know sf is discontinued and all but surely someone has done this and can help me. I have made custom enchants with a datapack and want to make the advanced anvil work on them. It already does to an extent, but I want to have it increase the level cap beyond the default like it does for vanilla enchants.
In the IE2 config for advanced anvil I put in the names of the enchants but the advanced anvil won't work.
Any help would be greatly appreciated