Thanks for the addition, trains work fairly well once I set them up. However the problem is the initial setup.
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Route diagnosis.
The bigger the network and the more vertical it is the harder it is to figure out why train can't find a path or uses a weird one. Please, when selecting train stops in a schedule highlight the route or figure another way to show potential paths (like selecting two train stations on the map) -
Signal placement.
When placing signals, there are several issues.
- Trains end up underground a lot, running around placing signals is a chore even without that. Please let us place signals without having to dig.
- Often you look at the signal's position while in a tunnel. You aren't looking at the track and can't say at a glance if you are placing the signal in a right direction (normally you assume that you do). Please, when placing signals add hover text with yellow or red warning 'hey, this signal goes in the opposite direction to the previous one'
- When placing signals I have to eyeball 'three wagons will fit'. Please add hover text over signal that indicates how many wagons will fit in a section.
- Underground stations are a chore.
I attempted to add a technium delivery train station under my smelters. This was my first attempt at trains, early in the tech tree, and I didn't realize some obvious 'workarounds' and I ended up spending almost 3 hours (out of sheer stubbornness) digging up space for a station and 3 unloaders. Later I just started using rails +Q/E as a way to excavate that space.
The digging drones help a lot generally, but they didn't in this case (were slow at the time). Please just make stations replace soil automatically or provide a way to dig spaces under you base without player being present (quarry helped a bit, but it's Slow and by itself needs to be in empty space, can't fit it right under my smelters).