#Graph display of trending Input/Outputs

9 messages · Page 1 of 1 (latest)

brittle monolith
#

Pipe Network Information, should show a graph of the transient state of the pipe network. The input/output display currently is a trending average of the past minute, but for pulsing devices like barrel fillers or logic circuits this can be unclear or simply inaccurate. Graph displaying this data directly per second would resolve the issue entirely.

heavy sierra
#

and for the love of god, place a toggle to turn ON statistics when the player wants it. Mesa no like more lag :p

brittle monolith
#

What do you mean statistics for the pipe info?

#

Oh, just like graph on/off. Yeah ok id like that.

heavy sierra
#

like keep default off, and when user want to use statistics , turn them on

#

stats is nice, trouble is that it also takes quite alot of power to keep track, hence reducing the game even more

brittle monolith
#

Yeah, fair enough toggle is simple enough.

glad carbon
# heavy sierra stats is nice, trouble is that it also takes quite alot of power to keep track,...

It largely depends on how this statistics are implemented. If they are implemented well they don't affect performance much.
For instance take a look at Factorio. If heavily modded you can easily have hundreds of possible in-game items. And when people build all those megabases there can be over 10K machines that are producing these items but the game is still capable of tracking production and usage statistic for each in-game item all the time without it grinding to a halt.

heavy sierra
#

aye, all depends on how its implemented. I'm just saying, keep it off by default and turn it on machine based when needed. There is no need to track the entire game for 1-2 machine " circuits "