#More in-depth mechanics and improvements

48 messages · Page 1 of 1 (latest)

cinder sigil
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(If you got any ideas drop them in this thread and ill edit them in the message)

  • More Keybinds - You can now keybind almost every setting in the game (eg. Ghost Players Far [G], None [Z], Button Locator [X])
  • Airdive - The ability to Airdive off of Walljumps, Wallruns, Orbs and Ziplines. Cancels all upwards momentum immediately.
  • Ziplines/Rails - The ability to swap between the 2 stances while riding. Allow usage while underwater
  • Dash - Replaces the now deprecated non-linear slide
  • Swimming - Entirely new snappy physics that instantly get you to top speed (like Swim Up/Down but for WASD)
  • Walljumps/Wallruns - Allow usage underwater with a fully horizontal momentum and stronger force
  • Airtanks - Display the amount of oxygen they provide
  • Push Block (can't think of a name) - Like bouncepad but you need to press jump to use it and preserves momentum
  • Strongwind - Jetstream but works outside of swimming
solar lichen
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Do you mean spring pad for 2nd last?

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also wind would be interesting

cinder sigil
hasty shard
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sliding while on rail/zipline sounds dope as fuck

cinder sigil
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not sliding but changing stances

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like if you are riding a rail

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you press S and you are now riding it like a zipline

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and vice versa

spare fog
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interesting

cinder sigil
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tf lol

spare fog
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since theres also one in another server

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(peak inc)

daring flower
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airtanks will be getting oxygen displays but a lot of the reason im hesitant to expand upon some skills is then all of these new features would need to have toggles in maps and then each one of these would be adding more hidden functionality, the zipline and rails idea its already hard to find a good way to properly indicate zipline/rails and the 4 possible variants of them that can exist; nothing, lean only, jump only, both and adding an option to switch between the two would be cool but from this perspective it wouldnt work and a technical its really not feasible

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just use Vents if you really want strongwind

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any swimming and core skill changes i have said my thoughts about many times in the past

cinder sigil
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also do some of these need to be a hidden setting

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if airdive could do it anyway like global ability how many maps would break

cinder sigil
cinder sigil
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there is only 1 real way this is a nerf and its only on walljump to airdive combo

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which from what i know only concealed caves remake does that

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also buffering wouldnt even work on airdive unless you purposely make it work like that

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i really dont see any drawbacks to the airdive suggestion, it would only allow more creativity

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ok on wallruns it can be a nerf to some maps ig if you choose to stop riding it without jumping but again how big of a nerf could that really be

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the harder maps also have door pacers which makes the more optimal method less relevant

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as for ziplines it would honestly serve more as a QOL than game breaking

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but if you think zipline gameplay would break more than the rest then just dont make airdive work on it

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lets take this wallrun on fever dream

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i can either let the wallrun throw me off at the end or jump off it early

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with the new airdive mechanic i just drop down early

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yes this is a nerf to the map but its a normal map so who cares

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and this is a very niche nerf

cinder sigil
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Ive seen a couple of people being interested in a mechanic like this

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It doesn't need to be hidden as a random fanmade tool

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When jetstream does exactly the same for swimming

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And if you really are hesitant to try and expand upon some features then check this forum #1462536410295828792

daring flower
daring flower
near solar
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Tbh

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that physics thread has too many things in it that it just causes stuff to get lost i feel like if we hit the point were suggesting we need to make a new thread

cinder sigil
cinder sigil
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if you really dont want to duplicate jetstream, change color, name and condition

daring flower
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Its not as simple as duplicating jetstreams and renaming it to something else and changing the color of it. Jetstreams work because liquids act as zero gravity environments. Jetstreams need to be remade in order to function outside of liquids which is why this feature does not exist