#Customizable post-win delay before intermission timer starts

21 messages · Page 1 of 1 (latest)

cedar hawk
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Is your feature request related to a problem? Please describe.
Currently, when a round ends, the map waits only about 3 seconds before loading the next round. This is far too short when the intermission timer is set to 0, as it doesn't give you any time to explore the end of the map (which for videos is a bit problematic as it cuts off shortly after the player wins).

Describe the solution you'd like
Allow players to customize the delay before the intermission timer starts after a round ends

Additional context
https://youtu.be/qaJfoBUxYnk?feature=shared&t=75 this is the only time I've actually used this feature in a video, you can see how little time you've got before you get kicked out of the round

Outro had to come in earlier cuz of the intermission time being lowered.
Alright, so, that was uhhh... an experience, to say the least. Oddly enough, I kinda enjoyed playing it for a good while at the start. Learning the gp up until tower section 3 (ts3) was fun, and for some reason, playing it from the beginning actually felt kind of tolerable....

▶ Play video
dense shard
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Agree Triatick

raw tinsel
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We did debate making this customizable during the 1.0 or some update cycle but we came to the conclusion of no I don’t fully remember the reason for it

peak frigate
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You should do it anyway

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Next round loading that quickly kind of takes away the feeling of "you can rest and enjoy the view"

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It doesn't give me time to enjoy my win if that makes sense lol

raw tinsel
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we wanted that time to be something thats consistent throughout every map

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if you want to like extend the time you could do what i do in cubic void and when you step on the win pad it will wait a couple seconds and then move the win region down to you

peak frigate
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Feels unnecessary

raw tinsel
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i do think that its better off if this 3 second time is consistent across all maps and rounds

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its not like its impossible to make an ending room be seen in a map without this

cedar hawk
cedar hawk
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you only get a small glance at the end and you're just booted out of the map right after

dense shard
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^

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For smaller Endroom of course 3 seconds is enough, however when it comes to larger maps, it’s just barely enough time to explore.
Maybe push it to 4-5 seconds or have it as an option in the server settings called “Survival Intermission” or smth so players can be in the win area for the selected amount of seconds before the next round.

dense shard
# cedar hawk i mean yeah but that's like expecting every map to do that which is unreasonable

To grif’s point, that’s fair but if players wanted to see the Endroom longer than the map creator’s decision on how long you should be in the room, ig they would have to option to go in unverified servers and no clip there sure. But I don’t think they should feel obligated to switch from a verified server just to see the Endroom for a few seconds and then verify the server again.

dense shard
peak frigate
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id say add it anyway

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more options is never bad

rugged python
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maybe it could default to 3 seconds if youre rebeating the map