#✨Structural Conundrum⁉️ (Eternal)
19 messages · Page 1 of 1 (latest)
Thank you so much @humble night for porting timelines to Tria!*
Originally made in FE2CM with intent to port it to TRIA, my eternal map is now finished! (FE2 post: #1406626957201772584 message)
This map relies on pacing for it's difficulty, instead of timegates, long jumps, jank, and hopefully not choke-points (I didn't get many people to test)
2nd eternal map with no timegates :D
Credits for some deco concepts and BGM to VFXDraco
⚔️ Difficulty: =7.4
🕓 Gameplay Length: 2:29s
🟢 Buttons: 5
🎶 BGM: Snowy Ridge Remix v1 by VFXDraco
ℹ️ ID: yhkzs
Status: Verified
🌍 Instances: 3.5k
🧱 Parts: 2k
Gameplay video/verification: https://youtu.be/wKzU7EZNl2k
For some reason when I upload all the images at once it deletes the message. Not sure why. Thanks automod :D
Here's the RBXM for anyone interested!
lol forgor to publish, here's the new verification with the publication and one small change (rounded corner at double walljump after core)
hi!
The map has been resubmitted for verification (1 shortcut fix and pacing buff to better match the FE2 ver). Should be back up soon
Here's the latest RBXM after that update
https://streamable.com/qbs35s how do i go faster than this
It's a ton of tiny optimizations. especially being closer to edges, corners, and walls.
I'm not really sure how to explain further
The map has been resubmitted for verification.
https://www.youtube.com/watch?v=vdLvsbdS1UA
Latest RBXM file:
flame dimension when