#Map replay

8 messages · Page 1 of 1 (latest)

velvet escarp
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I want this to be added so that

  1. You can view your replays whenever you want, and when your map updates without any gameplay changes, you can view how it looks now.
  2. You don't have to go back and keep attempting the map only to record it on screen recorders like OBS, especially if you previously won.
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    You can choose whether you want to record yourself playing any map, so it saves the keyframes of each jump like a TAS. There should be a button in settings that allows to automatically record each of your attempts which is automatically disabled by default to prevent memory issues and having to go through all of your recordings. There should also be an ability to name any of your recordings, and the default format for recordings is "Untitled MM-DD-YY HHMMSS".
hollow pond
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that would actually be sick, but I think it would be way too hard to code in

velvet escarp
plain stream
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What I could see being hard about coding this in is any custom like mechanics or events that a map can have

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Say like a map requires you to click some part to continue or idk we could t really simulate it

velvet escarp
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Take account of when anything was clicked maybe

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Hopefully it doesn't mean the whole game will have to be reconstructed from the start

plain stream
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We have talked about storing the position data of your character with a map completion though