#Ethan's Electrifying Expositions

1548 messages · Page 2 of 2 (latest)

austere star
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all this for 0.2 seconds btw

austere star
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kinda liking some darkness around the border

austere star
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what do we think

still linden
# austere star

i really like this, the glow and dark patches in the star makes it look so realistic

crude sand
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the glow is cool and it feels like a star

austere star
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ok cool i thought it looked really basic

dim heron
jagged willow
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ooo

austere star
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nvm i hate this

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roudn 3

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round 3

remote hull
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I can not be falling ill rn

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Why is my nose running like crazy

polar totem
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Mine was too 2 days ago lmao

remote hull
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Or something

polar totem
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Maybe gl

remote hull
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I mean considering that im also sneezing logically it makes sense

austere star
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nvm your prob right

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@polar totem

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i dont feel ill

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just that

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gonna push through it

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and get back to generating circles

polar totem
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😭

austere star
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since im still not happy

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its getting there

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but not good enough

polar totem
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have fun ima show exotic some peak media 🤑

polar totem
austere star
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oh and i need to respond to svilar today

austere star
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attempt 3

austere star
austere star
austere star
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i realised that im dumb

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the circles thing was for nothing

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trying something different

civic maple
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LMA

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practice is still practice 🤷‍♀️

austere star
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im mad

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tldr

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i made something better within 3 mins vs 3 days

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this is nerw

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new

austere star
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just needs some different easing styles now

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@polar totem

polar totem
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yesssss

austere star
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ill record in streamable when the explosion sequence is done

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tommorow will either be the most productive day ever or nothing will get done

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im at that stage now in which alot of things can be done in a short amount of time now the base is done

polar totem
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ill try do a lot of work on it tmr

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havent been very motivated to start properly

austere star
austere star
austere star
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no work done yesterday

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did alot of dev talk though

austere star
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@polar totem im gonna try and get some work done now before i sleep

austere star
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dev day
dev day

austere star
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is this an improvement

civic maple
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austere star
austere star
still linden
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you have improved alot in effects over the past few weeks

austere star
dim heron
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so basically 3 years ago

grizzled shadow
remote hull
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I just want this to be over at this point

austere star
austere star
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finally feeling like im making progress again

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lemme know if theres any suggestions for how to make this more intense

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i spent like an entire day and last night trying to improve it

dim heron
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Oh that definitely feels a lot more intense yeah

austere star
tight widget
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ethan what decal or texture did you use for the background buildings
asking because i want to make a futuristic city map like nos astra

tight widget
nova quarry
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tores

nova quarry
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generated from blender

dim heron
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blenber

tight widget
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oh

austere star
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latest

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lemme know what you think

jagged willow
remote hull
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Ty for 90 hearts

austere star
dim heron
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love the impact frames

nova quarry
remote hull
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No today’s work

remote hull
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Ideas have been reignited

austere star
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took the last 2 days easier
gonna see if I can maybe work on it tonigh

austere star
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radial lines added + instability effect before it explodes

polar totem
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i read that as radical lines

dim heron
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True

still linden
austere star
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GUYS WHICH IS BETTER

civic maple
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1

austere star
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@civic maple @still linden

still linden
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the first one feels a lot more intense to me

austere star
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which part do you think thats cause

still linden
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it feels faster and im pretty sure the impact frames are different

austere star
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the difference between those 2 videos is

Two
has a flicker of blue before it explodes
impact frames happen earlier

One
impact frames 1 frame later + less red

still linden
civic maple
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hm

austere star
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ok what about version 3

still linden
civic maple
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yeah i like that one

austere star
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literally all i added was

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task.wait(0.01)

austere star
austere star
jagged willow
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I’ve been waiting to see the whole thing triafire triafire

remote hull
austere star
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⭐ 🌟 ⬜ 🔵⚡⭕ 🔵⚡⭕✨ ⭐🟧🟦🔲🟦🟧🟦⬜💡⚡💥🔵⚪🔵⚪🟠✴️🔵🌟🟨🔳🔳🔳🔳🟦‼️🎆🎇🎆🎇🎆🎇💥🔥

jagged willow
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Ye

dim heron
valid bay
austere star
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thankyou!

polar totem
grizzled shadow
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Not enough going on!

austere star
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compartmentation has started

austere star
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ok wow

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@umbral pivot im actually really against the dark bit in the star

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the one i edited for the thumbnail (edited in studio) looks significantly better

austere star
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I DEF NEED TO USE BLOOM MORE

remote hull
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Is it the perspective?

civic maple
remote hull
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Really? Cause it doesn’t

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Unrelated to the effect I’m talking about the stars in the skybox are disabled

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Which doesn’t help

remote hull
umbral pivot
remote hull
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But why

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Could you make adjustments

umbral pivot
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I cannot tell you why tho 😭

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(As in idk why)

remote hull
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I did some crazy lighting for that shot

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@umbral pivot im gonna try and find that file

umbral pivot
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Hell yeah

austere star
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@umbral pivot i think this is it?

dim heron
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god damn that looks wild

austere star
dim heron
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can i see an image of it

austere star
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@umbral pivot only works for the thumbnail

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the layering doesnt look the best

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however im gonna try that lighting with the current

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OLD LIGHTING

dim heron
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oh yeah that looks a lot cooler

austere star
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really brings out the blue hues more

dim heron
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definitely
the difference between the old and the new is really noticable lol

austere star
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WOAH

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HOLD UP

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need to use THIS MORE

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brigher centre

austere star
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note to self

umbral pivot
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YEP FIRE

nova quarry
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it looks great

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now set it to grpahic 1

umbral pivot
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Actually wait wouldnt it still look pretty damn good

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cuz everything is scripted and it uses beams n shit

tight widget
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how to make cool ass effects like ethan

austere star
polar totem
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:D

remote hull
remote hull
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@polar totem

polar totem
austere star
austere star
austere star
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beautiful

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THERES A FRANE MISSING

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I KNEW THERE WAS

austere star
remote hull
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Dealing with some issues

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Sadly

still linden
calm geyser
tight widget
remote hull
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No development today

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Honestly Sunday has kinda been turning into a no work day

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Which im kinda not against gives me a full day break

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Helpful with preventing burnout

tight widget
remote hull
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The motivation is high today

remote hull
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So the ending currently takes me down to 20 fps which kinds makes everything at the end look really choppy

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This is because I’m loading in 600 particles at that same time

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Now the fix here is to use some sorta of particle cache so, once a particles are finished they can be reused without making new particles

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Now my particle cache is broken

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Each animation manipulates both the attachments and the size of the particles created

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So I need to work out why its not being reset

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And the best way to do that is to make a smaller version and find out exactly why it’s not working

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Once that is done i think gradually loading in the particles over 1-4 seconds would also be a good move

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And if this isn’t enough then we look into other optimisation methods

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Currently im already bulking every single particle into 1 heartbeat loop as quite a major optimisation

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Anyway so this is today’s job

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Maybe I could implement my own culling system so that very quick particles are removed the second they are out of frame, frees up more particles that can be used for the cache

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Theres also the option of using bulkmoveto

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That would require some changes though and the script is already horrendous

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The star 🌟 is coming

dim heron
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creeping to completion

remote hull
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There won’t be any significant changes after this

dim heron
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yeah

austere star
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@polar totem

polar totem
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hi

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bro

austere star
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yep that above is what we are dealing with today

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prob gonna use frustum culling

polar totem
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i see

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i gotta finish smthing today

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and then hopefully tmr i can begin the lock in

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on boom

austere star
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roblox already has this type of culling for parts

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but my case is kinda different cause I wanna completely end the animation early once a particle is out of frame and then immediately return that to the cache

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@meager imp do we think this is a pointless optimization

austere star
meager imp
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Can you not just make the animation shorter so it doesn’t go out of frame

austere star
nova quarry
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''''ooiiiiuu.0o-0=6gytyuiop[]

polar totem
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migrated

austere star
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trying something different to help locate the exact issue

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i have an idea

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that explains 1 thing

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IT RAN ONCE

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MAKING PROGRESS

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@meager imp first time using QueryDescendants

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the syntax is wild wth

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@polar totem you there

polar totem
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Hi

austere star
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using this method that entire blob thing only uses 27 images and never no more

polar totem
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Oh I see

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That's very smart

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You should add orange chairs for the waiting room

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I'm joking

austere star
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before it was just creating them endlessly

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and i mean endlessly

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this is something I had before but it broke for some reason

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just need to hope that everything else works

polar totem
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Oh my lord

austere star
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update its still wrong

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uhh I might have messed up

polar totem
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wrong gif

austere star
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IH

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OH

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ok thats more like it

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it is sending nil

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so its not respecting the cache

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top 10

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awesome

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it works now

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oh

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thats interesting

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they are still classed as being loaded ???when invisible

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@meager imp

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do I move my cache location to replicatedstorage

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ok the difference is nothing

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removing the prints helped

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it can handle 500 alone so thats really good

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OK THIS IS REALLY GOOD

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@polar totem its actually nearly fixed

polar totem
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OO

austere star
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that alone gave me 40fps more wth

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the entire sequence is now 120 consistent UNTIL the ending which i need to improve

austere star
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i had another idea but its kinda pointless

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basically unique allocation for each particle

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i think adding this to radical would help alot with reusing

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dealing with some odd cframe bugs

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having to fork yesterdays version cause i deleted something that i shouldnt have

austere star
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im doing the radical allocation

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@nova quarry particle system 5

polar totem
civic maple
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All this particle system stuff is torquing my brain

austere star
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my first idea did absolutely nothing

austere star
remote hull
nova quarry
remote hull
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Hello

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Unique particle allocation

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Basically what I’m thinking is we basically reserve a certain amount of particles from the cache only to be used for that particle

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Let’s say the cache starts at 600 particles, 200 get allocated for the larger explosions which basically all those particles need to be on screen at the same time

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I’ve not tested this but I’m 99% sure that when the large explosion happens at the end the cache is being exceeded and thus needing to clone more particles to keep up

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When it should instead already have those particles ready

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And when those particles are done with we can just return them to the cache freeing up all those particles

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For the radial lines thing I’m currently using an implementation which essentially replicates how particles work.

If the lifetime for example is 1

Particle on screen
Particle lifetime expires
Particle is moved back to the “global cache” where it can be reused for anything

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My new idea is that

Particle on screen
Lifetime expires

Instead of resetting all the properties and moving it back to the cache, we basically just reuse that particle instantly for the same thing

Which should in theory reduce a bunch of property writes

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@nova quarry Hi

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And then we can gradually load these bulks of particles in over a duration of a few seconds

remote hull
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This is more of a cache within a cache

remote hull
nova quarry
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Yeah for properties aswell

remote hull
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Im going to start with the radical lines first

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Since this means those types of particles are now completely incompatible with my translate function

austere star
austere star
austere star
austere star
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THE LIGHTNING EFFECT IS BACK

austere star
polar totem
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yes

austere star
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ETOH DEVS ARE GONNA KILL ME

polar totem
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ethan officially added to the breathe team

austere star
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@polar totem

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truly a sight

polar totem
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⛩️

austere star
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someone unhearted my creations forum :(

polar totem
remote hull
austere star
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@polar totem the buildup is 40 seconds

polar totem
nova quarry
grizzled shadow
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like whats even going on here now

austere star
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but with significantly better lighting

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the old is this

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what am I gonna do is

austere star
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and then reuse that here

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so it kind breaks up how perfect it looks rn

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today im gonna compile everything into 1 massive video

grizzled shadow
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theres phases to this 😭

austere star
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more phases than nos

austere star
polar totem
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YES YES YES FINALLY

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PLEASE TELL ME THERE ARE NO MORE ADDITIONS SO I CAN START WORKING 😭 🙏

austere star
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well I have the buildup and then the explosion

today we will be making the transition between the buildup and the explosion

polar totem
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br o

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ok i wait

austere star
polar totem
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I see

austere star
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having to start dev later today

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starting now

austere star
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not been a good day for development today

polar totem
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im gonna send u my work in our special 1 to 1 place

grizzled karma
nova quarry
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agreed

remote hull
austere star
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@civic maple you see what i mean now when people mention how "insane" my productivity is
was busy today until now (4pm)
did nothing yesterday
nothing the day before
last sunday nothing

civic maple
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LO

austere star
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but on monday i did like a weeks worth in 24 hours

polar totem
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i actually stole your productivity juice

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ever since u started doing nothing ive done so much 😭

austere star
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how I WISH my productivity was consistent

polar totem
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speaking of i have another thing to send in our special music place

austere star
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ive seen it but im not listening it until i get enough dev done

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i dont like calling it work

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its dev now

polar totem
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yes

austere star
#

something is wrong

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gonna have to fork an older version

austere star
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i am confused

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TOP 10

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WHY IS IT 100

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that explains

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everything

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it should be

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1 / 60

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OKAY THE BUILDUP IS WORKING @polar totem

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time to CONNECT it with the ending

polar totem
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YAY

austere star
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THE END IS IN SIGHTTT @grizzled karma

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forgot to call the function...

grizzled karma
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GGG

austere star
#

@viscid narwhal etoh devs hate to see it

austere star
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@polar totem

polar totem
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:(

wanton wolf
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ball

austere star
#

i think i just need to edit the timings for when phase 1 starts

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the idea is that is does the star thing
and THEN that causes it explode

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rn its delayed

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and the lens flare kinda delays some of the intensity

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@polar totem

polar totem
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i see

austere star
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im very pleased that people like the impact frames looking in the etoh chats

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those easily took the most time up

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and the most annoying to work with

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i honestly kinda just spammed stuff together until it worked

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theres actually some like imperfection frames

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when removed it looks worse

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which is interesting to me

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lemme give example

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so when the frames first start

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and then it cuts to the ball for a second (accidently)

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and then white screen

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and then basically resumes

austere star
austere star
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got a full day of development today so im gonna make the most of it

remote hull
#

Biggest lie of the century

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@polar totem How’s the Stats

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Both of them

polar totem
#

patch 5 drops yeah

remote hull
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Yep

polar totem
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DOOOM hits, instant DOOM, views go from 300ish an hour to 80

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anyway

remote hull
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It went down?

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300->80

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Thats down

polar totem
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yeah cuz everyone is playing patch 5 and listening to the new nullscape soundtrack LOL

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you can tell when patch 5 dropped

remote hull
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Is it the end 3

polar totem
#

yeah LOL

remote hull
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Wow would never have expected that

polar totem
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i kinda did cuz ppl are experiencing a huge update rn

remote hull
polar totem
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YEP

remote hull
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How’s tria

polar totem
#

itll be back to normal in id say max 24 hours

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let me check

remote hull
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Hm

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We have hit past 1.1k new players so far

polar totem
remote hull
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Solid tbh

polar totem
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also yeah nullscape is going off

remote hull
remote hull
polar totem
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BTW the tria mechanic stuff is so good, which is great ppl are gonna have such a great view on tria thanks to this

polar totem
remote hull
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Awesomeee

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Im thinking we could see past 1k in tria

polar totem
polar totem
remote hull
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No load on mobile 🙁

polar totem
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have a 1 week maintaince before 1.6 for no reason so everyone joins as it drops

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its the method trust

remote hull
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If we can get always above 100 once the hype is over that would be very cool

polar totem
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yep

remote hull
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It also affects retention stats though

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It’s kinda risky

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I’ll check new players in a second

polar totem
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i see

remote hull
civic maple
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LOL yeah

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idk

polar totem
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racliddius ping

civic maple
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it works but as you said its risky

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i dont think we can do smth as long as nullscape's

remote hull
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We won’t be risking it

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Just a normal release for tria

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1.0 def took advantage of that method though to the extreme

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6 month waiting timer:

civic maple
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LOL yeah um

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if you pull that again nobody is showing up 😂

remote hull
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LOL

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Can you imagine

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Lights out round 2!

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We actually kinda have a lot to loose if that was to happen again

polar totem
#

ethan on v3

remote hull
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Like the active map maker community

remote hull
polar totem
#

dms

austere star
#

@polar totem can I get the productivity juices back

polar totem
#

them*

austere star
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who calls it a beverage box

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anyway this is the new emoji for productivity

polar totem
#

wtf is a beverage box LMOA

austere star
#

beverage box

polar totem
#

I have to make the sfx and do assignments welcome back voidbound escape creation process

austere star
#

wb

austere star
#

itd been a strange week

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im not burnt out

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just really busy with things irl

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and thats been taking all my time up

polar totem
#

thats good tbf

full ruin
#

Thats NOT good😡

nova quarry
#

Who is this??

remote hull
#

22 before 🌟?

dim heron
#

one must dream of 🌟

wanton wolf
#

happy birthday ethan

austere star
#

hey so unfortunately

still linden
austere star
#

maybe

still linden
# austere star maybe

the effort u put into the ⭐ is absolutely amazing and inspiring and its such a shame to see it go if you dont make it playable

wanton wolf
#

what even is it with tores and it being "incompatible" with etoh idgi
shit has been happening for over 5 years at this point