#My Radical Creations
1 messages Β· Page 4 of 1
oh hes gone
i mean sure but tbh would be really hard to make gp that connects to the walls because of how much detail collision there would be
its a fuckin stone radio
changed around colors and materials
dome still kind of sucks cuz its place place holder
tho now i wanna fix smth rq
also this ig so it isnt just plain medal
still need to make actual torches but later
was a joke but it kind of works as a design hm
ill find a way to combine it with an actual design lol
kinda also wanna see if a nighttime version of the map would be nice
all this and i still dk what to do for platform design really π
id say make them similar to the lowest part of the wall, supported by thin but long pillars, ladders could be some sort of detail on the sides of the plats that indicate climbing up mayb
dont ask bout walljumps tho
Ooh is this for comp
That would be crazy but no
sorry for being Dead bro i hate high school
Its a mutual feeling dw
reminding myself tomorrow to actually verify hue0 again
ill push the toneshift path (the way to transition from hue0 -> sat0) to the next update
old ahh footage of medium blue before i smite it from my laptop
hue0 [v2.1] π€
General changes:
- All hexagon rings are now CanCollide false
- "Toneshift" beta path removed entirely -- you should now not see it in spectating lol
- Medal gameplay slightly adjusted
- Many ziplines do not lead to orbs anymore; rather, they use momentum into the orb, making "early detaches" less common
- Slightly changed description
Section 1:
- Black indicator rings are now CanCollide false
- Speed of first wallrun increased
Section 2:
- Gameplay to button 3 slightly adjusted to remove the walljump (walljump was really awkward and you could skip it anyway)
- Platform that appears from button 3's transparency was increased
- Momentum zipline to button 4 adjusted to not put you so close to the momentum wallrun after
Section 3:
- Button 5's platform moved further and lower since it was a really high jump
- Most of Section 3's spinning parts are now static
- Orb rotations adjusted during orb spiral
Section 4 / Tower:
- Mini indicator present at orb blind wraparound in Phase 1 tower
- First 3 jumps + wallrun at beginning of Phase 2 tower lowered since they were higher jumps than the rest of the map
- Truss also added to help make the jump less awkward
- First walljump of Phase 2 tower scaled up by 2 studs
- Orb in Phase 2 Tower's power adjusted to not require airdiving
Section 5 / Final Stretch:
- Various gameplay changes:
- Orb entering Section 5 has more power -- airdiving is recommended
- Orb chain indicators added
- Jump where you fall from a zipline to a wallrun was removed due to being way too buggy with TRIA's zipline; now a "zipline launcher
- Wallrun-walljump combo reverted/nerfed back to it's v1 version
- Ziplines at the end have
Jumpableto prevent people from mashing the space button
https://www.youtube.com/watch?v=rNbZN0X5bK4
radical makes an attempt to make his map not fucking suck
but TURNS OUT momentum ziplines still can detach early with low fps and if they curve they send you the complete wrong direction :))))))))
so congrats me i made a map thats literally rng under 45 fps GG
Lots of yap but tldr i just made gp i thought sucked Not suck as bad
thank you for uh dealing with 2 weeks of it being unverified π
Just adding a description to v1
now That is done with
were gonna work on getting industrial surge out
then ill be back on comp grind
this is kind of a nerf overall
Hooray
gg
300 views on manic bro is outrageous π
been ""working"" on galdux but ive hit another period where i cant stand working on the map so Uh Oh
You can but i havent really had the drive to work on it
well ive put it to myself that i need to finish galdux first
that's mainly because its the map that gets delayed by me trying to "finish" some other map and then it never happens π€£
well see what hppens but ive hit the point where my releases are either just refreshments/revamps/remakes of maps and i wanna start to nip that
i think is/ee/ms revamp and remakes will happen
but thats really as far as i see myself going with remakes cuz they are tiring
tldr Let me finish galdux or at least
pass this stupid arch room lmao
i feel like i could take on ee v2?? idk if its even v2 anymore might be a v3 π outrageous
But ye its really this room thats making galdux move so slow cuz after this room
i think thats when id make a gc and reinvite other members and yk not be tryna do everything solo like an idio
some of these will probably be suspended platforms and others just rooted to the ground
Very very like mockup idea
chief and lil petey creating galdux
i havent hopped on galdux in ages i should fr but radicals been cooking
working on changes to constellation jumper
me and dan made some very very minor changes back in like 1.1 and then i kinda forgot to update it
was waiting for :EaseLighting()
there will likely be an update to interstellar to make yet again more adjustments
still very mockup im just tryna get a feel for the ones that are suspended π€£
Ye that could help
lets see if this gp change is a good idea
lowkey not bad
doing the design for the 2nd one was nightmarish im never rotating platforms like that again
ive put like monthss into this map bro is it even worth it π
ts fire teach me your ways frfr 
forgot how absolutely fucking beautiful this map looked
really the only thing that i thought was semi-questionable was this platform
it just looks like you kinda have to bring an abrupt halt to your movement before doing a complete right angle onto the truss
uhhhh im not rlly sure what point im trying to make but πͺ¬
Ye it ws a case of better in my head fr
made a change to it well se what happens
K
end of today
thank you for being patient with me -- after this map will go much faster
my mini break is over so stuff will slow down but its fineee i grinded so hard today π
things to do in the future:
- add more lights towards arches
- finish wallrun supports (as they are placeholder rn)
- add smth to orbs
- slightly adjust gp
also thanks to rayhan for concepting button 7 (the one in the middle with the giant gear lookin design)
h
Peak
circl
absolutely
https://youtube.com/@iplaytriabackwards?si=MoSRiVIPARDP3Nrj if u wanna see silly stuff ive held onto over the years
There will be more old map dev stuff hopefully but a lot of it is unfortunately on my bricked old laptop so i might do transferring or smth similar
lu i
lu i
Anyway galdux work today as per usual
pretty much all i did today
also wow thats bright on the wallrun i might decrease that a bit
what type of room is this brahπ
cylinder
Idk
The idea for this rooms changed so many times
But the end idea is supposed to be a really goofy representation of an observatory + library + garden
my first thought was it was gonna be a biosphere or smth similar
I could lean it since its only really platform design ive figured out 100%
Lee's Meat Pie Aquarium
You enter in from the top hence all the structural platforms
i havent made everything below you look actually like reasonably a room or an entrance yeah it looks like a huge theme mash (which it kind of is)
walruns orbs and all that shit i cant explain though thats just tria ong π€£
It kind of looks all the same i might do some foreground color changes
mini detail ig
Structuring is exactly how i imagined it though so were cooking
Ill be uh pushing my brakes for a bit
Probably til the end of the week
Setting a reminder to make this room generally darker
bro built st. peters basilica
I got no competition with that holy shit π
finally updated the thumbnail to be like what it looks like rn lol
so pretty man
i like that view
rΓ³ΕΌ
this is so nice
Going to actually get myself to take a break
Work on my maps will probably not be a thing until the 22nd because I realize that I'm just really really burnt out
Nothing to do with mapmaking btw its all irl shit throwing me around
so dark
classic
video production has started 
This thing will eat my storage like crazy so hoping i can get it done quickly
part 1 completed (its like 5 seconds of the video)
gonna be working more on the video but so yall know my comp map schedule:
today: fantasy β
tomorrow: world 1-1 & under the twin suns
monday: limbo
if anyhting releases well idk ig it keeps gong then lol
part 2 has started
I wanna work on a quick easy map for a few days
The 22nd onward youll see me at full swing
ooo
https://www.youtube.com/watch?v=NeWGSbVMNRo Might have an idea
Also available on:
Bandcamp
https://meganeko.bandcamp.com/album/eclipse
Spotify
https://open.spotify.com/artist/5tXUIbGjW1uqXoy8cPW8MB?si=uMFsZeWrQ--h_QYT3mzngA
Soundcloud
https://soundcloud.com/meganeko/
ββββββββββββββββ
Mastered by Plec at The Panic Room
https://www.thepanicroom.se
Artwork by Stuart Lippincot...
Wait when did i hit 400 subs????? thank you?!?!
Idk why i have that many i upload maps bro π
And 95% of them arent even mine
This song is cool but if im making an easy-normal map i cant rlly pass 2 minutes or im cooked
maybe start from like ~3:06.75 to 4:35 and just let the song keep going
idk what im doing tbh
took me like an hour and i got some nitpicks with my gp
with easier map i just let whatever comes to my mind thats suitable happen because theres no plan for gameplay
maybe ill do more but the general theme is like a blocky beach ? with wooden structures ig
my summer has began so its time to figure out how to kill myself to this room π
Hi
If you using that song you best believe you gotta collab with me π
I started like 30-35 seconds
Theres 2 things I gotta figure out
- the second drop (like wtf do i go for lol)
- how long i wanna make this
This songs yk chill but if i go through the whole second drop i should probably not be making easy diff gameplay or im cooked
it was gonna be something relatively minimalistic (minus the drops) but if ur joining i gotta lock in π
Ok but it's meganeko and I exist
juggling like 3-4 projects now that im not dying of school lol
i sent in medium blue for verification youll know when its verified ig
its in my list now though so gg!
congrat!
ye it got verified gg
one minor bug:
π we call that emergency exit (exit region broke for literally 0 reason)
Exit region said fuck you
hiiiiii starting next week theres a good chance i go MIA in studio
since the hectic month of may ive feel like im in this huge creative block; and i dont wanna burn myself while it happens
itll be like a few days i think i usually dont take long to recover
changed this to more triangular dome but its not finished yet
minor difference
cool
kaleidoskope
were seeing what happens ig some of my building drive came back
decluttering some of these structures
vis has been helping me take a direction with this part π pardon the dome im uh doing more mesh bs
HELL
Bro use the package overridable mesh thingπ
let me look into this whenever i hve to inevitably change the dome again LOL
theres now another door on the opposite side
Ohhhh wait this thing i nnever looked into it π
Wait this is fucking golden oh now i feel incredibly stupid LMAO
the like 5 minutes per mesh change id have been saving π
Holy mesh count
finally got up and did this lol now its split apart
il prolly do structuring stuff tomorrow though so back together it goes
but it lowkey looks awesome i wanna change some things with the dome tomorrow
same with yk making the structures not connect to solid glass LOL
basically gonna make this a circle I think instead of tem all connecting like this cuz it looks a little ugly
...but im doing that tomorrow now its time to get off studio β οΈ
ok there are some fucked up normals i wanna fix thatttt
This feels a bit inconsistent
Unless that was the only way to make the dome shape lol, still fire either way
Oh yeah I tried combining triangles and created a seam on accident LOL
And now i got this funky flower shape on the top portion
i think i did it cuz the triangles were super tiny lmao
ok well ill just adjust it whenever i get there since its gonna be the same size now π
i was gonna do smth today but then i slept 11 hours and i feel fucked up
i wanna upload like the first iteration of this room as a "progress" video
thinking about redoing this design
yeah i will but for now its not a concern π
erm
think i made the transition ring thing too big tbh lol
yeah that looks better
let me come back in an hour and ill fix the colors and add more faces to this wteframe on the bottom that is
Pissing me off lmao
okay i think i need to figure out how the entire nture vibe is gonna fit into this
...and learning how to mesh that all up lmao
bruh just do the funny thing i sent in dmsπ€
i mean yeah its still a bunch of sort of connected ideas
il prolyl start with the tree but i dont got the urge to learn that rn LOL
If you desire then sure π€«
now what is that emoji π
k send me the room's dimensions, as well the centerpiece (studs ofc)
also for the hanging platforms I recommend you take inspiration from building maintainence units (BMUs)
Ring transition was ok, I agree it needed to be smaller but just some extra details to it and it would've fit in
Don't know if you want a crazy overgrown greenhouse or a well maintained one, but thats up to you to decide and once you figure that out you'll have a clearer vision for the overgrown portion
srry I yapped
π thank youuu i wanted to get a good reference for the hanging stuff but i was struggling to find smth
rooms dimensions is like 283 x 283
centerpiece is 93 x 93 but tbh theres prolly some leeway with that one
it would be even and a nice number if 2024 me didnt use archimedes π
how tall is this room, sry for not asking yesterday
uhhhhhhhh let me enter place
from the grass patch below to the very top of the dome: 323 studs
from the grass patch to when the ring starts: 160 studs
two heights cuz idk what youre going for
galdux stuff tomorrow π
lets fucking go
I tried it out earlier btw and do you mind if I do some gp reworks for the galadome cuz some parts dont flow well imo
Likee
okay i kinda slacked off but i think ill start concepting parts of this map i wanna remake entrely (first hallway + spawn)
i wanna update spawn because i wanna expand on the fact that this is supposed to be in space
and 2 uh its very linear not very built upon the fact it could be a real-ish location that people would visit and etc
^^ ive wanred to make the map feel like that but the frst 3 rooms put me into this box tbh so i just dropped it
but i mean im like
not incredibly focused on making everyhting make sense like dystopian world (because this maps def far gone LOLL
but it also looks very much like everything is placed only for map purposes and none of these rooms make any sense really together and ts is like the deadliest "tourist attraction" ever
Yeah I dont wanna like go overboard butt i wish 2022 me had the same lore and background to this map that i have now cuz pretty much every room in this map contradicts in some way π
well not every but theres a huge shift tbh from where i left off until 2024
thats kina why i wanna remake ee again rather than just simply continue what i made
its a lot of me looking at my map and thinking i can do better than the map being bad brah this the best thing ive made to date
but im not a perfectionist infact i ride the "good enough" train too much π this map is just not very much in my comfort zone half the time
okay im gonna test run smth so let me make a copy
i updated the design of these to match the ones in the greenhouse which me and macro call the galadome π€
βgaladomeβ cool name
need to apply this to the actual model
adjustments and stuff
thing about this room is that its very neon carried so ill just work around it
havent added the Railings on all of them that will eat up my part count π€£
Bro that was fast i didnt see shi
wait
radical couldnt you implement like a part loading system so you can reach 0 instance count π€£
if you could export the entire model into a json file and have roblox read it
funny
You maybe could???
this MIGHT be the next ath optimisation technique
im tired asl this is boring ill come back later
ive been updating this room probably since its been made which was october 2024 π which is incredibly fun (not)
This ones older
Oh Dear
tbh i really wanna finish the galadome mainly so i can just
let someone who ISNT me work on future rooms π but to finish it i need to replan my map all over again so i have a concrete idea
^^ cuz it was very loose and its gonna suck lmao
Idk what this is supposed to be but it looks odd
erm
Ye very awesome we can do some more tomorrow
its on the test build thats public if you want to give me feedback for any reason (you can just ping me lol)
thought about changing the sound so its more like breaking through a barrier
im probably going to delete the neon arrows on some of these platforms i dont remember the purpose of those
the partcount rn is like middle of 12k including kits
maybe ill do another round of optimization when im done with the map and stuff
ye bye bye arrows
gone from here too
actually one more thing lets hang this one up to the ceiling
I like this gp a lot
macro said he was gonna adjust some gameplay but Idk what gameplay in question it is so ill just let him do his thing
but β¦. dystopian world doesnβt make that much sense either β¦.
Ye but each room has a purpose (i work on the map lol)
Tryna convince anyone this map is a space satellite or whatever is uh Yeah good luck
this image just reminded me that you can rotate conveyors on the y axis
i have been wasting my time
π
im gonna raise this pillar
one thing i wanna do when i remake some of the wall deco is to cut down the crossbeams i think
this thing looks like its gonna fall over
You are right π€£
well maybe not tbh but i was gonna make it hanging later
all i have been doing for like the past 2 days is railing on these platforms i might send myself into an abyss
but it does look really good so
sweet
Ye i think this is fine for now
trying out thesepillars lets see
well that is a problem lol
dont think itll affect gameplay but it is a readability concern
okay thats better
You know i feel sort of bad for "solo" hogging this map bro lmao
this is kinda just cuz im tryna refigure out my maps identity though and i think roping all 6? developers ive had help out would uh be a nightmare in the fewest words possible
promise once i finish this fuckass greenhouse im gonna actually plan out whos doing what 
now how do i make this room better
this dome is cool but im struggling to find smth to reference off of tbh
i do know i wanna find better deco than all these crossbeams
I think that room is just fine tbh
Plus you wont be looking up really so and I think the roof looks nice
bruh just make part of the pillar brokenπ₯Έ
i moved it alr so i think its fine
shit ive done for hyper4id basically just building off existing deco π
may as well send it here
these rooms i added deco cuz they were alr under some deco
i dont build in this style at all (its very fe2) and this map has interesting material choices but we locked
been tryna juggle this and galdux so if i alternate every few days thats why π€
anyway idk even what to do for galdux i dont feel like doing anythng major
i could make this more terrain like and actually dial in an idea with this room
smth i wanna change too is this wallrun the exit off of it is kinda goofy and ive been lazy to adjust it π
i would adjust the gameplay to be less idk boring but it might be difficult with how little space i gave myself lol
Gradient time
True i gotta do that
Whenever ur available u can do the funny gp changes cuz im not doing anyhting major rn
Vacation rn I'll be back sat
Ty
time to stop being lazy LOL
π
i think ill put my trello to use and compose of a priority list for galdux
first thin we gotta do is uh actually connect these down
gonna adjust it this lets see what happens
also want to adjust this
hm i kinda wanna use the fe2 beams on my wallruns
no more roof top part it kinda didnt make sense
tbh might redesign that platform for the 4th time π looks kinda goofy
Wooo
all the gameplay has neon so im hoping i didnt just make pathinding twice as hard π
time flew but done
this ones for tomorrow
Not too noticable cuz its still bg
will likely change the crossbeams above it
gonna make it gradient slightly but yeah idk i didnt do this sooner tbh
also increasing speed of it 42 -> 44
redoig the supports tomorrow
this buttos design i can adjust too
same with this conveyor's connecting stuff
i think thats it for me? likely gonna just chill for like 5-10 and then hit the bed
make the purple sign taller, sometimes you can land on top of it
F3X my beloved
I didn't even know this thank u
Might slightly adjust its design
works for me ig
i slacked tbh tomorrow
oh nvm my studo crashed tryna turn this into a folder π
giving myself 5-10 min and then im out
needed for a while tbh
alright goodnighty im tired wow
wb
i want to use this chain design more around the map but spamming it everywhere ehhh
i like how theres large spaces with the railing
π₯
okay im hitting the sack
holy shit it looks simple and lightwork yet its so good

pink neon jumpscare
My Radical Creations
Creations Radical My
alright setting a deadline for myself
i should be generally done with all hyper4id stuff by next week (the 2nd of july)
considering to make smth low stress and actually doing so π
Maybe ill go back to this
unfortunate part is that i became a little ambitious but its mainly on the effect side so i think i should be fine ?
Hi I know like
tons of people are pulling the plug
Going to make it clear that I have no intentions of doing that for a gooood while
I still enjoy making shit and while I am kinda ripping my hair out on incredibly ambitious projects they're reasons why I still enioy yk fucking around in studio
This entire "situation" reminds me of like when Chris Semler announced that hes losing interest and like 30% of the Flood Escape 2 community jumped the gun
https://youtu.be/FI_UyOZ5WXM?si=6d7PZyDb-wTULeQi
^^ and while I do think Blexder's issues are (mostly) valid, its kinda weird to see everyone just reject this game now yk because its in a major drought (since literally one of the main devs is gone LOL)
Basically uh expect more stuff from me still there isnt really a "final map" in sight for me right now cuz I think thats a lot of unneeded stress on myself
Thank you for 80 hearts btw I dont know when I hit that lolol
im not here to rant in my own thread though so
facade shi im doing for hyper4id because the outsides of these towers look questionable π
depth of field kinda carries me though and you cant see half of it so copypaste it is
okay done with tower 1 i think
okay thats all for today i think maybe i go back to development hell galdux π
part of me is considering adjusting this room to give it more space
but god that would uh genuinely suck to do
esp since its not the current last room of the map like it was the first time i remade it
where it looked like this π
knowing me though im probably going to do it cuz this map alr has traumatized me with the amount of work ive had to do π
not a today thing though i think if i can make the gameplay feel less cramped
then i can make it a lot more interesting without absolutely destroying pacing
lets make this structure look less dumb
think ill be taking a break today
hhhhh maybe not idk
i wanna do something like a layout but im really good at making them not low stress
im gonna try to flesh out some parts of this map
ok i nerfed this
My Radical Creations
hm i got no idea wtf the dfficulty of this map is supposed to be π
maybe ill upload this as a preview i never really upload progress stuff on my channel which is π₯
ok ye its going up on the 30th lol
https://www.youtube.com/watch?v=aPifhtiGnrw I had this since like May but here you go
^^ I'd like to do a second video where I talk about what I've done polishing wise cuz a lot of my work since early June has been polishing and making everything up to date...lol
DISCLAIMER - PLEASE READ
This video shows an earlier build of Galdux Gateway, the current big project I'm working on. Since this is from May, there's been a lot of changes, and this is not exactly an up-to-date video of the map, but rather my first attempt at the room I'm currently at (HELP)
That being said...
- Description
so erm I ...
i wanna optimize the arches cuz this room is by far even currently is the laggiest in the map and i can feel the frame drops LMAO
at the time i didnt care too much because i was struggling to even concept this room
but now since i got an idea of what im doing thats probably? the first thing ill do
anyway its hyper4id time time to figure out how to even detail this
clout
Gp looks pretty good
The airdives seem a bit ehh but the rest im a fan of
That's fair I could adjust some stuff
Otherwise gj it looks great so far
This looks awesome
Is that Carmen in the comments
Looks peak tho
oh my god it is π₯
We all making ts a chain
π
wasnt tooo bad ig
going to finish now ^^
nvm this is some d1 structuring username π Ill lock in i think
Not the best but itll do
raised this up by like 7 studs
moved this back too
well i could raise the platform with the bouncepad but i like the distance u get so ill keep it for now
same with this one π£οΈ
raised by 2
okay lets playtest this ig
- Description
No, I didn't forget about the tria comp videos. Just a little burnt from them and I wanna return to uploading my stuff LOL
Regarding this map...Hey, here's another map that's a little bit on the backburner. Tried going for something less complex but I caved into ambition and now I have way too many ideas for the drop lolol
Th...
now i am uh not too sure what to do wth this map LOL
i might make some basic bg deco but the intent is for it to be in the middle of nowhere so
i can do some work on it til the next hour ig
ok i cant be bothered anymore gn lmao
you should add like background particle effects for atmosphere
i think im gonna just drop industral surge's long edited video and release it regularly or ill be holding onto it for the next 8 years
Tomorrow or the day after
who hurt you
about time
I was cooking and then my motivation fell off the cliff of eternity ig π
Palki gave me the idea im just gonna change into different things every couple of days cuz i think its funny
o lol
I need to uh
fix manic steeple ive somehow procrastinated on that for months
Also nerf its medal lolol
crazy!
gonna actually do this
My Radical Creations
my creation
ok 25 hours from now lol
Might push it further back but eh
should prolly figure out water and etc
though i might use a gas tbh lol
need to extend gp but thats tomorrow thing im lazy rn
somethings off about it still
there needs to be like more energy
maybe more gradient forward particles/beams
Waittt I got an idea maybe it gets more intense and effect heavy as it goes on
okay ideas obtained ill try it tomorrow
Tbh now i kinda know what i want the drop to be lol
Maybe like wind
https://www.youtube.com/watch?v=pg0evCrPDak Hi
footage by macro
thank uuu
Map ID:
bjotd
- Description
I was gonna do a whole edited video of all the changes but my motivation for that just dropped to basically 0 and this update has been a thing for EONS (august 2024 was when it was done, and it was pretty much good to go by december 21, 2024)
so yeah Hi the surge map wtf do I say about this
This one was a pretty...

surj
submitted for verification now im gonna sleep it is 3:34 am here
https://youtu.be/TEnSFdGVxR0 medal btw 
woo hoo i got to work on this and make the medal pretty much, it's pretty hard def harder than it looks but overall i would say it's a pretty fun thing to do if you want to challenge yourself
ID: fkvfq
BGM: https://youtu.be/See6TV8y6Jo
Enjoyment: 10/10
Personal Difficulty /w Medal: 6.01

GG
song is fire btw
@thorn lark you submitted it right?
i need to stop hesitating on thissssss okay im just gonna try smth
make a little bet with doubtful me
hm do i (try) and make meshes
i think it being like semi overgrown would be cool i actually havent
thought about that yet
i hate being in like
this void of ideas and not being able to pick any one of them and execute them
it could just be another creative block but it is admittedly really annoying because ive felt like ive been in one for months now π like im phasing in and out of one aaaaaaaa
ok im gonna slightly adjust this pillar design in blender
should have been verified already
i mean ill try again but
ill probbly adjust it like once more but im lazy so
theres a plan to redo the torches and probably make them less common in this room
but id rather do that when i redesign
its also kidna just low priority
here we go
Stick structure ahhh
tbh a lot of my platforms
dont have a pulley-esque system
bro only has 1 reference photo
what the f^ck is a BMU
i have 5 now
Still no industrial surge verified π
istg i sent it whatever ill do it again the mods can kill me π£οΈ
Which dev?
Me first
WHAT π
Ong you gonna regret not hitting my window with a truck
still no industrial surge 
sending in again in like a minute Whatever π£οΈ
π£οΈ
@thorn lark sniped first victor
FINALLYYY
that last room is so quick wtf
congregation
Bro π
Hell nah id rather just make that my own mp
can u rename this to congregation
Tho ngl now yall wanna make me take inspo lmao
btw im kinda on a semi break only working on certain things
galdux time
feel lowkey damn crappy but itll be alright idk
tbh the bmu idea is cool but having like 3 angles even with all the pics i found is π
lots of wires but i probably wont do allat
oh yeah im gonna have to blender definitely
thats alright lets go
#1047354544289501194 message
#1047354544289501194 message keeping these for reference
yeahhh nah need to work on smth thats more low energy
ok i gotta stop like
freezing up lol let me just tryyyyyy smth
yesterday was kinda just not feeling it so it made sense
kinda struggling to find an image thats a closeup cuz this is literally walking into a forest blind
π
these things are basically just mini cranes
there's more pictures of cranes than BMUs so i would recommend just looking at both and gaining inspiration from there
low quality image but you can see that this one is on rails
for a circular room i could seeing this fitting in quite well so maybe you could do something like that ??
again up to you to lead the map, im just spitting out random ideas that are fun to explore
but inspiration takes many forms and you can get it from anywhere so just keep that in mind while designing
My Radical Creations
one day this thread will actually be productive productive
am getting some stuff done today but tbh im not feeling like satisfied with myself
just need to be patient with myself
okay here we go radical you gotta do smth ong
tbh i kinda wanna start planning out how im going to even begin facading this map esp if im having out of the map portions
maybe once i finish this room ong
let me backup before i destroy my map again lmao
okay i wanna organize my shit rq (reorganizing my dome folders, and archiving the shit out of my meshes LOL)
been just prototyping shit in studio to get proportions and stuff right
do feel like making a development of hue0 video idk
Thing is that longer videos would bomb like hell on my channel because I've fallen into the trap like 9 times before 2020 π
okay few words i did do SOMETHING today which im happy with
anyway galdux is really a "solo" map at this point
if ur a collaborator of galdux you do not need to worry about the map im being completely honest
ever since i kinda just forgot about the map for emergency exit v2 (which kinda got the same treatment), the map has been in a spiral
plans have changed so drastically because the entire
idea of the map changed really
back when i started ts in nov 2022 i just had the goal of making another map as a sequel to ee
now its this ambitious project that has uh challenged me in 7000 ways
furthermore ive just gotten better at what i do and a lot of people who i originally invited (zya, link, rayhan) are kinda sitting ducks unfortunately
id rather collab with them on other maps when im less of a dumbass ig
just saying this cuz like the maps cooked on the collab side id rather just reinvite those to another map LOLLLLLLL
^^ now uh people who i sent invites to will still have them and stuff
not like removing credits or anything
ye thats what i gotta say
just saying this cuz for eons ive been saying "oh ill let you help when i get past x" and i realize thats not going to really turn out well
still grinding yall πͺ
My Radical Creations
collect my radical creations
radio station of radical creations
thats so radical
π£οΈ
dw Radish you got the support of 4 people π₯
radish π why the fuck is it so easy to come up with nicknames for you dude it's over π
radioactive
mmm i can add more to it ik but it doesnt look incredibly bland now
oh yeah this thing lolol
so admittedly uh not a lot of work on the room specifically
but it doesnt feel weirdly incomplete to me cuz now its just gonna be nature and structuring stuff
i can barely tell whats going onπ
i havent really done anthing yet π£οΈ
add an indication to jump off
I'll note that for when I work on it again
Hi lets mess around
congregation
congratgregation
are these creations radical
they sure are
Congaytulation
I got one more idea
but ill leave it for later
ive been kinda dead cuz ingsoc universe (dystopian world) has picked up and my time is going thereee
i would like to mess with galdux design again
because i want it in a generally good state b4 i start implementing nature yeeeeee
contrast issue
im gonna backup rq but yeah i did not realize just
how much the gp blends into the bg π i know its probably not that bad ingame but still
hm
more saturated + darker
then desaturate and lighten the dp middle
I mean I could I just thought of them as standard suspended platforms lmao
Let me restart my laptop though
the gameplay path should have pointlights
or at least something that makes it obvious that it's the path (particles, quirky, whatever)
π
im gonna just make them darker i dont like the saturation change lma
but for now i wanna work on glowy orange map
i did a few things for illuminate but i didn't really have that spark so im on galdux for a bit
god damn
nearly a whole fucking year
doing this with the rest of the platforms so i can compare
i meannn idk
it blends in even more bro
i made it darker lol
I literally see no difference π
okay let me try something
posting them one by one so i can see the difference
value 163 (original)
value 153 (what its at rn)
value 143
value 133
i need to adjust this diamond plate cuz it looks kinda off at darker values
I'd do the opposite effect (bg is darker, gameplay path is brighter)
Tho that would take a really long time lol
yn
@thorn lark Once you find the root of all evil, don't blink, don't hesitate, and don't let go, one wrong step and you will stand before the god of torture
@thorn lark dw you can just parry by clicking lmb
Bro what π
dont tell him bro
im too ass at parrying literally anything ur fine
Reminding myself to update the images of this thread
done anyway illuminate time
on saturday well prolly do a hyper4id grind cuz ive been half slacking
you know galdux is like a nightmare to work on LOL
its one of those maps where ive slowly lost my drive to work on
and usually when that happens i try to tone down my work for each day
...but even then it feels like a massive chore ππππ
and honestly every map besides two have been feeling like that to me
i wonder why cuz this is a map that means a good bit to me
and like its not even perfectionism for me, i literally work the opposite (most of the time)
this map beating my ass lowkey
i think the point is that if i just disappear from mapmaking for like a month after said two maps (which arent hosted by me) are finished
im fine lolol
my first year of uni is coming up fast anyway and i need to manage my time better than in high school anyway
i do like where ive taken the map and stuff like thats still something i enjoy and thats why working on it was fun for me
but i kinda wish i wasnt staring at the unknown with this map every nanosecond π i literally dk what i want to do with this map man
My Radical Creations
erratically radical
the urge to post the guy talking to a brick wall
dude same
no more studio until 10pm bruh
Nah i know i do ts π \
been doing work
id say 95%
now idk how to tie it together but ill find a bg that works for this lma
these looked terrible so
i made them better
i love doing the indent arrow thing that i stole from era during training LMA its lowkey so smart
anyway its time for this
okay thats good enough for me
ποΈ
Been a while since I've seen you
I can also say the same.
I literally faded away from Tria from a while. 
RADICAL
I HATE HYPER4AID π‘
BECAUSE AFTER THE FIRST TOWER THE ORB KEEPS SLAMMING ME INTO THE BARRIER
π€¬
why am i late
youre also going to uni soon??
no more cuddles in #contributors
we are both going to uni
thats what im saying
only cuddles during the weekend
Thought I made this larger idk ill look at it later
@thorn lark frez wants to give you cuddles
he needs to back off π
ANYWAY today ill try something
illuminate i might actually just make a little bit of gp so i can get a feel for what i wanna do π
galdux fuck galdux (ill work on it when i feel like it)
i got a new pb on hyperaid
the elevator part
i died on the zipline
new pb again
this map is so consistent ngl
new pb is the final tower cylinder jump thingies
radical
i found a shortcut
theres a gap in the elevator so you can just fall down and save like 5 seconds
@thorn lark
NO
I DIED ON THE LAST JUMP OF THE FINAL STRETCH
bro
π
it shouldve been ME not HIM
i would never cheat on you honey
dont listen to what ludo says
noted
we will slowly turn this post into a secret discussion channel
my yap too common for that tbh π
π
this button gonna die at some point
did raise this platform by 0.3, made it wider and redesigned it cuz the old design looked weird
this is confusing af bru
honestly i think you should just force all the players to go on the same path instead of one person going for the button and everyone else waits
also make it so you cant jump off the zipline
Literally what I plan to do, just didn't get to it
i made it jumpable because of this
expecting to be done by the 16th...?
i actually COOKED today holy crap lolol
now will it keep up (no.)
tomorrow im gonna just try something on my other maps
radicalradio is cooking?!
@dawn anvil ik you got school now and shi as far as I know but
Do you think you wanna restart emergency exit v2 (or v3 now ig) like within this week
Sure
I'm at lunch rn lmao
Hell yeah 
ima plan it starting today so i can properly attribute people to things
time to continue hyper4iding
doing particle work rn
wtf ts is still happening
Goated βοΈ
emergency exit v2 (v3?) is still a thing?
yeah
This is kinda vague so I'll be more specific why I did just kill it lolol
(gonna yap lol)
for starters I was in a pretty bad burnout in April that kinda just made the map suck to work on
secondly, I noticed I was going down the same route with Galdux where I'd get people to help, lose my drive, disappear, come back months later and now the entire map is halted permanently
not only does disappearing for a long time make it really hard for the people I'm working with to actually do their thing, it also causes plans to change so much that the journey becomes a lot more convoluted and unfun to figure out
i dont dislike working on it but honestly plans changed like halfway that made me feel pretty perfectionist about parts of the map
like initially, emergency exit v2 was just a revamp so i could make the map look better
then it started throwing in lore and tryna make the rooms make more sense and then that just led to a nightmare, considering when 40 seconds of the map is already built and changing anything is an annoying task
so i just cut it off instead of burning myself out to oblivion and then dropping the map anyway
v3 is kinda gonna be a second imagining attempt in a way? not fully scrapping the parts of v2, but i will remake them if i think its worth
ill also be more consistent on it...thats the goal, anyway LOL uni is a thing
tldr: i was poorly managing the map so i decided it would be worth starting it at a better time, when im better at handling collab maps
you know what time it is
https://www.youtube.com/watch?v=sQ4j3fLx6Z4
Dystopian World... the map which has been anticipated by some since 2019. The wait is now finally over. All of that time allowed all of the creators to become incredibly skilled which then allowed us to make this map with the quality it deserves, becoming the most ambitious map project I'll ever lead. It is hard to overstate how proud I am of th...
now to be frank you're not gonna know what i did because the map is pretty consistent
but if you're in the group who didn't know i worked on this, well here you go i did 
Radical World
what parts did you help make? youre on the ball with the map's style being consistent as it does merge into one solid piece
great job on the map overall
ill remind myself to send
underground section:
the very first thing Era told me to do was to make gameplay for another button (i didn't detail anything here)
^^ this talking like 2022 its very old LOL
this was basically during the 2nd room revamp cuz the first version of it didnt really work gameplay wise
later on (2025) id apply these buffs yadayada
elevator:
filler detail for the elevator
was asked to go light so its pretty much all the same material and color
underground section, room 2:
for the most part, all of this gameplay was built by me, using that hallway tube structure as a starting point
this is kinda where my gameplay ends and it mostly becomes me assisting with detail 
there were buffs also made this year, highlighted
underground section, room 3:
the team was kind of stuck on room ideas/designs so i decided to step in with this being my initial concept made in like a day lolol
obviously it looks a lot different now (and a whole lot better), but you can see parts of the depth structuring still
besides helping replicate designs to the rest of the hallway, i didn't really do anything in that part of the map thats still present
and the tower is pretty much era herself
city:
big one here. most of my work was in the midground, helping structuring the buildings so they looked more brutalist which was what we were referencing for the buildings
blue is buildings where id say i did most work in transforming
purple are buildings that were already there and i added to them, or they got expanded upon by others
the buildings in the very back are ethan's (and then exotic if you go even further back to where the ministry is)
and the buildings that in the foreground, used for gameplay, are a mix of like era and grif for structuring, and exotic for the grittiness texture work
actual image so u can see lolol
i did do minor work on the exterior of the gp buildings but they are not really anything out there
did detail this very lightly
wanted to keep people's eyes on the path so yeah light contrast woo!!!
i did add to the structural look of this building like the shape but the design is ethan's (and he did a very good job)
last thing were these doors that you dont really see
and this neat statue thing
gameplay attempts from before
and this is where the gameplay that's in the current map shows up
you can also notice the gameplay change that was done i think when we chose to buff this room
i think thats it...? anyway that's generally what i did for this map
kinda weird that the map that got me in this project was windy departure but i aint complaining ofc
so honored π now i gotta finish my own shit LMFA
this map was kinda just the embodiment of "trust the process" and the fact that you have to do something to see if itll work lolol
we got hard stuck on the vent part for like a REALLY long time out of just hesitation, before just cutting the length of the vent lol
awesome
well here we go ig
before that though i need to figure out the length of this map π cuz im not making a 3 minute map with meganeko - earth LOL
Thing is that it kinda doesnt feel right to cut that song
maybe i can cut one section off cuz theres 3 segments of the main part of the 2nd half
is this sat0 or smth else
is that the torture labyrinth
harderluminate
illuminate Uh idk where sat0 is going lmao
depends on when 0six finishes his one part lolol
My Radical Creations
okay i know what ima do today
Radical Creations?
im lowkey making bad gp rn π or im just being perfectionist
perfectionist syndrome
symptoms:
- have at least 26 unfinished maps
- be physically able to finish maps under a week
π
Radical Creations
true thanks shitting fluid
turn it into a trash compactor
hell nah
gonna make a slight nerf to industrial surge...at some point
mainly gonna nerf the end
hi
Hi
so I disappeared because I spent today basically moving into my dorm
Uhhh I'm prolly gonna do some very very minor work on my maps but I need to kinda get back up to speed with things so π
yeah!
a new chapter awaits
indeed 
congrats man
thanks!!
awesome gng
Radical no longer typing in his basement arc π€―

Best of luck
@restive linden why did you let him escape the altar
~~ this is a bigger altar ~~
i remember you as that downpour dash guy πΏ π¨
SAME
Mysterious marshland
Raxdiiβs Wonderful Shop
frfr π£οΈ π₯
yeah thats me 
The evolution
exhale it evolves
Exhale... Like breathe ...
yeah guys we should All collectively breathe Carbon Monoxide π
π£οΈ π₯
This chat is brainrotting so hard π
its cuz its been 4 days since youve posted a creation
U right
Today I'll post like all of my hyper4id work since its like an hour or two from finished
Not yet
sigma e π
im gonna strangle you
my work in hyper4id
-# /w piediepo [gameplay], B0ppedL, Naru_Insp1red & voidaxe000 [prior detail and scripting]
-# i'd say i detailed about 40%, primarily in the 2nd half
-# while i did do very minor adjustments to existing detailed portions, ill be showing parts that are mostly or entirely me
first tower upgrades:
little bit of lighting reworks here and there, but i just added more wall detail to make it feel less bare
lowkey looked something like this b4 π£οΈ it didnt look bad but i just decided to throw more neon and textures at it lolol
also made a facade ig you dont see it really though
looked like this before
detailed the top portion of it + made the timed barrier look more fitting ig (there's another at the end)
also made this launch effect by username's request
okay we skip the post-first tower because that was already detailed when i got there lol
pre-second tower:
nifty little room i made while you're on the transition zipline to the spinny core thing area
meant to be fillter therefore the deco looks like filler π£οΈ
core room (?):
Yeah um this is pretty much all me, the core thing I'd assume was username's during the layout stage lolol
the boxes were already present in the map so I just reused them
second tower
mesh and texture spam lowkey
kinda got inspired by like those kinda overdetailed mesh looking detail i see
maps like dystopian outpost except in my style and fairly less dense detailed
ending:
diff spike central. considering how the depth of field (which is actually reduced so you can see the work i did, it's very bare past the level where the ending starts lol
generally i just went for a style kinda like my typical abstract but threw in random ideas
unlike galdux there is no lore or any real form of progression besides gameplay so π₯±
i did a lot of filling in the bg because it looks incredibly bare
so u get generic floating mesh platforms that you can barely see and pink neon platforms lolol
last jump:
generic vfx meshes + random cool particles π£οΈ dof blurs it into the bg making like a focus onto the long jump
also see the very basic credits lolol
Yeah thats it lol
back then i just picked it up because i thought the song and gameplay was cool (and i thought username was a chill guy π₯) but it is lowkey so fun messing around in a map like its just random detail go π€
gg
i dont even know what im doing
you're congregating that's what you're doing
i wish
the cong
boing
idk
detail gonna be kinda the same as the orange section thats apart of the intro, it ramps up on the 2nd half of phase 1
back from like a whole 3 hour detour lolol im gonna go nap and then keep grinding ig
i cant lie
the execution surpassed my expectations after a few tweaks
this map is kinda hard to factor in multiplayer considering i havent tested it for that
also theres not gonna be any like timed doors or anything i just like syncing it up lolol
effects though will be timed
niice
thats sick asf
so satisfying
@thorn lark what if you added like leaning on the zipline
so when it goes do do do you go one way
and then do do do again you go the other
good sync idea
and it fills the gp
fair fair im noting that
π₯
okay more work time
star map #3
Not the concept it just uses stars
I love pentagrams π
waxterk - pentagram incident
β
Disclaimer: I do NOT own this music in any way, shape, or form, full credit goes to WaxTerK
WaxTerK on Youtube: https://www.youtube.com/channel/UCuWaNq20_ezxYV7CHBqjcVA
speaking of waxterk i wanna use one of their songs but i havve one issue with like every single one
and its that they are SO samey for a long period of time while being usually heavy so ur forced to make smth intense but without any good progression
anyway, gonna finish this transition before i have to leave
nvm ill do this later i gotta catch a class and im not testing momentum ziplines for 7 days
h a-
was π₯
Oh ur here now π
Also chill it ain't like that π my grammar is that of a 3rd grader
I think I nerfed the gap of the wallrun by .75 on each side
Didn't do shit though LMFAOOO but it is a little more readable
i was joking lmao i just wanted to see the radical work lowkey cool shit
yeahik its fine lolol
everyone can tell
Nah I talk informal because talking entirely formal both gets you enemies somehow on this platform
And secondly it's annoying to type
and thirdly I mean idk man itβs probably harder for someone with a different set of fingers typing
How I type would not change the fact its generally slower π₯±
π€«
Oh yeah thirdly I sometimes do it to make a joke or exaggerate things
make a kinder egg?
Read the message I said like 2 minutes ago π₯
Misread mb
No worries you know where to go if you wanna do that lolol
how do you voluntarily misread shit
LIE?
Or you read stupid fast
^
yo we cannot be deadass π₯
I'm not at my dorm so I cant show shit
didnt YOU call Radical that π
nuh uh
ok squidward
play the clarinet 
saying that cause you lowkey sounded like him when you said that π
ok yall have fun
Wait til you find out what I used to do during my middle school years
I still have it its at my actual home
okay so we just the definition of squidward now
Nah I can actually play that shit 
You know fair
Band days were lowkey fun but covid kinda dropped me out of it
Maybe one day I'll just relearn it for myself lolol
get back into the music game squidward
have a BOWL mr. squidward....,.,.
why not
Idk what do you think
Somewhere in between
just found this ancient video and now is the perfect time to send it
I mean I'd prefer not but if I know anything about the human race they will push buttons until lava burns then alive π£οΈ
my favorite
wtf is this image
i dont even know to be honest
Red didn't take Blues order
blender fluid simulation
what is that is that your fucking mermaidman persona how cringe
β
LMFAOOOOOOO
cough cough carme n
I mean yeahhh but there were bigger issues that led to his hate and eventual ban If You Know What I Mean
Welcome to illuminate
I got the ziplines ready but syncing them is gonna suck ass π
We'll see cuz I'm not heading home til like 5
I think I wanna start detail concepts today
Crazy work
@thorn lark is the transition ready ποΈ
LMFAO
I LOVE THIS VIDEO FORMAT
i wanna do more illuminate shit because now im on a grind π maybe for like an hour
let me eat and do my hw though
yesss
bumping this so i can do this now
^^ that did not happen twin
later today
actuyally i got time to do it now i think lets go
the class building is only like 6 minutes away if i use the bus
i am a little stuck design wise on platforms but i think ill figure it out when i sit down and actually have time yk
@dawn anvil you can do this for me if youd like just find some basic design 
i havent tested sync of the last 2 entirely but it should be good?
Alr
yall i am tired but that probably makes it a good time for me to chill and work on stuff
i genuinely dk what im doing
one week ago me decided that i should suffer detailing in every way possible
its better
that neon block thing though is not really that good anymore though
very very out of place...
add arrows on the ground (like >> not -->)
Oh yeahh true thats a good idea
you could also try adding some sort of cool patterns on the floors and/or walls (doesnt have to be complex)
You can even be gimmicky with them for example imagine a platform with a button at one end of the plat
the pattern on the plat could start off being empty & thin but as you get closer to the button, the pattern starts appearing one by one and culminating right under the button
(too lazy to build it but suspension (training map) does this with tiles in the end)
it's fucking congregation
how
someone gotta tell me how this looks like that
ig
top jej
ive had the idea for it to be purple/pink/orange like since day 2 of this map though π
Congregtulation
Honestly idk if itd look better with pink
the blue looks pretty fresh so keep it the way it is
