#Lot of dark models in my map
1 messages · Page 1 of 1 (latest)
it's an edited version of Pines City V2B I'm making, trying my best to get rid of the "old" look this map have
can I make a suggestion?
could you add more enterable buildings [if it doesn't cause too much problems]
idk
This map is pretty bad in terms of performance due to it having a lot of "open buildings" (lot of windows meaning visleaf almost render whole city even on one side of a street), but yeah I'm planning to change the Burger King and maybe add more enterable buildings, tho I have no ideas yet x)
is it possible to just plaster on a custom texture on a transparent block instead of a window? Might work.
Maybe, but for now I'm tuning the visleaf a lot using hint texture, will see the result and adapt ^^'
alrighty then
I don't understand why so many models are that "dark"... Any ideas?
Compile settings?
Looks like a fast compile
I'm gonna do an HDR/LDR one, might be the compile settings yeah xd
I'm having so much issue with models being too dark that I'm overthinking issues xd
Run it through interlopers too
The top resource for all aspects of game development on the Source engine
^Extremely handy tool
I use http://hammer.logout.fr/?p=HLErr, is it good too? x)
Never used it
ffs I don't understand this issue...