#Issue with lighting on a model

1 messages · Page 1 of 1 (latest)

worthy raven
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yes, then get ready for the most unexpected and strange lighting errors, S1 does not know how to work with day/night, all these crutches that try to change shadows in real time only break the lighting, just compile a map with a normal sun without a name and with a name and see a huge difference in light propagation

dusty zinc
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in other words, unless you make every single prop a prop_dynamic, you're basically fucked

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and prop_dynamic doesn't receive lightmap info - it's one lighting value across the entire model.

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--actually, you could try--no. no, I think rubat changed something to make StaticPropLighting the default, maybe even unable to disable

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could use the source 2013 vrad with only -ldr, maybe

rancid moth
# fallen terrace like this?

I had this issue too. Tried changing the origin but that didn't work for some reason. I'll experiment with this, it seems interesting.

fallen terrace
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I'm having an issue where a certain model don't receive light or his information correctly, which cause it to appear pretty dark...

tropic owl
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wdym

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you mean model appears very dard?

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dark*

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if its prop_static try changing its light origin

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if its model try recompiling model with $illumposition changed

fallen terrace
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I don't know much about light origin tho... Thought the skybox would have done the job correctly here x) My lack of knowledge I guess

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Will try

tropic owl
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light origin is entity

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you just place it where light works correctly

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and link prop_static to it

fallen terrace
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Tried and still have really grey :'(

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And I don't get why it's grey when it's the middle of the day but clean when it's the night

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(This isn't caused by SF2 since I have this issue before downloading it)

tropic owl
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have you set light_origin?

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also why not to create walkways as brushes

fallen terrace
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for a bit of details x)

fallen terrace
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But I might ended up creating walkways using brushes

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Just wanted to do a bit more for those lil details

tropic owl
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no you need to have light origin name here

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1 sec

fallen terrace
tropic owl
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r u sure that this happens on gmod too?

fallen terrace
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wdym?

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everytime I change something I do a compile yes