#Issue with lighting on a model
1 messages · Page 1 of 1 (latest)
yes, then get ready for the most unexpected and strange lighting errors, S1 does not know how to work with day/night, all these crutches that try to change shadows in real time only break the lighting, just compile a map with a normal sun without a name and with a name and see a huge difference in light propagation
in other words, unless you make every single prop a prop_dynamic, you're basically fucked
and prop_dynamic doesn't receive lightmap info - it's one lighting value across the entire model.
--actually, you could try--no. no, I think rubat changed something to make StaticPropLighting the default, maybe even unable to disable
could use the source 2013 vrad with only -ldr, maybe
idk. Keep the named sun, and play with the arguments on this page on a small cordoned area of your map to test on.
I had this issue too. Tried changing the origin but that didn't work for some reason. I'll experiment with this, it seems interesting.
I'm having an issue where a certain model don't receive light or his information correctly, which cause it to appear pretty dark...
wdym
you mean model appears very dard?
dark*
if its prop_static try changing its light origin
if its model try recompiling model with $illumposition changed
it's prop_static yeah should have mentionned xd
I don't know much about light origin tho... Thought the skybox would have done the job correctly here x) My lack of knowledge I guess
Will try
light origin is entity
you just place it where light works correctly
and link prop_static to it
Tried and still have really grey :'(
And I don't get why it's grey when it's the middle of the day but clean when it's the night
(This isn't caused by SF2 since I have this issue before downloading it)
for a bit of details x)
like this?
But I might ended up creating walkways using brushes
Just wanted to do a bit more for those lil details
I do :'(
r u sure that this happens on gmod too?