#THINKING WITH PORTALS
1 messages · Page 1 of 1 (latest)
my portals are designed for darkrp and are cucked 😭
"seamless" right
"BEST RESULTS ARE IN A LOCAL SERVER!"
dont think u understand the complications of resizing the hull, you would've truly been seamless if you did what i said and rebuilt gamemovement in lua
literally gives u ultimate control and has countless applications
someone even needs one right now
lmao look at this idiot
thinking that rewriting the entire source movement system is easier then just setting the hull of the player
Now you working with portals
who said its easier (its still relatively easy though, you're not rewriting, just porting)
lmao look at this idiot thinking resizing hull is a feasible replacement (enjoy crowbar, bullet force and the mess uve done to traces)
why are you so rude god damn
if youre so keen on your option being better go port it yourself
my code is on github
prove me wrong
sorry but that is private intellectual property only for the use of his cheating softwares for gareths modification
Look at this idiot getting triggered over free open source software
because you spread blatent misinformation and overall phrasing it as if your approach is better
explanation of a singular, very important feature for my portals mod
this is the final devlog, next video will be the official release
link to WIP mod: https://github.com/Mee12345/GMod-Seamless-Portals
Discord: https://discord.gg/vdsgHsFrx2
if you're that ignorant you cannot acknowledge why its a better approach with the reasons ive laid out, why would i bother
you're just mad because you used the same approach in ur wallwalking garbage
look at these nerds arguing about their silly hacks in an engine where all these issues were already solved but cant be touched
passes the time while waiting for another hl2 map related bug fix
i literally just linked a 6 minute video you made glorifying your approach without highlighting any of the drawbacks
im sorry..? There are no drawbacks
so no valid points you instead attack the character?
uh
unsure if you are aware.. but the player collision box is different from the trace hitbox
it doesnt change pvp or traces at all

unsub to the addon and get your toxicity outta here
My man is so angry over gmod hacks
referring to MASK_SHOT_HULL, used by crowbar and iirc shotguns as an optimization
check the force applied when you shoot someone with a smaller hull
you are the one that has been insulting me the entire time?
i have not been insulting, im quite enjoying this conversation
pretty sure the first thing you said was an insult to my knowledge of the game
🤨
again, you may make it yourself and prove me wrong.. but if you cant do that then you have no say on why I do certain techniques
lots of people would agree that its the most seamless and non buggy portal addon on the workshop rn
TRUE
The point is to make fun stuff people enjoy and that seems to be what's happening
I spent DAYS thinking of a solution to wall and floor portals, and then you come in and say “lol just do what every other buggy addon does”
thats sortof an insult to me
i said you were spreading misinformation and your approach has drawbacks, whether you want to take that as an insult is up to you
as i said theres no need for me to do that, ive given you examples on why your approach is worse...
i wouldnt have even said anything if you didnt outright call porting gamemovement as buggy (again: https://youtu.be/1eJpFqJ2-Og?t=178)
explanation of a singular, very important feature for my portals mod
this is the final devlog, next video will be the official release
link to WIP mod: https://github.com/Mee12345/GMod-Seamless-Portals
Discord: https://discord.gg/vdsgHsFrx2
its not missinformation.. I did the research and testing myself, its buggy because it causes lots of conflicts with other addons, as well as having bad prediction when you have higher ping
from what I know, there are 0 drawbacks to resizing the player hull near a portal, if you can prove me wrong (with direct video evidence) then I will adapt to your idea
I guarantee you havent tested this at all…
Wait would it be possible to route movement prediction through the DN hook?
Don't worry, aromatic acts like he knows everything, this is such a remote edge case it's fucking rediculous.
If you rewrote gamemovement he'd copypaste from you anyway, this is really nice
true
rebuilding gavemovement will cause bad prediction?? what??
just try shoot a player near a portal and see the force
"rediculous"
Please Refer Back To me When Your IQ Is A Positive Number :D
and many times i will admit when there is something i have not looked into, or is out of my depth (#lua-help message)
and the copypaste accusation is weird, there is already gamemovement rebuilt on some voxel engines for glua
i think u are still just angry that i was laughing about ur cw2 guns scope
it is not relevant to you but #next-update message
stop complaining that a feature is bad if you cant even make it yourself
Cope more bringing up a year old post
which feature are you referring to?
this was relevant to the topic at hand, you called me a paster, i showed an example of your failpaste
have you considered the fact that you are a dick
I don't see how it is, but carry on acting superior
🤨
This is why gangwars is dead
You could try helping the guy instead, if you can do it
Lmao Aromatic if you know so much about the game, make something truely impressive
not sure why he attacked me, he wasnt a dick in previous conversations with other people…
ive seen him on my youtube as well, with equally annoying hate comments