#Model porting help

1 messages · Page 1 of 1 (latest)

desert bluff
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also its VERY long jesus

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im porting a basically arleady made model that fits source, this covers making a model from basically scratch

valid shell
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Then you just have to do the proportion trick and continue from there.

desert bluff
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it arleady has a collision model since im seeing .phy in the files.. I think

valid shell
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Then just the proportion trick and do the lua stuff.