#Dynamic Decals

1 messages · Page 1 of 1 (latest)

green sandal
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That's really cool. Does performance degrade significantly when many decals are used?

pure fulcrum
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hell nah, they're rendered once to the texture and then model is drawn again with one material with decals

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performance can go down when modifying one decal but only on models with high triangle density

green sandal
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Great! Glad to hear you're being smart about it

untold dirge
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I seen a french dev do something similar for face tattoos

jagged gale
jaunty kelp
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Aladdin swag pog

pure fulcrum
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making layers management window for changing overdraw order.
i also have rewritten decal transformation controls and bounds visualization

lusty cloud
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That's really awesome. Is it UV-dependant? How does it handle models with symmetrical UVs?

pure fulcrum
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yeah it depends on UV. If surface has same UVs as other surface then both of them will have same decal.

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here's an example, there's only 1 decal but it's being drawn on all sides of the cube because all of them share same UV coordinates

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i'll probably make a model analyzer for UV overlaps so you'll know which model will have broken decals

jaunty kelp
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release your music.zip when? XD

pure fulcrum
ornate zephyr
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music song king