#Can't get flexes to work properly
1 messages · Page 1 of 1 (latest)
here's how its supposed to look like (at ~0.6 so you can see it) and how it looks in-game (at 1)
here's my qc file
I think compilation merges vertices that are too close to each other, maybe this is the problem
yeah, that might be the problem. i connected all the icosphere faces and made the flex scale the whole mesh instead, and it seems to work
is there a way to disable it?