#Vehicle Transmission Solver
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I really respect putting this much effort in
I cannot comprehend any meaning from the debug visualization in that video, but I trust that it does something
Debugging helps to understand how the inertia of the transmission elements interacts with each other. For example, if the wheels have huge inertia and the transmission has a small one, then a "soft clutch" effect may occur due to incorrect inertia
I tried to implement an IK suspension using Fabrik-IK Solver in the local space. The main idea was to be able to simulate realistic suspension behavior using real geometry.
Unfortunately, we had to abandon this, as it is difficult to set up and requires an understanding of the geometry of the suspension arms on the part of the end player/modder. You can break the suspension by installing an arm of incorrect length, etc.
The best way was to solve the kinetic suspension through a finite geometry table. Without IK, we simply set the desired angle and displacement of the wheel depending on the load of the suspension spring. In this way, you can set any suspension behavior without describing the geometry of the arms/struts.
this might be a very predictable compliment but it really gives me beamng vibes