Hey guys, so basically, i was doing a VRChat .fbx model to convert it into gmod as a ragdoll and then into a playermodel.
So basically, the model is done ive did even the physics but there is a problem, when i want to coordinate the orientation of the physics (in particular the leg) the Z coordinates respect the direction but it doesnt go totally back, it just goes diagonally in the back as you can see in the picture. In some models that i've made, i'venever had this issue, i've even applied the physics to another model with bip_bones and the issue doesnt persist. So, i was just wondering, its normal or the model is messed up? Because this problem only applies on the "bip_hip" bones physics. Any help is appreciate it! Thanks.
#Wrong physics movement direction
1 messages · Page 1 of 1 (latest)
As you can see, it doesnt actually goes back but like in a diagonal way.
This persists even in the other coordinates (they go to the right direction ofc but in a diagonal way)
I even moved the leg in blender, it doesnt persist there
Another thing, i noticed that the coordinates are wrong with these bones in fact, if i add another model with bip bones the X coordinates goes foward and backwards, meanwhile this one does not.
“bip_xxxx” bones won’t work for PMs.
“Valvebiped_xxxx” is what Gmod uses for PM and NPC animations.
i always did this for the ragdolls and never had this issue
thats strange
im only doing for the ragdolls
Download the required template.
Do the “Bone rename” section and “QC editing” only.
Then use the $collisionjoint commands from the template QC.
then i rename them into valvebiped for make them into pms
im just doing that from hlmv
but the orientation is wrong
only for the hips
Then correct it.
i even tried to re do it
yeah but what i mean is that the coordinates of x are wrong they dont go foward but diagonally
they need to go foward
if you know what i mean
its difficult to explain
I’ve never had an issue like yours in my entire modding career. I’ve ported hundreds of VRC models. But none of them has that issue.
do i need to rename the hip bone?
probably it will work? idk
No. It doesn’t matter for now.
cause the physics is fine
It's just bone orientation.
so you think its normal?
Absolutely not.
its like that it doesnt recognize that its a hip bone and when i use the x coordinates it doesnt go foward
same idk why it happens now
It's fine as long as you specified the bone name correctly + hips bone is the root of the model’s armature.
probably i rotate the hip bone by mistake while rename it?
yeah they are connected to the pelvis bone
¯_(ツ)_/¯
if you want i show what i mean
wait a min
This is another model that i converted it from MMD. As you can see the X coordinate is correct
and it goes foward
meanwhile the new one it isnt
it goes diagonally
and the coordinates are random
Compare that MMD model’s bone orientation and your current model’s bone orientation in Blender and match it if it differs.
meanwhile the other bones work fine
you mean the roation?
*rotation
Yes.
how i supposed to do it? cause its difficult to re adjust it
cause when i rotate the bone idk if its correct or not
you know what? ill re do it from zero in another folder
one time happened that the model didnt even find the texture because for a location folder
thanks anyway tho : )
Use my guide if you decided to do it from zero again.
It’ll worth the time.
Plus, it is all in one: Ragdoll, NPCs, and PM in a single run.
oh wait you are that guy from that guide?
you helped me so much for some things
like for the errors
i watched your guide 2 months ago
Update: Its the model it self
i did a new model from a random mmd model to see if it was me transforming badly the model, but then i rename it into bip bones, compiled it and the coordinates are correct. So basically, it was the model it self that it needs to have some particular changes.
I probably need to re do it and be careful without moving the the bones
Thank god, i thought it was me not remembering how to do models
haha thanks anyway
Oh. That's weird, haha.
Yeah, in fact later i need to check cause if i need to do something i need to resolve it, this is how my head works haha. Some models that had problems like that i left the project of them, since source is crap sometimes.
Im good at models now so i got panicated after i noticed this problem