#physics model pelvis on wrong place
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hey
not looking for commissions, just wanted to know if anyone could give advice on how to fix it
is the origin of the pelvis correct?
how would i be able to check?
I think your model pelvis’s bone weight is also messed up. Which caused the pelvis collision part to be moved.
select the pelvis model and check where your gizmo (the XYZ arrows) are located.
OR just check if the small orange point is on the floor
if no, select the pelvis and press Ctrl+A and then "all transforms" or go to Object->Origin->Set origin to world (?)
the pelvis model is joined with all the other parts of the collision model, the only way i could edit the pelvis itself is by going into edit mode, ive already applied all transform to the entire collision model its still bugging out
i think it might just be a weight painting problem even though i saw nothing wrong at first, ive heard crowbar can be kinda buggy sometimes so i hope its just a mistake on my end