#physics model pelvis on wrong place

1 messages · Page 1 of 1 (latest)

solemn badge
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Anyone know how to fix this, ive made sure the physics model has the correct armature, ive even adjusted the pelvic bone in the original armature and it doesn't budge, yes ive applied all transform to everything

amber leaf
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hey

solemn badge
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not looking for commissions, just wanted to know if anyone could give advice on how to fix it

true rapids
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is the origin of the pelvis correct?

solemn badge
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how would i be able to check?

odd mesa
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I think your model pelvis’s bone weight is also messed up. Which caused the pelvis collision part to be moved.

true rapids
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if no, select the pelvis and press Ctrl+A and then "all transforms" or go to Object->Origin->Set origin to world (?)

solemn badge
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the pelvis model is joined with all the other parts of the collision model, the only way i could edit the pelvis itself is by going into edit mode, ive already applied all transform to the entire collision model its still bugging out
i think it might just be a weight painting problem even though i saw nothing wrong at first, ive heard crowbar can be kinda buggy sometimes so i hope its just a mistake on my end