#Help with exporting textures
1 messages · Page 1 of 1 (latest)
Is it a painted image texture?
For Garry’s mod, you’ll want to translate the Blender materials into several VTF images
Typically, this would be the base texture, bump map, and then you’d apply reflectivity/roughness/color tint mask textures as the bump’s alpha channel or the base alpha.
yea I just cant figure out out how to convert it to VTF correctly
Rip, vdev wiki is down right now…
But anyways, look into VTFEdit Reloaded to start with.
This will allow you to open/save VTF image files.
Then, you use VMT scripts to tell the game how to display those images
When you have a Material applied in blender, GMod will look for a VMT of the same name as the material, in the .qc’s $cdmaterials path.
In your VMT, you’d then point to which VTF you want to use like this:
metal.vmt
VertexLitGeneric //the shader to use
{
"$basetexture" "models/MyName/MyModel/metal.vtf"
}
For an example model that uses
$cdmaterials "models/MyName/MyModel"
in its .qc
Both metal.vmt and metal.vtf should go in /garrysmod/GarrysMod/addons/MyAddon/materials/models/MyName/MyModel
Or you can use the game root /materials folder instead of an addon folder if you wish.