#Is this normal?

1 messages · Page 1 of 1 (latest)

nocturne pollen
#

I’m 8 hours in right now…

toxic ibex
nocturne pollen
#

thank you bro

nocturne pollen
#

Tried it again overnight and I’m only at 4

#

I’m convinced people don’t run their maps fully, and use the fast option

#

Kinda ridiculous

timber stirrup
#

your numportal count is ridiculously high tbf, that'll slow any compiler down
use more func_details, and simplify geometry that you can't

nocturne pollen
timber stirrup
#

I'm not an expert mapper, but thankfully func_detail is easy to grasp and understand

#

Let's say you make a staircase. You make it out of several brushes, most of which are small and won't block visibility.
vvis will see each part of that staircase as a solid object, something to take into account when compiling visibility information - wasting a lot of time to save very little performance.
When you tie an entity to func_detail (the default entity you tie things to), it stays as part of the world but without effecting vvis

#

So to vvis, your staircase basically doesn't exist - so all it sees is a room, creates a few visleafs for that room, and moves on

#

but in short: if it doesn't seal the world or need to be there to hide stuff behind it, you could func_detail it. check the link I sent for an example picture of just how much valve uses it in hl2's trainsation plaza

toxic ibex
#

when you press map -> load portal file you can see these blue lines/boxes that indicate where you should use func_detail because vvis cuts the map for visibility information, like how Global said. Less lines/boxes the better.

#

however dont overuse it. Some of these boxes are good and even necessary.

toxic ibex
nocturne pollen
#

Is it proooobably because my map has a huge sky/skybox?

#

I made it very tall for a weapon we have called balloon

toxic ibex
#

Here is an example from my map woth the portalfile loaded in both pictures

nocturne pollen
#

so this probably doesn’t apply to me

nocturne pollen
#

Also is the better your hardware the faster it will go?

#

Or does this cap out somewhere because of source engine

#

My shi decent but it ain’t like a 4k pc

nocturne pollen
#

17 hours straight

#

and at hour like 8, it got stuck at 4..

#

Self die is the only answer at this point right?

nocturne pollen
#

Optimizing the map and lowering numportals to see if that works out better

toxic ibex
#

its weird that vvis++ doenst help, you should really try to get the numportals down. Could take a quick look if you want to send me the vmf

nocturne pollen
#

That was for sure the issue

nocturne pollen
#

original creator did not know hoow to optimize

toxic ibex
nocturne pollen
#

from 25k

#

wild

timber stirrup
#

400 portals is a ridiculous improvement, holy shit

#

that zero second compile time must feel satisfying as hell now lol

nocturne pollen
#

doubled FPS n shi too

digital wadi
toxic ibex
# digital wadi how can i use VVIS++ and compile maps with that?

there is a short guide in the description but here it is anyway:
Choose the correct version for your game from the zip file:
SDK2013: Place into your game's bin/x64/ folder (where normal vvis.exe is).
Garry's Mod: You must be on the "x86-64" beta branch. Place into GMod's bin/win64/ folder

Then update Hammer's game configuration to use vvisplusplus.exe as the VIS compiler