#Need help with my hand model.
1 messages · Page 1 of 1 (latest)
i shall try to explain the best i can
when my model trys to load i get this in console Model arme.mdl -> has crazy LOD rules. Ignoring extra verts for Mesh 1.
Model arme.mdl -> has crazy LOD rules. Ignoring extra verts for Mesh 0.
If you are going to pay I'm ready to help
ok i've got a different problem now i've got the model to load in correctly but there is no anims to it
try adding this to the c_arms qc file.
$includemodel "weapons/c_arms_animations.mdl"
that has been loaded and it still has this problem
i'll remove it comp it then re add it and see what happens
do u have any other animations besides this one?
no
still not working
dunno if im able to or not but i can try to send my .qc file
this is what it looks like when i spawn it in the spawnmenu
it sits reallh high above my physgun when i zoom out the viewmodel
this is 150 while holding c and aiming down
i can send my .qc file if it helps
okay, send it, i'll take a look
i suggest deleting all $definebones lines and deleting $sequence "idle", changing $surfaceprop "default" to $surfaceprop "flesh".
it didn't make change anything.
maybe try moving $includemodel "weapons/c_arms_animations.mdl" to the very end of the qc file?
nothing new changed
strange, then maybe it's a problem with the model's skeleton, maybe they're named incorrectly and/or have incorrect bone settings. (it's hard for m to say anything without having the original model)
i experimented a little here, did u make the trick proportional to the c_arms model?
i don’t think i even did that tbh