#Need help with my hand model.

1 messages · Page 1 of 1 (latest)

jolly perch
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since for at the time i cant post imgs explaining this

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i shall try to explain the best i can

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when my model trys to load i get this in console Model arme.mdl -> has crazy LOD rules. Ignoring extra verts for Mesh 1.

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Model arme.mdl -> has crazy LOD rules. Ignoring extra verts for Mesh 0.

keen mauve
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If you are going to pay I'm ready to help

jolly perch
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ok i've got a different problem now i've got the model to load in correctly but there is no anims to it

fickle gate
jolly perch
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i'll remove it comp it then re add it and see what happens

fickle gate
jolly perch
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no

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still not working

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dunno if im able to or not but i can try to send my .qc file

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this is what it looks like when i spawn it in the spawnmenu

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it sits reallh high above my physgun when i zoom out the viewmodel

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this is 150 while holding c and aiming down

jolly perch
fickle gate
fickle gate
# jolly perch

i suggest deleting all $definebones lines and deleting $sequence "idle", changing $surfaceprop "default" to $surfaceprop "flesh".

jolly perch
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it didn't make change anything.

fickle gate
jolly perch
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nothing new changed

fickle gate
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strange, then maybe it's a problem with the model's skeleton, maybe they're named incorrectly and/or have incorrect bone settings. (it's hard for m to say anything without having the original model)

fickle gate
jolly perch
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i don’t think i even did that tbh