#Crowbar Tool errors.
1 messages · Page 1 of 1 (latest)
You can tell it not to print warnings, but errors are a hard stop.
Maybe use -i switch but https://developer.valvesoftware.com/wiki/StudioMDL_(Source) says it's just warnings
so how do i use studiomdl to compile it then?
do i just drag and drop?
hello?
studiomdl is a "cli" or commandline interface program. It has no gui, only a console log.
That's what crowbar is for. Crowbar gives you buttons and setups to click and use, as a gui wrapper
I think you could try to drag and drop a .qc file onto studiomdl? But you'd just be using the default settings of whichever studiomdl you choose
Previously you'd just open up Window's cmd.exe and run studiomdl that way.
Or use something like a batch script as a macro for game settings, etc.
so I guess try and keep using crowbar? then what command do i use the -i didn't work, so now what. i'm kinda stuck still.
you could simply not have a duplicate name in your .qc.
It's erroring because you're trying to use an animation that already exists.
but when i do delete the duplicate, the animation breaks. it didn't do that originally.
the pistol aim breaks specifically
Ok. Did you not have a backup of when it used to work?
If your text editor is any good you could probably just ctrl Z to undo everything up to the last time you've opened the file.
i have the original update patch that i reverted to, but that was a recompile from when i first edited it. I was fixing the passive and knife crouch and it compiled fine but now when I was renaming the dual idle and knife range sequence the crowbar tool showed errors for the duplicate after that deleting the duplicate, it let me compile afterwards but it messes up the pistol aiming.
Either way I can't help with this. This sounds like a proportion trick issue and I don't know how to do that.
Best shot is maybe rearranging when/what line in the qc you're telling the compiler to define those animations
i'll try to retreat back to the original addon to see the problem then.