#Forcing a func_tank to fire via inputs

1 messages · Page 1 of 1 (latest)

random pumice
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Is there a way to force a func_tank to shoot bullets with inputs? Or, atleast, without an NPC or player directly controlling it.

formal pecan
random pumice
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I tried using the half life 1 Abrams as a reference, but they use a lot of entities that are just no longer in source

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ohhhh hl1 source

random pumice
formal pecan
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Check the categories for that page

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Maybe there is an npc that can do what you need it to

random pumice
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I don't really think an npc would work

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because I want to attach the func_tank to a func_physbox

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so that the player can move it around and attach it to stuff

formal pecan
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You’re not trying to make like a combine turret clone are you?

random pumice
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I'll look through these and see if one works for me

random pumice
formal pecan
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Does SetFireRate input do anything for func_tank without an npc?