#Forcing a func_tank to fire via inputs
1 messages · Page 1 of 1 (latest)
Not really
In HL2, https://developer.valvesoftware.com/wiki/Npc_apcdriver is used during the airboat section to fire rockets at the player
Not sure what the Half Life Source abrams/apc uses
I tried using the half life 1 Abrams as a reference, but they use a lot of entities that are just no longer in source
ohhhh hl1 source
I see, not really what I'm looking for, but thanks for trying
Check the categories for that page
Maybe there is an npc that can do what you need it to
I don't really think an npc would work
because I want to attach the func_tank to a func_physbox
so that the player can move it around and attach it to stuff
The ones listed by https://developer.valvesoftware.com/wiki/Category:Immobile_NPCs are intangible and have no model
I think as long as the npc is parented to the physbox you should be fine
You’re not trying to make like a combine turret clone are you?
I see
I'll look through these and see if one works for me
not really, I'm trying to make a gun barrel that the player can put onto contraptions in the map and shoot via a game_ui
Does SetFireRate input do anything for func_tank without an npc?