#Can you guys optimize this ig?
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I'll be honest...
I'm not a pro at creating maps, I don't pretend to be the smartest person there is, but this is a mix of maps from the workshop.
The first thing that struck me was the weight, the second thing struck me was the size of the Brushes, which hit the limits very hard...
A brush for 32768 units, I would even start making sections of squares for 2048 units from scratch.
Additionally, I will assume that env_cubemaps were also taken from the original maps and transferred to this one. This is also a mistake, and a big one, they don't like being copied from one card to another card.
(I'm writing through a translator, I'm sorry if it's not clear at times)
The idea looks interesting, but if you try to do something, as far as I'm concerned, it's better to start gradually from scratch by reading information about each entity and its purpose.
Also load portal file to see how vbsp cut leafs
So hard...
I feel sorry for my PC
Why? You don't need to calculate vrad
Only vbsp or vbsp + vvis
Yes, I understand. But I still want to come in and see it ๐
This map is so broken that cannot be compiled xD
Well, I didn't try.
yeah its fine guys our idea changed we're just gonna make a completely new map
it'll be smaller but i think it'll be somewhat good
Are you stealing Freespace 13? Looks like you just slapped its map geometry together with another map
Last screenshot clearly shows like all of the geometry from one of the Freespace maps by freakonaleash
This map just looks like chaos
This is the kind of thing that keeps mappers up at night
it is?? we're combining all maps