#At Least 10 Arachnids

1 messages · Page 1 of 1 (latest)

wooden ermine
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Main lesson learned - the main bottleneck is cam.PushModelMatrix and where possible minimizing model changes (batching them together - so in my case, drawing all the LOD0 frame 1s in the same loop)

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"Entities" are split randomly into 3 batches here just so they don't all have perfectly synchronized animations

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For locomotion, exploring options at the moment. Main concern is finding the floor height. Thinking about taking the depth buffer from a high Z.

pale sail
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Interesting 👍
What purpose do you want to use them for? Or is this just testing an idea?

valid fable
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helldivers...

wooden ermine
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So ultimately, these guys will be used non-thinking (far away) arachnids, then become real NPCs when they get close

wooden ermine
pale sail
wooden ermine
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octtree, maybe

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do my own pseudotraces

pale sail
fallen forge
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Nice job, I saw this and had a few questions, now that I got the time:

1 - How many NPCs are you pushing? That looks insane and amazing!

2 - Is that map infinitely large? It looks like there’s no end in sight! Nice job!!

3 - how accurate is the physics? This seems like a hefty load to network, how would this stack up with multiple players?

Not taking away from it, I just really wanted to know. Looks fantastic

wooden ermine