#broken playermodel feet
1 messages · Page 1 of 1 (latest)
you have to configure this:
$ikautoplaylock rfoot 0 0
$ikautoplaylock lfoot 0 0
Where the 0's are you put values with 0.1 or 0.5 or whatever you want so that your model configures the feet correctly, (if I'm not mistaken that corrects the problem).
I think you forgot to correct the position of the foot bones when you applied the proportion trick
If it can also be that
if you're using the proportion trick script, you have to manually straighten the toe bones and then rotate the foot bones by the same unit after using the first script
another thing you could do is replace the foot and toe bones of your model with the hl2 male/female's and then exporting a new proportions sequence with that
(make sure you make a new definebones and have the same ikautoplaylock values as the hl2 male/female's)
like this?
no
straighten the toe bones vertically then rotate the foot bones by the same unit
then run script 2
what do you mean by the same unit?
for example, if you rotated the toe bone by 5 degrees to make it vertical, then the foot bone also needs to be rotated by 5 degrees
Like tchaek said,
U need to ajust in edit mode the angle of the toes bones for made them verticaly, then u gonna have a value of your ajustement,
Copy this value to apply this value on the foot bones
rotated the toe bones and feet bones by -180 and the feet broke more
In general its few degrees not 189
Send me in dm your model i gonna check whats bad and explain
Sorry bad english
did it by a few degrees and now it works
Perfect !