#Model outstretches in-game [SOLVED]

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sharp hornet
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Im trying to make a luigi playermodel, specifically luigi from super mario bros. wonder, but his proportions seem to distort (despite me usiing the blender proportion trick), can anyone help with this?
Don't mind his error textures, ill fix it myself. And each animation distorts him more and more.

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example by what i mean in "each animation distorts him more and more"

frosty tree
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@sharp hornet send ne the compile folder i can check for u

frosty tree
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yes this one

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zip it and send it ๐Ÿ™‚

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@sharp hornet

frosty tree
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ho

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send it in dm then

stray mural
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Mamamia! We go-a togetha!

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๐Ÿ˜ญ

frosty tree
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lot of issues on it i will fix it tomorrox

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bad rigging

frosty tree
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done @sharp hornet

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sorry for waiting

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i let u the decompile folder and the good output then

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@sharp hornet have fun

sharp hornet
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i KNEW i had shitass rigging

frosty tree
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yee

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really bad :/

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i've redo all

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not perfect but the pm match pretty grat in game

sharp hornet
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to be fair, this is my first playermodel

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and i did just import a valvebiped from a ragdoll .smd

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for his skeleton

sharp hornet
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i made a mistake

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the original model is too short compared to other pms

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especially the oens that inspired me to do this (mariobrosnet pms)

frosty tree
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update

fervent pier
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respect

frosty tree
sharp hornet
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i guess the only remaining problem is to fix his ragdoll from flying everywhere

sharp hornet
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Model outstretches in-game [SOLVED]