#Trying to run my gmod map and ran into this?
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This means that the program (likely a compiler or map tool for Garry's Mod) tried to run a command, but one or more file paths it's referencing doesn't exist.
Your map failed to compile (VBSP may have crashed)
As such, VVIS is next in the compile, where it tries to use the bsp file, but it doesn’t exist.
There is a worse problem where vbsp might crash and then vvis/vrad uses the old bsp that was fine, making it appear like nothing changed ingame.
Generally, don’t click continue. Check the log and find out what might be causing the crash. You'll know when VBSP crashes if the log stops suddenly without writing a file. (It won't log a crash.)
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"BSP node with unbounded volume" tells me that some brush somewhere may be invalid, or you might have an infinitely-thin brush/vertex group.
Press alt+P to check for problems in Hammer. The "fix" it applies is to remove those brushes, so try and Go To them & re-create them manually.
This can also occur if any brushes are touching the map edges
You'll always want to leave a margin of about 32 units from the edge of the map. (+- 16384 units on any axis -> 32704/32688 maximum map size across)
By "invalid" brushes, this is usually caused by vertex editing a concave or non-planar face or some scaling mishap.
As a side note, untick every other box except VBSP, then when you know that the map is fine, you can check them back on again. Should save you a little bit of compile time.
...may want to keep "Copy File" ticked on, though. Game is optional.
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that just looks like the brushes are slightly higher than they should be, or that specific brush is "dipped" into the ground.