#For whatever reason when I use crowbar to decompile an animation model

1 messages · Page 1 of 1 (latest)

sleek geode
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post log

shadow wyvern
# sleek geode post log

combine_soldier_anims.qc(521): - Duplicate animation name "a_flinch_gesture_corrective_animation"

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then i delete the text that introduces the animations or whatever (not the text with the fps number)

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(2)\combine_soldier_anims.qc(1798): - unknown subtract animation '@gesture_reloadspine_corrective_animation'
ERROR: Aborted Processing on 'combine_soldier_anims.mdl'

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unknown subtract animation

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maybe i should use a different program for anims models?

shadow wyvern
sleek geode
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you might have the commands out of order

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1798 lines is very long for a qc file

shadow wyvern
sleek geode
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that’s what got you into this situation, no?

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or you may have forgotten a field in one of the commands, so .qc is interpreting the next word further down to be the field

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If you’re not sure, walk back and start from scratch what you were trying to do

shadow wyvern
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so basically go to the qc file and change some fps numbers

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that doesn't get compiled, it says there's duplicate animation names

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which was done by the decompiling process

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i delete the duplicate animation names

sleek geode
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no, no. I didn’t say explain what you were trying to do. I meant try it again

shadow wyvern
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then it picks out some random animation (not even the first animation but some random one in the middle) and says it's an unknown subtract animation

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i switched around the settings and set them to default and no matter what it still gives me the error

sleek geode
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Which model is this? The prison soldier built into the game?

shadow wyvern
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animation library mod

sleek geode
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huh

shadow wyvern
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i tried it with a different anims mod and it did the same thing

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so i'm guessing this is a problem with crowbar itself

sleek geode
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what mod, what model?

shadow wyvern
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anims model

shadow wyvern