#How do I make the model on the right be a playermodel for Gmod?
1 messages · Page 1 of 1 (latest)
Still waiting for any at least someone who knows a bit about making gmod playermodels...
delete everything from reference but the skeleton, then you have to parent it to your model accurately and do some stuff with weightpaint
it should be something like that
never done that though
Alright I guess. Thanks at least for some assist, I doubt most people here would know how to do MMD models but maybe this can work I suppose. I also tried converting the model before you showed up and the convert button for source was grayed out. I'm using the 3.2 branch which works for the MMD tools better, maybe I gotta download a previous version of source tools to get it working.
wdym grayed out
Ok so the convert button or that export button is grayed out and I can't press it if I remember since I'm not on my PC rn. I have the export file location set up and so game location or whatever hooked up too as well, but it's still grayed out.
you have to select the model too though
Hmm, I'll try that once I get on my computer and boot up blender. Maybe I did comically miss that step. But I'll do the other stuff first before I export it, I'll also show you the way the model files (or in that organization window thing) is set up so I you can tell me what to delete first before doing anything of importance... though it's all in Asian language (most of it) so go by pattern recognition, did the same for me as well.
okay lol
Ok here's a pic of what's going on (Sorry for the very late reply as I was out for some stuff.)
There's the model itself, the collection and the source engine export tab (with the export button grayed out)
try selecting everything
press a
Next step?
is the button still gray?
yeah
damn
No menu is popping up too
Maybe I gotta get a older version since I'm using the 3.2 branch
Maybe a version that came out before 3.2
Hmm... that's not good... right?
i think you should unparent that
i guess that's the problem
Unparent what exactly?
everything from an empty
The whole hierarchy?
and select only mesh and rig
So like, unparent everything except that or the other way around?
So only unparent those two
yeah i guess
yeah
Or is it bone groups
Got it
orange icon
How do you unparent it?
And too which orange icon? the Y lookalike one or the triangle one?
yeah
Ok I unparent the model, now what with the skeleton?
Ok got a older version (version 3.1.1) for blender source tools
Seems to work despite missing the other commands
Ok... So I need a bit of a recap of what to do with the model and what else to do with the CQ file once I converted the model to source.
