Hi, I'm trying to import some models in GMOD and they're working fine (texture is still missing, I know) but I have a problem with the collision model.
In Blender the phys model is a simple cylinder (with smooth shape and convex hull) and is exactly over the model.
But when I import it in GMOD the collision model is completely in a different position than what it was in Blender, as if it had a strange offset.
This is the qc file:
$modelname "props\big_hourglass.mdl"
$scale 1
$body mybody "big_hourglass.smd"
$staticprop
$surfaceprop "glass"
$cdmaterials "props"
$sequence idle "big_hourglass.smd"
$collisionmodel "big_hourglass_phys.smd" {
$mass 1000
$concave
}
what am I doing wrong? Thanks for help