#why does it collapse a bone with verts assigned to it

1 messages · Page 1 of 1 (latest)

timber yoke
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when i try to define it it just throws an error that this bone doesnt exist

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i assigned vertices to its child bone, i added the bonemerge thing, but nothing works

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and when i try to define it it just spits errors
i really have no idea why it hates this bone so much

shut saffron
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what errors it spits exactly?

warm raven
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I’m guessing he’s referring to the errors in the console

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That are showing up on the top left of the screenshot

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Presumably it may be because you’re trying to define two root bones in your qc? Give weapon_bone a parent.

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Also, make sure you don’t have $definebones checked in your compiler- this just outputs the list of bones and does not compile the model, so you may be using an earlier “broken” model when you don’t expect to.

shut saffron
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I thought he's referring to some studiomdl errors...
How the hell it even allowed to compile 2 defined root bones, if it's even the case?

warm raven
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Gonna assume there's no errors in the log, but asking for durp.

timber yoke
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but that doesnt matter because i fixed ot somehow

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it just works now