#why does it collapse a bone with verts assigned to it
1 messages · Page 1 of 1 (latest)
i assigned vertices to its child bone, i added the bonemerge thing, but nothing works
and when i try to define it it just spits errors
i really have no idea why it hates this bone so much
what errors it spits exactly?
I’m guessing he’s referring to the errors in the console
That are showing up on the top left of the screenshot
Presumably it may be because you’re trying to define two root bones in your qc? Give weapon_bone a parent.
Also, make sure you don’t have $definebones checked in your compiler- this just outputs the list of bones and does not compile the model, so you may be using an earlier “broken” model when you don’t expect to.
I thought he's referring to some studiomdl errors...
How the hell it even allowed to compile 2 defined root bones, if it's even the case?
Post compile log
Gonna assume there's no errors in the log, but asking for durp.
it just said that it collapsed one bone, weapon_bone_1
but that doesnt matter because i fixed ot somehow
it just works now
