#need a little help with physics mesh
1 messages · Page 1 of 1 (latest)
the whole thing got deleted cause I had no image perms
anyway
seems like embeds work
since my stuff got deleted I'll have to repeat again
so I was working on making a physics mesh from scratch. for a playermodel.
once I'm done, I export the model as .dmx, but when I compile the .qc file that contains the physics mesh dmx in crowbar, I get this error.
after some fiddling around, I decided to import my physics mesh dmx, only to get this error.
is there a way to fix it?
also I'm using blender 4.1 with blender source tools version 3.3.1
Is your physical model sure to have one smoothing group and no too thin or convex elements? Check out the physical model requirements.
https://developer.valvesoftware.com/wiki/Collision_mesh
this piece is concave
That shouldn’t cause studiomdl to error like that, though. Something else is up
Try compiling just the physics mesh as if it were the visual mesh. Replace the $model you were intending to use with that .dmx to troubleshoot whether it’s the physics or the actual model that’s erroring.
ACCESS VIOLATION usually means you exceeded some limit such as the vertex count, and the program overran its memory trying to process it.
though I could see it probably doing that with an invalid dmx too. no idea what’s wrong with that. I usually only export smd.
should contact the BST devs