Hi, I'm coming to you with a big problem, I made a rig of a robotic arm with an ik constraint and damped track constraint for the cylinders, but when I export and re-import my bones are not all in the right place and my animation and my model are completely broken, would anyone have a clue please? I don't understand :/
#bone completely broken
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Because of this, the axes of rotation are wrong and the pistons can't point at each other properly.
I have the impression that it takes into account the model in its edit position, but shouldn't it do that?
(and I have already applied the transforms)
I did a re-import of the model to check the bones of the model (and I saw that they were completely dead) and the compilation was done with my rig
I have the impression that it takes into account the model in its edit position
That's correct.
What you refer as the "edit" position, is the resting position of the model.
Try applying the pose as the rest position, and the "edit" position will update to the pose you have set up.
It's essentially apply transforms, but for the armature, instead of the object.
Ok great, I applied my frame 0 as my rest pos, but what should I do for my mesh?
Nothing
Or if it needs changes, make those changes. But you should generally just use pose mode to animate with.
I did something wrong then 🙂
🤣
might wanna fix that, then
maybe I will try to convert to mesh my mesh before applying the rest pos
You can probably assign-, wait. this wasn't a mesh before?
nevermind.
Was gonna say you could undo that,, then copy the pose to another keyframe, then apply the rest pose to the original keyframe.
In a new action, of course so you don't override the existing one. I doubt it'll keep though, and you may need to just reanimate the arm
yes it was a mesh, I mean to bake the animation movement on my mesh
for re parenting
h,m,, I am not sure at this point..
Would you mind if I take a look at the .blend project? Preferrably the version before your first SMD export.
it works!!!! I had forgotten this concept of reset/mode pose, it's been hours I've been dealing with this problem !!!