#Making a replacement model. How would I fix this?

1 messages · Page 1 of 1 (latest)

coral cobalt
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(Model is not in the same place as the collision)

pulsar shoal
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you'd just move the mesh in edit mode.

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the origins/bones between visual/physics smd are mismatched

coral cobalt
pulsar shoal
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yeah

magic swift
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your mesh of the model itself and the collision mesh must be tied to the same bone, otherwise you get what is in the screenshot

coral cobalt
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one last thing, this happens when I equip the physgun / grav gun
how do I fix this? does this have to do with the bones?

pulsar shoal
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yeah