#Grenade CQB

1 messages · Page 1 of 1 (latest)

hushed laurel
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The grenade itself is nice, but what's going on with the rest of this scene?

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The light breaking, for example

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A speed indicator on the hud

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Is this a cohesive gamemode you're working on that involves light-based stealth, high-speed movement, and grenades, or are these separate elements that don't connect together?

neon gate
hushed laurel
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There’s still time to pivot into trying to design a game around those wildly disparate elements