#Grenade CQB
1 messages · Page 1 of 1 (latest)
The grenade itself is nice, but what's going on with the rest of this scene?
The light breaking, for example
A speed indicator on the hud
Is this a cohesive gamemode you're working on that involves light-based stealth, high-speed movement, and grenades, or are these separate elements that don't connect together?
Separate elements lol. The map is an unfinished, unreleased map that i made, the HUD is H0L-D4 holo hud from the workshop.
There’s still time to pivot into trying to design a game around those wildly disparate elements