#How many players does it take to change a lightbulb?

1 messages · Page 1 of 1 (latest)

fickle monolith
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I like the warm, orange glow of the flames

fair grail
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I almost forgot to add sprites for them, only did when I looked at them and couldn't figure out why my lighting never looked right for them lol

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Sprite colour doesn't match the light all too well, things to tweak for later i suppose

fickle monolith
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There are two things that jump out to me here:

  1. I think the sparks are weird. Doesn't feel like it fits.
  2. All of the stuff is at the end of the room against the wall, which feels too heavily "weighted" on that side of the room
fickle monolith
fair grail
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yeah, sparks were just to make an excuse for why i put candles in lol

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That second part was partly intentional, partly laziness. i'll detail the room better when i next go over it

fickle monolith
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I'm a big fan of rooms lit by many small lights, so I'm definitely biased towards a more even placement

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If it's a specific, artistic choice, feel free to disregard me. I'm only really giving feedback on aspects that I think you maybe hadn't considered

fair grail
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I think what made me want to do that is from playing Ready Or Not quite a bit recently, I like the idea of having a lot of little, dim lights as opposed to a few very bright ones

fair grail
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It'll be fleshed out soon

fickle monolith
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Do you have any specific goal with the map, or is it just an excuse to play with lights?

fair grail
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No goal, just wanted small scale project to dick about with really

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might finally get something onto my workshop page 🥹

fickle monolith
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If you don't have a specific goal, and if it's the kind of thing you're interested in, I've found that trying to tell a story with a location can be a good source of inspiration

fair grail
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You can't really tell in the screenshots, but there's somewhat of a spooky, kinda witchcrafty theme to it

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might play into that

fickle monolith
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Following a simple "Who comes here? Why do they come here? How long have they been coming here?" line of questioning can do a lot to help guide the placement of props and the layout of a space