#How many players does it take to change a lightbulb?
1 messages · Page 1 of 1 (latest)
I almost forgot to add sprites for them, only did when I looked at them and couldn't figure out why my lighting never looked right for them lol
Sprite colour doesn't match the light all too well, things to tweak for later i suppose
There are two things that jump out to me here:
- I think the sparks are weird. Doesn't feel like it fits.
- All of the stuff is at the end of the room against the wall, which feels too heavily "weighted" on that side of the room
The sprites are doing a lot of heavy lifting here
yeah, sparks were just to make an excuse for why i put candles in lol
That second part was partly intentional, partly laziness. i'll detail the room better when i next go over it
I'm a big fan of rooms lit by many small lights, so I'm definitely biased towards a more even placement
If it's a specific, artistic choice, feel free to disregard me. I'm only really giving feedback on aspects that I think you maybe hadn't considered
I think what made me want to do that is from playing Ready Or Not quite a bit recently, I like the idea of having a lot of little, dim lights as opposed to a few very bright ones
Oh no, that stuff was fully just to have something to look at past the candles
It'll be fleshed out soon
Do you have any specific goal with the map, or is it just an excuse to play with lights?
No goal, just wanted small scale project to dick about with really
might finally get something onto my workshop page 🥹
If you don't have a specific goal, and if it's the kind of thing you're interested in, I've found that trying to tell a story with a location can be a good source of inspiration
You can't really tell in the screenshots, but there's somewhat of a spooky, kinda witchcrafty theme to it
might play into that
Following a simple "Who comes here? Why do they come here? How long have they been coming here?" line of questioning can do a lot to help guide the placement of props and the layout of a space