#How does the "patch" in VMT work ?
1 messages · Page 1 of 1 (latest)
You use insert like this
{
include materials/models/combine_soldier/combinesoldiersheet.vmt
insert
{
"$basetexture" "Models/Combine_soldier/Combine_elite"
"$bumpmap" "models/combine_soldier/combine_elite_normal"
"$selfillumtint" "[2 0 0]"
"$phongexponenttexture" "models/combine_soldier/combine_elite_phong"
}
}