#HELPP! QC WONT COMPILE!!
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HELPP! QC WONT COMPILE!!
you have to many verticies
Thease are less vertexs
sto;; errpr
if someone could hook me up finding a way to compile much aprecciate
or just tell me
HOW TO FIX IT!!!
@waxen whale can you help
How many triangles does hair_1 have?
Well, another vertice problem...
Use this. Replace it into
Garrysmod/bin
https://drive.google.com/file/d/1nRyUViwiGUkb81viztA4gIaWu1lK3ezs/view?usp=drivesdk
And put $maxverts 9999999 into your qc. And your model will complie.. i hope this will work..
It breaks the vertice limit which is a vert limit for model complier. That model complier will complie model with alot of vertices in fast speed.
IT WORKED ๐ฅฒ
Glad it worked! ๐
one more thing @quaint pawn when i try it says could not load file 'anims/reference_male' i dont have that foidler yet the tuorial i use never had that file anywhere
What tutorial u used?
https://youtu.be/EmVZBAM7i_A?si=OIOxJikAHvlUcwuU
The anim file you're missing can be found in proportion trick step. U just need to export with "scene export" to get the reference anim file
A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap's pseudo-PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rig...
ok so it wouldbe where i exported the proportion trick
After doing proportion trick.. select all and export in "scene export"..
found it ๐