#HELPP! QC WONT COMPILE!!

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dusky iris
dusky iris
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any help would be sooo apreciated

dusky iris
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HELPP! QC WONT COMPILE!!

waxen whale
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you have to many verticies

dusky iris
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Thease are less vertexs

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sto;; errpr

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if someone could hook me up finding a way to compile much aprecciate

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or just tell me

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HOW TO FIX IT!!!

dusky iris
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@waxen whale can you help

waxen whale
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How many triangles does hair_1 have?

dusky iris
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let me check

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I DONT SEE ANY TRINGLES OR A TRINGLE SATISTIC

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caps

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lock

flat bay
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Check in Blender

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There's a statistic's option

waxen whale
quaint pawn
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It breaks the vertice limit which is a vert limit for model complier. That model complier will complie model with alot of vertices in fast speed.

dusky iris
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Tysm

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tryign now

quaint pawn
dusky iris
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one more thing @quaint pawn when i try it says could not load file 'anims/reference_male' i dont have that foidler yet the tuorial i use never had that file anywhere

quaint pawn
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https://youtu.be/EmVZBAM7i_A?si=OIOxJikAHvlUcwuU

The anim file you're missing can be found in proportion trick step. U just need to export with "scene export" to get the reference anim file

A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap's pseudo-PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rig...

โ–ถ Play video
dusky iris
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ok so it wouldbe where i exported the proportion trick

quaint pawn
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After doing proportion trick.. select all and export in "scene export"..

dusky iris
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found it ๐Ÿ™‚

quaint pawn
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Good.

dusky iris
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k

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tysm i was stuck on this for days