#examples
1 messages · Page 1 of 1 (latest)
chuck some examples up on there. currently I use PNGGauntlet for lossless png compression, would be nice to see how this works for VTFs and I need to do some compression on them as well.
I have some mid/large size vtfs both animated and non animated if you need test files
it currently doesnt do animated vtfs
it never did, i was working on it but i simply wasnt able to do it as there is no real documentation for vtflib which is a pain to use
hey you should look at this and see if you can add anything to yours https://github.com/Shark-vil/GmodAddonCompressor
does that work with animated textures
I am unsure
I know I use the Rabbit hole metaphor too often, but you also have to consider spritecards and cubemaps, also hdr files, if you somehow manage to read the headers you have to see vtf resources files which contains all it data
@kindred ember Could removing any of these files cause invisble models for some players?
I used your modelformat remover and have screenshots of my players seeing invisible models now
i haven't had this issue at all yet and I've been using it for a while now
is there anything in their console?
I wasn't able to get their console. Is there anycase where the game falls back to dx8 models? and such it was missing?
@kindred ember i dont think this supports animated vtfs directly right? i have animated vtfs that have no right taking up so much file space, i dont have the original frames though. any idea on how i would go about reducing these filesizes?
i dont think it works with those no
you can use vtf edit, export it as pngs resize the pngs, reimport
i have a lot of vtfs, so im going to spend more time trying to automate it then it wouldve taken to just do it manually 💀