#Basically remade animclasses from helix

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turbid fjord
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Can you help me understand what is?

obsidian mantle
turbid fjord
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What is an animclass in this context?

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A simple wiki or internet search doesn't show any meaningful results

buoyant oxide
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iirc in helix players won't use player models, but instead the npc models
these anim classes will map what would play on the pm to what should play on the npc model

obsidian mantle
buoyant oxide
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also i think your video is broken

turbid fjord
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Interesting. I have absolutely no information on Helix

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I've heard the term before!

buoyant oxide
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helix is a serious rp framework, think dungeons and dragons

its predecessor & base is nutscript

obsidian mantle
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Basically animclass for human npc looks like this

turbid fjord
buoyant oxide
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clockwork was the paid rp framework
it's since closed down & gone open source

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i used to be really into it before 2018, i just kinda grew out of it

obsidian mantle
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Basically this is the simpliest animclass for my realisation of it.
It replaces holstered player's animation with his 'scared' animations, like player is panicked.

turbid fjord
turbid fjord
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As I understand it, players are unique from NPCs in Garry's Mod because they control both the direction of their movement as well as the intensity/speed of it. Is that something this can accommodate, or does it require that players lose the ability to play walking animations at variable speeds?

obsidian mantle
buoyant oxide
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you're able to still set pose parameters on the npc models when a player is using them

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i'm pretty sure the legs will still waddle when moving below walk speed :?

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i remember seeing people timing out & rubbing against walls, and their legs were moving slower than they should

obsidian mantle
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this is the problem of 8way, basically you don't have movement speed, only direction of it

buoyant oxide
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🤔

obsidian mantle
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in 9way you have both direction and speed (speed is basically move_y + move_x)