#Steam Workshop::MainHud - Your main way ...
1 messages · Page 1 of 1 (latest)
This looks great, nice job
You mentioned wanting productive feedback, so I'm playing around with the HUD in a local server to see what things I can find to provide feedback on
I'm running at a 1440p resolution and the HUD doesn't scale very well at this resolution. It's quite difficult to see the health and armor values
Additionally, because there's no background color behind the ammo counter, it can be hard to see it when there is a bright background behind it
I think there's a minor bug with the background color of the time/date display in the upper-right corner of the screen. It appears to use the same background color as the killfeed, so when the killfeed fades away so does the background of the time/date display which makes it almost impossible to see
You can see these issues in this screenshot
Saw it, well I'll try to fix the critical error at the beginning. (Disappearance of the background behind the date and time).
In the future I will definitely implement scaling of text and other elements depending on screen resolution.
It looks like you might need to add a special case for weapons like grenades and the RPG to display their ammo differently.
Currently, they show a magazine size like "-1/5", which looks wrong. I think it should just show "5" in that case
Yes, noticed this problem but didn't give it the attention it deserved.
I'll probably need to make a crutch for it, somehow it's not good.
Perhaps adding a transparent, faint, dark background behind the ammo counter might work to make it easier to read.
This is just a simple mockup image edit
Overall I would say this is a very impressive first HUD creation
You can check again, I have made those corrections
Unfortunately I don't know how to implement such a shadow, so I made it as a material