#Steam Workshop::MainHud - Your main way ...

1 messages · Page 1 of 1 (latest)

sleek quest
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This looks great, nice job

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You mentioned wanting productive feedback, so I'm playing around with the HUD in a local server to see what things I can find to provide feedback on

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I'm running at a 1440p resolution and the HUD doesn't scale very well at this resolution. It's quite difficult to see the health and armor values

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Additionally, because there's no background color behind the ammo counter, it can be hard to see it when there is a bright background behind it

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I think there's a minor bug with the background color of the time/date display in the upper-right corner of the screen. It appears to use the same background color as the killfeed, so when the killfeed fades away so does the background of the time/date display which makes it almost impossible to see

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You can see these issues in this screenshot

jovial saffron
# sleek quest You can see these issues in this screenshot

Saw it, well I'll try to fix the critical error at the beginning. (Disappearance of the background behind the date and time).

In the future I will definitely implement scaling of text and other elements depending on screen resolution.

sleek quest
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It looks like you might need to add a special case for weapons like grenades and the RPG to display their ammo differently.
Currently, they show a magazine size like "-1/5", which looks wrong. I think it should just show "5" in that case

jovial saffron
sleek quest
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Perhaps adding a transparent, faint, dark background behind the ammo counter might work to make it easier to read.
This is just a simple mockup image edit

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Overall I would say this is a very impressive first HUD creation

jovial saffron
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Unfortunately I don't know how to implement such a shadow, so I made it as a material

sleek quest
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A material is the correct way to implement it, honestly

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It has a low performance cost and it is easy to implement