#Added outline support.
1 messages · Page 1 of 1 (latest)
Надеюсь ты не кешируеш меш при каждом изменении позиции размера и радиуса
Оно будет ужасно срать
I love your good, good work
HOWEVER
Those corners don't maintain the thickness of the outline
You need to decrease the corner radius of the inner square so the thickness is maintained
I don't know the math off-hand, but I know it exists
i = inner roundness (red box)
o = outer roundness (outer corners of the black outline)
t = black outline's thickness
i=o-t
i do eventually cache it, but every 60-120 seconds i clear cached meshes, so it won't leak
i'll try with that
I'm glad to see you're using rp_bangclaw as your test map. I also use it for that
I'm also displeased to see that I can identify rp_bangclaw from just what's visible in that screenshot
caused by a million hours on darkrp heh
Aand, there's a catch, i do not use start coordinates... All of them are actually drawn from 0, 0 coordinates
matrix stuff
Если его в каком-то движении юзать это будет ужасно
i use matrixes for start position. They won't be cached while in motion