#Failing to Compile
1 messages · Page 1 of 1 (latest)
Vbsp may be crashing. Post your full compile log to discord if you’d like us to verify.
Otherwise best Advice is to narrow down the area that’s causing problems using the cordon tool.
https://developer.valvesoftware.com/wiki/Hammer_Cordon_Usage
You can compile small sections of the map at a time this way for troubleshooting.
Check for problems came out with nothing. Also, thanks for offering. Here's the Log:
Not a crash, surprisingly
It just throws an exception because it can’t load those models, and stops.
You might need to use a different model, recompile it, or compile using Source SDK 2013 Hammer or L4D2 hammer, since I’m assuming those models are from L4D2
Scratch that I’m pretty sure l4d2 maps don’t even load in gmod
Oh shit if the issue is L4D2 assets then yes that sucks hard
I wanted corpse piles for my map
Since they’re static models at least they’ll be easy to decompile/recompile
Just tedious
You can pack them in the map and they’ll override mounted content
I might just skip them for now. But it IS annoying that simple lowpoly static models can cause this
it's news to me
Ok removing the assets fixed it, thanks Noru
Entity light_environment (464.00 -128.00 411.06) leaked!
Processing areas...done (0) ?