#Failing to Compile

1 messages · Page 1 of 1 (latest)

hearty pulsar
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did u check for problems?

rotund marsh
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Vbsp may be crashing. Post your full compile log to discord if you’d like us to verify.

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You can compile small sections of the map at a time this way for troubleshooting.

lilac yoke
rotund marsh
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Not a crash, surprisingly

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It just throws an exception because it can’t load those models, and stops.

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You might need to use a different model, recompile it, or compile using Source SDK 2013 Hammer or L4D2 hammer, since I’m assuming those models are from L4D2

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Scratch that I’m pretty sure l4d2 maps don’t even load in gmod

lilac yoke
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Oh shit if the issue is L4D2 assets then yes that sucks hard

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I wanted corpse piles for my map

rotund marsh
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Since they’re static models at least they’ll be easy to decompile/recompile

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Just tedious

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You can pack them in the map and they’ll override mounted content

lilac yoke
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I might just skip them for now. But it IS annoying that simple lowpoly static models can cause this

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it's news to me

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Ok removing the assets fixed it, thanks Noru

hearty pulsar
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Entity light_environment (464.00 -128.00 411.06) leaked!
Processing areas...done (0) ?