#Help! Weird seams on my model in-game

1 messages · Page 1 of 1 (latest)

versed apex
#

At the edges of the UV islands

#

This is why UV margins are a thing.

#

Space them out some, let the texture go past the islands slightly.

#

Granted, you're still going to get that issue anyways due to vtfedit's sharpening on import.

#

Change your mipmap filter

#

Point sampling means no filtering on import

crystal current
# versed apex This is why UV margins are a thing.

Thanks for the tip man, but that's why I did the biggest margin possible, there's literally no way to do a margin bigger than that.
The thing about sharpening is worth taking a look though, but does that sharpening apply even if I don't use mipmaps? Cuz, as I said, I tried to disable mipmaps on import and it was still happening.