#Help! Weird seams on my model in-game
1 messages · Page 1 of 1 (latest)
This is why UV margins are a thing.
Space them out some, let the texture go past the islands slightly.
Granted, you're still going to get that issue anyways due to vtfedit's sharpening on import.
Change your mipmap filter
Point sampling means no filtering on import
Thanks for the tip man, but that's why I did the biggest margin possible, there's literally no way to do a margin bigger than that.
The thing about sharpening is worth taking a look though, but does that sharpening apply even if I don't use mipmaps? Cuz, as I said, I tried to disable mipmaps on import and it was still happening.