#blender freezes when trying to export to smd

1 messages · Page 1 of 1 (latest)

hushed dagger
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I'm trying to import my VRChat model into GMOD, following a tutorial, but i've just got to the face posing section. My avatar is a protogen (see attached image), so it doesn't have a normal face, it does have expressions though, how would i go about adding those?

supple summit
hushed dagger
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it's the BZ protogen kit by triwave, the facial expressions are normally blue but i changed the colour through substance painter

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it didn't have the seperate expressions to edit though

lapis geyser
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very carefully, I would think

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Best shot would be making the faces a "sticker" overlay on top of the visor. Source really hates it when you put several translucent elements on top of one another

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Could also invert the normals of the mask so they draw inwards, also an option I've seen done on several PAC3 designs

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oh. and watch your polycount. try to keep it under 32k triangles

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the compiler might crash if you try to overload it - there's no set limit

hushed dagger
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its been able to export to DMX but not smd, i've been asking everywhere for help but no answers yet xD

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well, im at 36k with the BARE MINIMUM enabled, uhhhhhhhhhhhh

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found out what decimation is, got it under 32k polygons but now its frozen again, slightly further through the process ;-;

lapis geyser
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Oh, yeah smd files (probably) don’t save vta vertex animation, but DMX embeds it.
It’s handled differently in the .qc because smd is a really old format

hushed dagger
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i see, in the output folder it gets to a certain part of the export, it seems to export the .smd but gets stuck on the .vta, are there more maximums like the 32k triangle limit?

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here's what it's looking like right now

hushed dagger
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nevermind, i decimated most of the model to use barely anything and its still freezing, in fact it did worse than last time

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@lapis geyser sorry for repinging, you just seem to be experienced in the topic 😭

hushed dagger
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blender freezes when trying to export to smd

lapis geyser
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Afaik there’s no maximum for the Blender exporting plugin. It’s just the compiler (studiomdl) that will probably overflow memory or something

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You should really export to dmx if you aren’t doing so

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Not sure if it’s compatible with proportion trick scripts, though I’d imagine that’s some in-blender thing I don’t know about

hushed dagger
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the tutorial states it needs to be .smd for the proportion trick scripts but idk

lapis geyser
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The armature/skeleton needs to be an smd.

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You can export the mesh as dmx, probably

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.qc will gladly accept both

hushed dagger
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i figured it out after much trial and error, by triangulating the meshes, removing a bunch of unused stuff and getting rid of all of the collections

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i've now made it to proportion trick but the L hand bone is ust bluck

supple summit
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Source engine tools should apply the triangulation modifier on export, that’s strange

lapis geyser
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they kinda don't

supple summit
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They always did on my end

lapis geyser
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oh hm, maybe it's actually applying a modifier instead of doing triangluation op

supple summit
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Try exporting a quad topology mesh and import it back, you will see what I’m saying