I tried using $phong on brushes and it doesn't seem to work properly. The $phongexponent value doesn't change the visuals anyhow, and only the 4th value of $phongamount does anything (0 makes the surface dark)
I'm confused because phong should work on brushes in gmod (I tried replicating the values from the video): https://youtu.be/XL-p7GEMNGg?t=495
This new Garry's mod update adds alot of new and cool features that will affect you, the mapper!
This includes:
• Static prop lightmapping
• Phong on LightmappedGeneric textures (Brushes)
• New entities, inputs, and outputs!
Some stuff has changed in the Hammer Editor too, but not much.
View the full list of changes here:
https://wiki.facepun...
